' Wrote:I would vouch for the Zoner whale getting ONE class-2 turret hardpoint on the top of the hull plating, because that can mount a single mining laser...
(class 2 turrets are all otherwise completely useless weapons)
This would balance it with all the other SuperTransports which can mine in fields, where the Zoner Whale cannot.
That could be interesting, it would also allow us to loot any wrecks we come across on our travels.
HOWEVER, not on the top of the ship, somewhere discreet and out of sight, I wouldn't want anything spoiling the lines of my baby :ylove:
' Wrote:i wonder why it dosnt have weapons in the first plase?, i have seen it in use 1 time and i bet if it had weapons many more Zoner Guard sutch as me whud use it, so whud you make a smal patch to add a few wepons on it?
No ... its a whale ... they are peaceful mammals. Why would they have weapons to begin with?
' Wrote:All these people who dont fly in a Zoner Whale, must stay in silence.
Zoner Whale its a nice and fast cargo vessel, but its the more weak ship, and its impossible pass across some systems with powerfull enemies as Nomad Assasins in omicrons if they come in 2 or more wings
, you can do spam with CM, using all the b/bs but, that isnt enough, they will killyou ever.
"Against" pirates, a zoner can use diplomacy or social engineering, and the most powerfull "gun" in all Sirius, the money.
i think these ship need guns for seldefense against the NPCs.
Hire Escorts.
' Wrote:
' Wrote:maybe you should pay the pirates, or buy a cruiser and trade in that. the profits bad, but you can kill the pirates.
haha wery funny:angry:
anyway, do this server have ventrilo or teamspeak or not?
He's serious. Pay the pirates and usually you can live. Resist in anyway without being sneaky and you will pay, in one form or another.
Other than that hire escorts for crying out loud.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
"pay the pirates" is NOT the solution to get along with them. - that is not a valid argument at all.
BUT
here comes what i expect a zoner trader to do
a zoner trader ( basicly every trader ) should also RP *outside* his actual trading. - a trader KNOWS what routes he is flying. - he knows who he s meeting and he knows about the dangers. - i actually DO expect a zoner NOT to pay up rediculous demands from any filthy pirate.
i expect a zoner however ( if he complains about it ) - to initiate diplomatic talks with the pirate parent factions. so when i am likely to run into Gaians on my route.... i expect a zoner to talk to the gaians. - that won t prevent every piracy attempt - but it opens many doors to talk about countless alternatives to "pay or die".
the zoner whale is meant to inspire that idea. - "talk your way out" is not really meant as a situational solution to piracy. - it is meant to create a more "wholesome" roleplay. - a trader isn t a bot that goes from A to B... he can also have a personality, forge friendships or at least ties as a basis of negotiations.
many traders just buy stuff and sell stuff - then they get into a piracy attempt and are totally overwhelmed. - of course i cannot "talk" with the pirates or work out alternate compromises when all the pirates know of me is a 30 seconds piracy incident.
things look much better ( but not necessarily ) when i have established at least rudimentary diplomatic ties with the pirates.
long story short - i do not wish zoners to just cough up and pay whatever they are asked for. - i wish zoners to use their neutrality to do whatever is needed to get away alive WITH their cargo and WITH their money. - zoners should use coercion, seduction, haggling. - a zoner can blackmail he can threaten and he can be docile. - a zoner can do a lot more things than a coorperate trader.
I am not going to get into a piracy argument with you Jinx, however in this case you are not correct. I'm answering the strength of your post, I have nothing against you.
Zoners *Might* have ID neutrality with most, but that doesn't stop them from being pirated. Nor destroyed if they show bad attitudes towards the people holding a gun to their heads.
Yes, paying pirates is a valid "argument". It is *ONE* solution to staying alive and moving on (especially if you have one of the largest cargo spaces in the game.)
