Usually I play out of the prime-time and most players at that time are engaged in supplying POBs instead of pvp/rp. It's hard to interact with a guy who wants to haul more and faster as possible. I feel those who starting their POB become hostages of it, a significant part of their playtime goes there without any positive outcome as I see it: most of POB-crafted goods can be bought from players, grinding is available via trading - you don't need POB for that, any solo-player started POB has high chance of being destroyed pretty soon. I'd like to play with people, not with POBs.
ooRP/inRP influence. ooRP, any group-of-players started POB has high chance of being an invincible base of operations almost anywhere against a weaker/inactive group of players (Kusari for example). There may be multiple bases. At the same time inRP POBs may be "hidden", have "experimental technologies", be "the center of illegal trade in the sector", while ooRP nobody cares about and it's not disrupting any neutral/fawful activites, no in-game activity is build around it, it's just a docking ring in certain point of space. I don't like this disbalance/abuse.
As you mentioned here, POB's HP bar is huge. I'm sure POBs should be allowed to attack 24/7 with all positive and negative outcomes of this change. All you have to do now is to supply it early in the morning and don't piss off your neighbors. Dislike silly siege rules, outside of which the POB is invincible again.
(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.
(02-25-2023, 01:03 PM)wodalin Wrote: They are absorbing at least half of the playtime of all players.
True point. The barrier of entry should be much steeper and maintenance should be a lot less.
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
If people werent forced to build their pobs off plane 50k from the nearest npc base / lane because of fear of having them blown up and/or because of counterproductive regulations, they would spend considerably less time supplying pobs while doing their damndest not to have to interact with potentially hostile players.
(02-25-2023, 02:06 PM)Karlotta Wrote: If people werent forced to build their pobs off plane 50k from the nearest npc base / lane because of fear of having them blown up and/or because of counterproductive regulations, they would spend considerably less time supplying pobs while doing their damndest not to have to interact with potentially hostile players.
if pobs werent eyesores, annoying, and the complete antithesis of good player interaction and game design they wouldnt be hunted down. if you dont hunt them down IMMEDIATELY they become deathstars that are impossible to siege with the current server population as people pile multiple pobs together and surround them with a dozen platforms
theyre fun for no one besides the players building them. do not take that out of context. that one pob that someone decided to siege was fun for that single player that constructed it. no one else. the siege was not fun for either party, though there's a few players here that get their rocks off to shooting the less-annoying pobs that dont cause any issues. it has the potential to be, and always will end up becoming a no-fly-zone for the enemies of that faction, just a point in space you cant be in around 5km+ of because its firing cerberus turrets at you. and because the base was only fun for the single person who built it, you get this sort of interaction from every single one of them. ive run out of fingers to count the times ive seen this from pob-brains
ignoring all the fucking issues with pobs and the absolute misery they cause when used by the wrong people, they bring this out of every other player who builds them because theyre a massive time/money sink that no one else but that single player (or for longer surviving pobs, that single group) who built them benefits from. in a server where every other loss is minor and otherwise ephemeral, pobs are a permanent, tangible, substantial loss in time and credits
they should not exist and should have come down with a case of Sudden Infant Death Syndrome and been smothered to death when they came out in 4.85/4.86 or whenever.
PS: or maybe ree*es and h*ste shouldnt have driven off Zentor doing the pob rework, which might have actually made them enjoyable if even half of what he told me about it was going to become reality, but whatever
(02-25-2023, 02:06 PM)Karlotta Wrote: If people werent forced to build their pobs off plane 50k from the nearest npc base / lane because of fear of having them blown up and/or because of counterproductive regulations, they would spend considerably less time supplying pobs while doing their damndest not to have to interact with potentially hostile players.
if pobs werent eyesores, annoying, and the complete antithesis of good player interaction and game design they wouldnt be hunted down. if you dont hunt them down IMMEDIATELY they become deathstars that are impossible to siege with the current server population as people pile multiple pobs together and surround them with a dozen platforms
theyre fun for no one besides the players building them. do not take that out of context. that one pob that someone decided to siege was fun for that single player. no one else. it has the potential to be, and always will end up becoming a no-fly-zone for the enemies of that faction, just a point in space you cant be in around 5km+ of because its firing cerberus turrets at you. and because the base was only fun for the single person who built it, you get this sort of interaction from every single one of them. ive run out of fingers to count the times ive seen this from pob-brains
ignoring all the fucking issues with pobs and the absolute misery they cause when used by the wrong people, they bring this out of every other player who builds them because theyre a massive time/money sink that no one else but that single player (or for longer surviving pobs, that single group) who built them benefits from. in a server where every other loss is minor and otherwise ephemeral, pobs are a permanent, tangible, substantial loss in time and credits
they should not exist and should have come down with a case of Sudden Infant Death Syndrome and been smothered to death when they came out in 4.85/4.86 or whenever.
PS: or maybe ree*es shouldnt have driven off the person doing the pob rework that might have actually made them enjoyable, but whatever
You can make rules and mechanisms that keep pobs from being eyesores.
You can make rules and mechanisms that keep pobs from being death stars and no fly zones.
With or without technical changes to the plugin, although as far as I know Zentor was also working on some tools I suggested in this respect.
Unfortunately the 2 things disco has always been unable to do is have staff that are capable of making working rules and mechanisms for disco, and a discussion about anything that doesnt devolve into a meme fest like "delete pobs delete pobs delete pobs" or "conspiracy conspiracy conspiracy" or "all problems are caused by the fact that its an old game so why bother trying to work on any problems".
(02-25-2023, 03:36 PM)Karlotta Wrote: With or without technical changes to the plugin, although as far as I know Zentor was also working on some tools I suggested in this respect.
had an addition
Quote:PS: or maybe ree*es and h*ste shouldnt have driven off Zentor doing the pob rework, which might have actually made them enjoyable if even half of what he told me about it was going to become reality, but whatever
The Devs just have to change their broken ineffective ways and beg Zentor to come back, he was gonna fix 90 pct of these issues. Well fix and or implement fixes, @darkwind fixed the deathstar problem years ago code wise, it simply was never implemented, shocking.
(02-25-2023, 03:36 PM)Karlotta Wrote: With or without technical changes to the plugin, although as far as I know Zentor was also working on some tools I suggested in this respect.
had an addition
Quote:PS: or maybe ree*es and h*ste shouldnt have driven off Zentor doing the pob rework, which might have actually made them enjoyable if even half of what he told me about it was going to become reality, but whatever