(05-05-2015, 12:29 PM)Hawk Wrote: Why are we talking like smugglers avoiding interaction is a bad thing? That exactly what smugglers are supposed to do. The police are supposed to find ways to catch them in spite of this. When I was a faction leader, I disciplined people for using the lanes while smuggling. Its irresponsible.
How can police possibly catch an unknown smuggler, coming from an unknown location, heading to an unknown destination whilst using an unknown route? It is quite literally impossible.
The idea that smugglers should avoid people is self-defeating and no doubt born of the dreaded "real life" comparison. If we're going to improve it, we need to look at smuggling for what it should be, the arch enemy of every police force in Sirius and to do that we need to give them a hint. Once that's done the grand game of cat and mouse begins, leading to the much greater issue of what actually happens when smuggler and police meet, but that requires a thread all of it's own.
(05-05-2015, 12:29 PM)Hawk Wrote: Why are we talking like smugglers avoiding interaction is a bad thing? That exactly what smugglers are supposed to do. The police are supposed to find ways to catch them in spite of this. When I was a faction leader, I disciplined people for using the lanes while smuggling. Its irresponsible.
How can police possibly catch an unknown smuggler, coming from an unknown location, heading to an unknown destination whilst using an unknown route? It is quite literally impossible.
Impossible you say, why just last night I was caught smuggling, by three LPI Officers and an LSF agent, who where working together (shocker I know) to block-aid all the Jumpholes coming into Texas, because you know, there are only so many ways into Liberty
You need to remove your mindset that an individual lawful is going to catch an individual smuggler. The Lawfuls will always have to work together at the various choke points in the sector to effectively block smuggling. (which is how it happens in real life since we are taking that route of arguments)
(05-05-2015, 12:29 PM)Hawk Wrote: Why are we talking like smugglers avoiding interaction is a bad thing? That exactly what smugglers are supposed to do. The police are supposed to find ways to catch them in spite of this. When I was a faction leader, I disciplined people for using the lanes while smuggling. Its irresponsible.
How can police possibly catch an unknown smuggler, coming from an unknown location, heading to an unknown destination whilst using an unknown route? It is quite literally impossible.
Impossible you say, why just last night I was caught smuggling, by three LPI Officers and an LSF agent, who where working together (shocker I know) to block-aid all the Jumpholes coming into Texas, because you know, there are only so many ways into Liberty
You need to remove your mindset that an individual lawful is going to catch an individual smuggler. The Lawfuls will always have to work together at the various choke points in the sector to effectively block smuggling. (which is how it happens in real life since we are taking that route of arguments)
Did you consider simple coincidence combined with fact you did not metagame (kudos to you for that, by the way)?
Unfortunately, big part (if not majority) of smugglers would never enter system where three tagged law enforcers are. I for example witnessed some cardamine smugglers which fly through Rheinland usually when no tagged law enforcers are there. Once somebody is on patrol in Frankfurt or New Berlin, they suddenly start flying through Kusari. Once cops/military log off, they return to the usual route...
@Nemo
I always base my suggestions on the single person, would you ask that every police player sit by a jumphole for the duration of their playtime, only to be effective if enough are online to blockade each jumphole?
@Devil
A single temporary buff that only popularises a single route, good? Yes. A fix for smuggling? Not even close.
Quote:How can police possibly catch an unknown smuggler, coming from an unknown location, heading to an unknown destination whilst using an unknown route? It is quite literally impossible.
If you know the final sellpoint for contraband items, it becomes easier to determine when/where the smugglers are going.
And yes....use the player list to help. As for smugglers watching the player list, easy fix: plain-clothes cops (i.e. non-tagged).
Why do some people think that factions are being horrible for trying to not get caught smuggling? Yes, avoiding interaction sucks but for something like a quasi-lawful faction trying to get yourself caught on the lanes whilst smuggling is diplomatic suicide and utter madness.
If you're an individual it doesn't matter because "lol xd pay the fine rename rinse and repeat". Factions don't get that chance.
The way disco works it's just too dangerous to get caught smuggling as a faction member; thus avoiding interaction from lawfuls becomes a necessity. Note I said lawfuls, on JM we'd at least hire groups like the 75th and the like to smuggle with us an scout ahead, at least creating some sort of interaction.
(05-05-2015, 06:46 PM)Croft Wrote: @Nemo
I always base my suggestions on the single person, would you ask that every police player sit by a jumphole for the duration of their playtime, only to be effective if enough are online to blockade each jumphole?
Again, should an individual police officer be allowed to have game-play so changed that they alone can stop any and all smuggling activity? If yes all alternate routes should be removed and we only have gates and lanes, make things very easy for the police to find and guard systems.
(05-05-2015, 08:27 PM)Lythrilux Wrote: Why do some people think that factions are being horrible for trying to not get caught smuggling? Yes, avoiding interaction sucks but for something like a quasi-lawful faction trying to get yourself caught on the lanes whilst smuggling is diplomatic suicide and utter madness.
I agree, see my reply below for further points
(05-05-2015, 05:18 PM)Laura C. Wrote: Did you consider simple coincidence combined with fact you did not metagame (kudos to you for that, by the way)?
Unfortunately, big part (if not majority) of smugglers would never enter system where three tagged law enforcers are. I for example witnessed some cardamine smugglers which fly through Rheinland usually when no tagged law enforcers are there. Once somebody is on patrol in Frankfurt or New Berlin, they suddenly start flying through Kusari. Once cops/military log off, they return to the usual route...
I was aware that LPI was there. I was willing to get caught by LPI for several reasons. Firstly they don't nickle and dime me to death like the RPF. Every interaction I have with RFP results in a fine, I get the whole Rhineland is poor RP but I, as a player, wish to avoid interaction because its just going to cost me credits to RP with your group.
getting more on topic, what is the point of having a 3-D game space if I'm forced to only use gates and lanes to make it fair for the police/lawfuls to catch me, if I wanted to be caught I would run legal cargo where I won't get in any trouble...or get an interactions...
Don't forget if everyone runs nothing but legal cargo because your choices are get caught by the Police or get caught by the police what will the police do then?
(05-05-2015, 04:23 PM)Snoozzzer Wrote: What I'm more curious about is when liberty is going to drop this nonsense about the "Pirate 4300 transport"
This is actually a very good point. If you want smugglers to stop hiding, stop making their ships illegal. Liberty is still classifying the pirate train and the pirate transport as illegal. Are they now going to get salty because people don't want to fly those "illegal" ships on the lanes?