• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 390 391 392 393 394 … 546 Next »
Nexus starting system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Don't answer, until you have read the stuff below.
You do not have permission to vote in this poll.
Yes.
84.51%
120 84.51%
No.
11.27%
16 11.27%
Other, post below.
4.23%
6 4.23%
Total 142 vote(s) 100%
* You voted for this item. [Show Results]

Pages (12): « Previous 1 2 3 4 5 6 … 12 Next »
Thread Closed 
Nexus starting system
Offline farmerman
05-20-2009, 09:48 PM,
#31
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

' Wrote:It's pretty damn simple people.
...
Freeworlds has done the exact same except for the last bit. In Freeworlds they have you docking at another station (Actually a bouy, whatever, you can land on bloody Manhattan by docking with a docking ring at New Berlin if you want) that is your reputation's station.
IE.
You make a new character, starting in this station.
You go to the bar of the station you are on.
You choose from one of the two dozen or so bribes that are there, and easy to get.
You undock.

...

But yes, one station fits all and stops the whole issue of docking at other bases to get their rep too.

Something like that seems like it'd work. It could even be in an existing system perhaps? Like 100k under Bastille or something (or that one nomad system from SP that's now inaccessible)? That wouldn't even need to add another system, just a small area with a couple bases.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Offline Cellulanus
05-20-2009, 09:54 PM,
#32
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:You have a station you start on.
It has all the bribes.


Oh hell, can you imagine the trouble of trying to find the right bribe?

Needle in a haystack.

EDIT:Just did a little math, Unless I'm wrong there are 44 vanilla factions. For each to have a single bribe on one base each one would have about a 0.02272727% chance of showing up. Either that or I mixed up and it's somewhere more like a 2% chance.


Either way, not good.
Offline MrCynical
05-20-2009, 09:59 PM,
#33
Member
Posts: 301
Threads: 10
Joined: Jan 2008

Voted yes, on the assumption that one-way jumpholes are actually technically possible. Having everyone starting off in Liberty just encourages the use of the place as an RP cesspit. Having lots of lvl20 Corsairs, IMG, and god knows what else swarming around doesn't do wonders for the ambience of Liberty.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
 
Offline johnpeter
05-20-2009, 10:12 PM,
#34
Member
Posts: 1,476
Threads: 51
Joined: Aug 2008

The problem with having the system in-roleplay is: Why the hell would all the waring houses want to be in the same system????

Come on! Be free!
 
Offline Cellulanus
05-20-2009, 10:15 PM,
#35
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:The problem with having the system in-roleplay is: Why the hell would all the waring houses want to be in the same system????

OORP system for OORP setting up.

Pretend it doesn't exist.
Offline Capt. Henry Morgan
05-20-2009, 10:43 PM,
#36
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

I could throw together something in FLE.... perhaps a bunch of neutral faction bases, arranged around an otherwise empty system in a pattern similar to the entirety of sirius?

I'll get to it and see what I get.

[Image: pyBjInU.png]

Natio Octavarium
Faction Information and Status • Recruitment
Faction Feedback • Internal Affairs
Offline Taffic
05-20-2009, 11:01 PM, (This post was last modified: 05-20-2009, 11:02 PM by Taffic.)
#37
Member
Posts: 407
Threads: 8
Joined: Sep 2007

This idea (or similarish concepts) has been mooted in a few threads over the time Ive been here & finally its getting a resounding thumbs up from the community & about time too. Im really glad Johnpeter made this thread - as its pure win. Vote: Yes :)



Oldies here might remember the server Sir Warwick which allowed new players to type in a <Restart> command which provided the player with

Appropriate Ship
Appropriate Rep
Appropriate IFF
Appropriate starting location

This would be an alternative method to the one way worm holes and a lot easier to develop imo.

[Image: trafalgartaffic.jpg]
 
Offline Linkus
05-20-2009, 11:46 PM,
#38
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Quote:EDIT:Just did a little math, Unless I'm wrong there are 44 vanilla factions. For each to have a single bribe on one base each one would have about a 0.02272727% chance of showing up. Either that or I mixed up and it's somewhere more like a 2% chance.

Freeworlds has a patron for every bribe, so every bribe is available every time. Take a gander at Freeworlds sometime to see what they have done. Their new version, Freeworlds: Tides of War 2.0 is just going to be simply fantastic in terms of modding terms. Unfortunately the once large community is well..not so large after a good few community issues that ripped the thing apart.


The method on Sir Warwick's server, courtesy of Taffic in this thread, works very well too though. It's been on a few other servers too.
The method I'm talking about is purely based on the game mechanics, the restart command is FLHook based.
In terms of work, both are somewhat the same actually.





Facilitating the rise of robotics since 0 A.D.
 
Offline tazuras
05-21-2009, 01:26 AM,
#39
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

This idea has crossed my mind before, but I have always come across a few problems. The biggest one that crosses my mind right now is credits. Will the amount of starting credits be adjusted so a new character can buy the cheapest ship for any faction? Or will you start with a higher level civ ship then the starflea? Then what will become of the starflea? In order for a new player to make more credits in a certain area of space at a reasonable rate they need to have different base amounts of credits. I mean will this only work for making a second (or later) character?

The other thing that bugs me is I really like Pennsylvania, it is the perfect system for a new player. I hope that starting with the base rep you get right now for a new character and going to Pennsylvania will be an option if this is implemented. I mean mercs and freelancers need to start somehow.

Other than that the only problem I can see is new players going to areas of space where there are less people willing to help them and getting frustrated, etc.

I hope though, that there are solutions to all these issues.

[Image: l2gnAQh.png]
Offline aznremix416
05-21-2009, 02:19 AM,
#40
Member
Posts: 540
Threads: 35
Joined: Feb 2008

Yea its a great Idea. ALso make it where once you jump out you can never jump back in to the system. It is a really good idea. ANd while we are at the system make some interesting and unique stuff to where the noobs can learn to start out, make a little scratch, learn about mining and pvp and missions. And once they are ready they can leave the system to start RPing in any Core systems. It is a really good idea.


I suggest the jumpholes lead to:

NEW BERLIN
NEW YORK
NEW LONDON
NEW TOKYO
OMICRON ALPHA
OMICRON GAMMA

[Image: coalitionsig22.png]
Recipient of the Hispania Memorium, Golden Fourragere, Halo of Valor, Order of the Red Star, and the Hero of the Revolution
 
Pages (12): « Previous 1 2 3 4 5 6 … 12 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode