(02-26-2019, 01:46 PM)Loken Wrote: Lack of responsive design is a problem and it's missing a lot of the data that is included in FLStat.
I'm not a web developer, sorry. What is it missing currently?
Ship handling stats.
Infocard data seems to be missing for things like ship hardpoints.
No numbers for power cores even though the column is there. I'm guessing you know about that one.
Weapons have the raw stats but no calculated efficiency or dps data, which is important for comparison.
Missiles and torpedoes should really be in their own table due to having different properties to guns.
I can't find mines, scanners or armour upgrades anywhere.
Maximum yaw, pitch and roll speeds are calculated in rad/s by dividing the steering_torque values by their respective values in angular_drag. I'm sure someone else can help you out with the turn acceleration, not sure on that one myself.
Yaw and pitch might be the other way around but I don't think any of the ships in discovery have different stats for these anyway.
If I find anything else I'll let you know. I'm not trying to be mean, this is a good tool and I'd like to see it improved.
Yeah I was planning to remove nudge/strafe force since they don't really change to fit the other values in.
(02-26-2019, 04:34 PM)Loken Wrote: Infocard data seems to be missing for things like ship hardpoints.
Slipped by mind. I'll add that.
(02-26-2019, 04:34 PM)Loken Wrote: No numbers for power cores even though the column is there. I'm guessing you know about that one.
I broke that a few days ago and I don't know how
(02-26-2019, 04:34 PM)Loken Wrote: Weapons have the raw stats but no calculated efficiency or dps data, which is important for comparison.
Fair enough. I'll need to get someone to help me with the numbers (formulas) though.
(02-26-2019, 04:34 PM)Loken Wrote: Missiles and torpedoes should really be in their own table due to having different properties to guns.
Space was lacking and I didn't want to clutter the tool. All explosive weapons were given the 'Explosive' type to compensate for this.
(02-26-2019, 04:34 PM)Loken Wrote: I can't find mines, scanners or armour upgrades anywhere.
I literally forgot mines exist. Scanners I saw as unessasary. Armour upgrades are in the database, but in the end I decided against including them. I think I'll add scanners, armour upgrades, CMs, CDs, and Mines to the special equipment section and clean the entire thing up some more.
(02-26-2019, 04:34 PM)Loken Wrote: Weapons have the raw stats but no calculated efficiency or dps data, which is important for comparison.
Fair enough. I'll need to get someone to help me with the numbers (formulas) though.
Damage per second is refire rate multiplied by damage, and you can work how energy efficient a gun is by dividing the damage by the energy use.
I agree with you about nudge_force and strafe_force. The mod seems to use standardised values for these based on ship type so I'm not sure it's really necessary to include. Nor are the numbers particularly informative to the user unless they already have an understanding of the underlying mechanics.