Uhh, I forgot this: if you sell back the Name change certificate, you get kicked for cheating.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Elder Alexander Cross Wrote:Darkness is a friend, an ally. Darkness allows us to understand others, to see what they value when they believe no one else is looking. It allows us to be honest with ourselves, to express those values that we would disavow in the light. The light blinds us. It is only in the dark that we see clearly, and there is a great dark hidden among these worlds
MrSns: When uploading your images in original size onto Photobucket, make sure you don't have "Resize Image" selected or something, it looks like it has turned your image into thumbnail size automatically.
Also, please refrain from posting one-line replies which contain neither bugs nor suggestions. This thread will get big enough with actual problems without you filling it up with posts like:
Quote:Interesting.
On topic:
Gunboat Front Guns
Why were these decided to be locked down? The only over-powering thing the Gunboats had before was the ability to load up with Tizona Turrets and that ability still remains. I'm sure people would prefer to swap out the front guns, as they barely compare to a fighter's cl10 weapons as it is, with slower projectile speeds in most cases.
Thanks Igiss for the new capital ships!!!
I am aspecially pleased with the Liberty Assault Frigate. It was exactly what I was looking for.....a small battleship/large cruiser. It easily enters trade rings, doesn't get hung up (often), goes thru asteroid fields and has the energy to fire Cruiser weapons for extended time or battleship weapons in short, devastating bursts! One thing, it has 11 turrets and the card says 12 (small matter as it is very effective with 11). If I could change anything, I would add a thruster but, I see why it does not and agree with the reason.
Evaluations of other capital ships: Talarca Cruiser- nice small cruiser but the tail fins hang up in the trade rings and really spin you in asteroids. Looks really cool, sold it after getting stuck for the hundreth time in those @#*&^$ trade rings. Other than that fault, it would be a perfect quick assault/pirate vessel, makes get aways hard.
Bounty hunter battleship- very nice small battleship, handles well in asteroids and trade rings. Gets around as well or better than an Osiris. Just a little too big for me but, I recommend it to all who want a smaller (i.e. more asteroid friendly) battleship. Info card says 14 turrets, it has 12 but that is enough to drain your power fast, not sure it needs the other 2.
Albatross Frigate- evaluating it now. Those "wings" look cool but it hangs up on trade rings and asteroids almost as much as the Kusari battleship. Is there a way to make them not part of the hitbox for the above reasons? If not, I think I may trade it down and try the new Bounty Hunter Cruiser. Lots of power like the assault frigate but again, harder to get arround. If you want a cool looking durable fighting platform, it is very good. Great for in systems where there is not much asteroid travel.
Spyglass- HUGE battleship but remarkably stable flight in asteroids. I think it is due to the length, it cannot spin far before hitting something with its tail to stop the spin. By far the coolest looking battleship in the game. The size makes maneuvering very slow and the usually trade ring problems. I only kept mine for a day as I was just trying it out but, very nice. Would be great for stationing in system for factions as a defensive platform for clan wars (like those Rheinland battleships RM has in New Berlin). If you want to impress your friends and score with women, this is the ship for you! I was able to go thru Omiron Minor and Omicron Theta in almost a staight line in this battleship. That by itself is remarkable.
Jugernought- Again, HUGE. Slightly less stable in asteroids (due to a short, fatter body?) Very nice if you want a cool looking BIG battleship. Usually problems with trade rings. Might be a tough one in clan wars as it is so fat and might make an easier target than most battleships. Again, only kept it a day and moved on, too big for me.
BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser
I don't know if this is a bug or not but Just about everyday i get on my Trader at times it will go invisiable then it worn't be and then it will few minutes later or something And this is the Train that carrys 3000 cargo i baught in Munich?
Browser lag is because of a very VERY stupid design error on Nvidia graphic drivers.
The crap lag when certain types of images are shown (or images with certain attributes). Does not matter if you have a tnt2 32 or two Gf 7950 in quad SLI..
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Reputation of players with The Order. It seems that all the old characters on the server have max rep with the order. Those that had no other max rep seem to have gotten the Order tags or at least have green rep and can even take missions at Battleship Isis (haven't tried one yet).
