Quote:Someone else mentioned this earlier in the thread, but you CAN attack before saying a word. I used to do it all the time. Pew pew, take out the shields, then talk. Maybe half the hull if they're still moving. Drain their nanobots/batteries. You're a pirate; be intimidating.
I'd be very careful about shooting people before communicating... It gets people sanctioned (rule 6.21), like this poor guy:
' Wrote:Well, Xenos have this nasty ID-description forbidding them to demand credits. That leaves demanding cargo as a way to make a living. Now, being xenophobic nuts who hate all trade and communication - it makes RP sense for them to demand all cargo, even when they can't carry it.
From a player's point of view - I dont enjoy this... Once on my way up through colorad from NY - I lost my cargo to xenos and had to return and buy a new one. That's not so bad - but if I had been coming the other way from New Tokyo, I'd have lost 15 minutes of travel and 4 million worth of goods. That's way overkill.
Personally, I think Xenos should take what they can carry in their fighters and let us go with the rest, just so we don't have to suffer a massive loss like that. Not as good RP-wise perhaps... but it'll stop traders from throwing their monitors across the room.
Er, there's quite an easy way around having to lose all your cargo to Xenos. Actually, this applies to all pirates and terrorists. Just be a bit more wary when you're in a lane. Like the "advanced lane hack", you also have the advantage of the scanner and can spot a pirate from 14k away. Just learn the names of the popular indie pirates and avoid them. Only way they can really catch you is if
a) they chase you (doesn't happen unless you get too close)
b) you're slow
c) they caught you at a jump gate (doesn't usually happen/shouldn't happen)
Plus, you could always call for help from the local lawfuls and try to buy yourself time.
And Xenos don't really care much about taking the cargo - they're trying to get rid of all (most) foreign trade. So what's the point in taking < 100 units of goods and letting the rest slide?
I personally agree in part with what maclyse has said mostly.
Another thing about the Xeno's though is that they are also trying to get support from the common man, to help their cause. If you deprive someone of lively hood then how would that help the Xeno cause and their RP? If the Xeno's demand only what they need, and RP that they only ask for foreigners to drop cargo, or Liberty traders coming for foreign lands to drop cargo that would make more sense.
The difference between a terrorist and a freedom fighter(in m mind) is a terrorist is destroying a persons sense of security, to advance their cause without regard to anothers beliefs; and make people to conform to their ideals.
The goals of a freedom fighter(like a Xeno) are to win the hearts and minds of the people to support your cause, even if they don't do it openly; and to only take from the populous only when in need, not to get rich.
About pirating, there are a lot of farmers, not pirates in the Omega's, cause when they are on I find them in the same spots. They stay in the same place and don't more. I figure that a lot of pirates that farm probably get caught by bounty hunters while waiting for the next trader to come through. Most pirates, from how pirates acted in the past they run from the lawfuls only if they know they can win, and run if not.
They also would most likely rob the crew for all they had, but than again, how many captains carried all their money with them? I don't figure OSC would let a captain fly around with 180 million credits either. To stay in RP though how many NPC pirates have you seen flying solo and destroying a transport? Usually NPCs fly in groups to take down bigger prey not on their own. You'd think that they'd only fly bombers to defend against military and police incursions. Just like my RM account, I only fly the bomber when taking on caps because that would in RP be a waste of military resources on fighter combat.
About the chat system thing, that can be RPed saying, 'that the gate lanes transmit sensor data'. But how is a trader to know if a pirate isn't using the chat system either?
If a trader avoids a the trade lanes it could be RPed that why because someone told them via chat, or again they know who the farmers are and times to avoid the lanes in a given system.
I also agree that pirating in NY is out of control and with Liberty having three law-enforcing factions that NY would be, should be the hardest place to pirate, and if pirating is done it should be done in groups, not solo.
But like has been said above many factions just seem to be OORP in a way because the Red Hessians and much of the Rheinland factions are more of freedom fighters not pirates, but than again pirating is the only way to survive, not make money. So I guess you really should check why you're pirating and see if your faction lines up with making money or fighting for a cause.
Could you imagine the dynamic that would be added to the game if certain "so called" pirate groups (ie: Red Hessians, Mollys, Corsairs, Outcast) had traders that supported their causes because they won the traders heart? Like if real a Red Hessian asked money from me and RPed why he is doing what he is doing, my character may even send support money to them or their faction, instead of being pirated.