I also prefer traders (zoners aren't limited to my thinking in this) getting away alive AND with their cargo, but the guy said "he doesn't do well with words". So some of the options left to him are, pay up, try to run, hire escorts, or attack. The whale doesn't need more weapons, simply because people don't know how to treat a threat to their life, cargo and money.
Edit: Another solution would be to talk with the council to see if he can get some "revenge" or protection.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
i thonk paying pirate is a solution,when the pirate is rp pirate and not the 2 mils or die pirate.you are rping trader and he is rping pirate.your life is for you more as moneys that he is asking
Personally I wouldn't mind seeing more transports with less guns. But maybe I'm just biased as a pirate.
I know I wouldn't complain if my Firefly had no guns. I don't think a trader ever really needs to use them anyway. Traders without weapons would promote more of a need for escorts on dangerous trade routes. Hurrah for even more RP.
the point i was trying to make is that many trader ( me included btw. ) are a bit lazy to really "care" for their diplomatic ties.
lets think of one specific example...
a zoner carries plutonium from the okinawa GMG base to Lancarote and deuterium from Gran Canaria back to amaori station in Honshu... a real classic.
on his way he will come across some hogosha ( okinawa and maybe honshu - but not really a heavy resistance ), corsairs ( sigmas and omegas ) and maybe hessians ( but not really in practice ).
so such a trader should start making friends with and agreements with the factions on his route. - no, that doesn t mean he s gonne rub shoulders and become drinking buddies. - it just means that he s going to become a "known encounter".
the corsairs are the greatest threat on the route, cause they cover most of the space he s going to fly across ( although the route is tightly covered with friendly stations to dock with in case he is ambushed )
so such a trader would do regular and publicized food deliveried to crete maybe. - they won t pay THAT great - but they ll give him a much needed popularity - maybe even enough to protect him from the hessians in 47. when you are known for making food deliveries, you can threaten with cancelling them. ( yes, i know - the casual pirate that is only interested in a blue message or a quick cash will still pirate him - but it is ONE argument against being pirated ... or can at least work to lower the demand )
but in order to have such an argument, you need to work outside your trading. - you need to "build up a reputation". - which isn t too hard on our server, cause every trader that attempts to build up a reputation is an oddity anyway and easy to remember. ( would be harder if every trader was RPing that way )
you can also deliver regular weaponry to the hessians and ask them to protect you in the systems most likely populated by the corsairs. - thats also a fair zoner deal. - if a corsair shows up and hessians are around, he would not waste his time pirating a zoner transport but instead get into close contact with the arch enemy.
does that make you "invulnerable"? of course not - and its not meant to do it. - it requires both sides not only to know about the factions lore but also both sides to be more than willing to RP an encounter outside the profitmaking piracy incident. - if you run into a pirate that only wants your money, you can RP all you want.
the whale is meant to pronounce these "virtues". you do not have a weapon, so you don t even consider fighting back with weapons.
i have pirated adv. trains ... that in all honesty have no chance against a bomber ... fighting back with their puny 5 turrets - just to be blown out of the sky. - all the 5 turrets do is to allow mining or firing at wrecks. had these ships have no weapons at all - maybe the pilots would have tried to talk their way out .... or maybe they would have remained silent and tried to cruise away - who knows.
on a more practical note - if a zoner wishes to fly a 5k transport with guns - he s free to buy basicly every other transport he wishes to buy. flying a zoner whale is a choice you make - and the choice includes no weapons.
its like moving into the vicinity of an airport. - i cannot move there with my family and after moving in complain about the noise - i knew what was coming for me before i spend my money on it. it is a characteristic - just like most BHG ships have forward facing turrets ( yes, its unfair - but its a characteristic, too )
' Wrote:Traders without weapons would promote more of a need for escorts on dangerous trade routes. Hurrah for even more RP.
I honestly sigh every time I see this get escorts argument. I cannot remember the amount of times I have gone through reasons that the argument/point does not work in practice.
Regardless, I like how non-Zoners are turning up and telling Zoners how to role-play. (Or Zoners which are not really Zoners.)