Newly created chars get -3 squares rep with the Order and whatever you do, it stays there. Only thing I didn't try yet is getting the Corsairs friendlier.. but the char which I got the tag on is nearly hostile to the Corsairs and green to IC..
Makes no logic sense whatsoever.
I've seen some more players with Order tags. How can you buy Order ID if the rep doesn't change?
*Note by Order tag I don't mean Order ID, I mean showing ingame like 'Order - [IND]Athena'.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Nightfall,Aug 16 2006, 09:09 AM Wrote:Here's an odd one:
Reputation of players with The Order. It seems that all the old characters on the server have max rep with the order. Those that had no other max rep seem to have gotten the Order tags or at least have green rep and can even take missions at Battleship Isis (haven't tried one yet).
Newly created chars get -3 squares rep with the Order and whatever you do, it stays there. Only thing I didn't try yet is getting the Corsairs friendlier.. but the char which I got the tag on is nearly hostile to the Corsairs and green to IC..
Makes no logic sense whatsoever.
I've seen some more players with Order tags. How can you buy Order ID if the rep doesn't change?
*Note by Order tag I don't mean Order ID, I mean showing ingame like 'Order - [IND]Athena'.
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I also have a problem, I've done everything in my power to killing tons of nomads, xenos and whatnot and becoming friendly with Corsairs, nothing has changed my order rep (and I'm new to the server so it would stand to reinforce Nightfall's post.)
Also: For the Battlestar Advanced:
Twenty Turrets is an appropriate number for that ship, 14 is FAR too few for the size. Now I personaly am quite in favor of having 6 of the twenty being low level. But level 1 is far too low. I primarily fly a Battlestar Advanced and I have found that with my looadout, using any of the level 1 turrets is COMPLETELY useless. For a capital ship you need certain values to exist in your turret weaponry. Let me list some examples:
Level 1 Turrets have the following attributes:
Usually Shorter Range
Decent Refire Rate
Poor Damage
Low Energy Drain
Slow projectile speed
Battleships Need (For Low Class Turrets):
Moderately long ranged weapons
Decent Refire Rate (8.33 is an OK fire rate, like the Justike Mk I's)
Poor/Moderate Damage
Low/Moderate Drain
Fast Projectile Speed
Longer Range
As it stands now the only weapon able to be mounted and be effective to any point in the class 1 mounts is a Justike Mark I. I propose that the class 1 turret mounts be raised to AT LEAST class 2, if not they should be raised to class 6.
Also: Battleship Weapons
Damage refire and whatnot is all perfectly fine on these weapons; However I do feel the range should be increased.
Battleships usually dont sit right up on eachother and open fire, theres usually alot of long range fire.
I suggest changing the battleship weaponry to have at least of range of 5 Kilometers and a cutoff range of 7 Kilometers.
5-7 Kilometers with the same projectile speeds leaves distance so cap ships can fight eachother effectively, utilize more strategy with the variable of distance. Leaving the cap ship weapons at the existing projectile speeds as opposed to changing them to be faster also makes them less accurate against fighters at ranges farther than they are now.
Input on my ideas please. :)
Also back to the Battlestar: If the battleship turrets are increased in range, having even up to turret class 8 as only fighter class turrets exist for those class levels. Thus making anyone who has up to class 8 weapon equipped on their Battlestar, those weapons would be severely hindering in a cap ship fight because they would not have the required range under the new rules (For instance, 5-7k distance on cap ship weapons out ranges a Chaingun (1499ish distance) in range which a battleship equiped fully with the chainguns is EXTREMELY deadly, which should not change might I add.
In a Nutshell (overview):
Cap Ship Weapon Range Increase to 5-7k
-- Enables long range, strategic battles, enabling manuvering tactics to be used more
Battlestar 'Sub'-Weapon mounts increased to at least class 2, preferably class 6 or 8
-- Enables them to have "Point Defense" turrets so to speak, for combating fighter vessels within the vicinity of the battleship with ease, and also having a full loadout of regular battleship turrets for fighting against real battleships. Adding versatility unique to the battlestar and making it more like it is in the movies.*
Definately if the mod starts going in that direction "Point Defense" mounts for turrets class 6-8 should be mounted on all BATTLESHIP class ships