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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The Economy in 4.85

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The Economy in 4.85
Offline Dra1003
09-25-2008, 05:18 PM,
#31
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Posts: 608
Threads: 39
Joined: Jun 2008

' Wrote:From what i gather, i'll be able to actually make money for a change.

if IG-88 was a pirate id team up with you...lol and i hope mineing is better there was some issue with cheating so it was changed to when you shoot the rocks or whatever that have the commendibles in them you only get 1 max

Ive had enough of disco for now. I might be back at the next mod release.
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Offline me_b_kevin
09-25-2008, 05:33 PM,
#32
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Posts: 1,525
Threads: 132
Joined: May 2007

sort of off topic in a way but do the economic changes also include mining? that was also a hot topic in the recent past.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Offline jammi
09-25-2008, 05:57 PM,
#33
Badger Pilot
Posts: 6,535
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Joined: Aug 2007
Staff roles:
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These changes look awesome, and I can't wait to trial both sides of the law with Bowex and my Smuggler.
' Wrote:Can't wait to ram my Supernovas, Novas and Nomad Cannons up those trader's noses. Sounds like piratin' is gonna become much more lucrative..
Hopefully sans the Nova if we get factionalised torpedos, eh?:)

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Offline MrCynical
09-26-2008, 04:11 PM,
#34
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Posts: 301
Threads: 10
Joined: Jan 2008

The one problem with this is that it might leave traders too vulnerable to interception. What I mean is if one leg of a trade route takes 15 minutes, and (due to the lower number of buying/selling points per commodity) must invariably involve a certain route, then it would be fairly easy for pirates to watch the player list for people beginning that route and then intercept them. Whereas at the moment (for example) diamond runners might be heading through either Honshu or Chugoku, and from either New Berlin JH or Frankfurt, so the trader has at least a 50/50 chance of picking the place where the pirate isn't.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
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Offline me_b_kevin
09-26-2008, 04:37 PM,
#35
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Posts: 1,525
Threads: 132
Joined: May 2007

' Wrote:The one problem with this is that it might leave traders too vulnerable to interception. What I mean is if one leg of a trade route takes 15 minutes, and (due to the lower number of buying/selling points per commodity) must invariably involve a certain route, then it would be fairly easy for pirates to watch the player list for people beginning that route and then intercept them. Whereas at the moment (for example) diamond runners might be heading through either Honshu or Chugoku, and from either New Berlin JH or Frankfurt, so the trader has at least a 50/50 chance of picking the place where the pirate isn't.

i have a feeling that trader interception won't change much. currently there is one main money making route. pirates can sit in one general area and catch their prey. however, this limits what pirates are able to catch them seeing as the route is far outside the majority of pirates ZOI.

with the new system as i see it, there are going to be a plethora of trade routes all over Sirius now with the proffits of said routes being equalled out. that alone would make tracking them harder i would think seeing as you never know what route they are taking in most case. but on the other hand they'll be more opportunities for new pirate factions to run into them.

so i think it'll probably equal out or at the most there won't be any significant change.

just my opinion and as always it's very possible that i'm wrong.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Akumabito
09-26-2008, 04:43 PM,
#36
Unregistered
 

It will make pirating harder, because now you see all the traders jump into the D/N run when no pirates are on the chat screen, and the traders leave when the pirates show up en mass.

What you will have in the new mod is traders who do the same thing with more choices to jump into to avoid wherever the pirate happens to be at the moment.

Also there will be equally profitable runs that are all through lawful space, making it even harder.
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Offline cmfalconer
09-26-2008, 04:45 PM,
#37
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Posts: 1,140
Threads: 52
Joined: Jun 2007

You're not wrong totally Dreygon.

While right now there is "one trade route" (biggest bunch of BS i've ever heard) and it is pretty well camped by pirates now, traders have the option of hiring escorts and mercs.

In the new system, while it may be that there is one set route for a certain commodity set, there will (i'm told) be many routes, throughout sirius. Take a left turn at New Berlin instead of that right.

Also, since RP traders will actually have RP routes, this flings open the door for CONVOYS! *grabs trucker hat* Oh yeah. Imagine an OSC Liner, two Armored Transports, and a couple of fighters...or in my case, Two liners and a train...blowing the tar outta pirates that try to catch them unawares.

This system will make trading much more fun, and that's the hope of it. I'm getting my new trader set up discovering all the normal bases now so he'll be ready to go when 4.85 comes out.

.
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Offline chopper
09-26-2008, 04:46 PM,
#38
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Posts: 2,476
Threads: 31
Joined: Oct 2007

At least you won't have 30 traders and 40 pirates in one single system like now.
So, yeah, Gaians will have something to do, Farmers will have something to do, Hackers will have something to do... Etc etc.
Not just GC and Dragons.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Akumabito
09-26-2008, 04:50 PM,
#39
Unregistered
 

Only from the noobs, because once a trader figures things out he just logs on and looks. Gaians on but no Hackers on, take that trade route. Hacker shows up on the chat screen, dock (and there will a lot more valid docking locations on these routes) and go to the RH trade route with your other whale or train.
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Offline me_b_kevin
09-26-2008, 04:51 PM,
#40
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Posts: 1,525
Threads: 132
Joined: May 2007

sure they'll be some unforseen downsides i'm sure, but i agree it'll be much more interesting for certain as the population of the community is spread out rather than being centered around NY and one trade route.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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