I think this would help people understand what they are getting into. A pirate wants to be rich, a Red Hessian wants to change the government.
mac, you'll get used to the coffee-through-nose trick.. It's actually quite healthy and invigorating.
I DO scan the system ahead. Sometimes I'm looking for "known" enemies, but sometimes I'm also looking for familiar faces who've given me amusement in the past. But, easily 90% of you are unknown to me, (unless you insist on having a silly name like "[X]Give3M3UrStuff[X]" or sommat)...so what's my advantage?
Mostly, I pay attention to system chat. If I hear "2 Mil r dai!", that's usually a red flag that I shouldn't just continue blithely on my way.
So, what are my options?
Proceed happily ahead, knowing that it will cost me money and/or "kill" me?
Turn around, or dock, cowering in fear?
Or, perhaps match wits with the pirate, use the occassional taunt or misdirection .. ("Ageira? Is he near the gate? Coming in hot!", when I'm actually 20 klicks away about to slam a jump hole.), and generally trying to turn the situation into something enjoyable.
I don't succeed every time. I've paid, and I've run, and I've died. There are the odd times when I'm just glad to be done with an insipid scenario. But, there is still the feeling of anticipation and hope every time I see a red blip on my scope.
Now, if you consider this "metagaming", then warn me in advance, and I just might "dumb down" a bit, and quit trying so hard.
i do not know what happened in said case, but as long as you dont kill them without making a demand, you are in the clear.
However.
as a trader, if you open up on me as soon as i drop out of the lane, it likely that i will try and run for it.
traders get vary protective about getting shot at.
on another note, i find it hilarious when people don't pay my barghest 50k....(a barghest is one of the strongeranti cap/ anti transport bomber in the game. )
of course, i also pirate people in large transports for 2 million, and get paid a reasonable amount of the time.
and in terms of cargo pirating when you blow up the cargo, well, it can make for some fun RP when the mercenarys and bounty hunters start trying to kill you.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
' Wrote:I also agree that pirating in NY is out of control and with Liberty having three law-enforcing factions that NY would be, should be the hardest place to pirate, and if pirating is done it should be done in groups, not solo.
Have you seen NY on the LN's capspam days? 2 cruisers, umpteen gunboats, a million VHFs and bombers, sometimes even a battleship, all in one system ready to wtfpwn anything and totally ruin your night.
Where ELSE are we to pirate? Anywhere else you're likely to get about 1 trader per hour... Not fun.
All attacks must be preceded with Roleplay. You may be able to shoot a trader before making a demand, but you are not allowed to attack him without first stating an engagement notice.
Quote:Where ELSE are we to pirate? Anywhere else you're likely to get about 1 trader per hour... Not fun.
Go Discover. There are plenty of places you can pirate except for NY. You've just become so dependent on that system you are afraid to go find other places to Roleplay...
Quote:on another note, i find it hilarious when people don't pay my barghest 50k
I've had to kill traders over 10k because they refused to pay... But remember when making small demands, 100k is the smallest amount you can transfer with /givecash. So be sure to send them a trade request.
Once we killed a Liner a few times because he refused to apologise for calling me a bitch >_>
I rarely find pirates in groups smaller than two or three in NY. Like you said, it should be done in groups...and I agree about that...in New York.
...outside NY (and, to the proportionate extent, other capitols) there will obviously be more piracy, of course.
I tend to avoid piracy altogether as a Corsair since I do, in the personal sense, respect the trader's desire to make cash as much as he can as quick as he can through such time-consuming and usually dull methods (group chat makes it more fun, of course). Unlike other corsairs, I do not see a need to rob others to feed my amigos. Not really relevant to others positions, but that's how I deal with it.
As for a comparison between Police/Navy and Pirates, they are two different worlds, buddy. Police and Navy are REQUIRED to enforce contraband laws. Pirates on the other hand are entirely doing their wallet sifting at their own bidding.
Amounts...that's a troublesome thing. It depends on the faction in my opinion.
Political parties would probably not have a major reason to require large sums of money. Factions like Rogues would probably be more likely to demand a large sum compared to say, the Bundschuh.
Hope that was, to some degree or another, worth saying.
Wort,
THE MASTER ELITE
"He who has one thousand friends will find he has not a friend to spare, and he who has one enemy will find him everywhere."
***"WE"...begin*** :Of the Tlaloc's meeting the Gleamshrike:
Quote:Welcome to the Corsair Customer Service Helpdesk; if you have a complaint, please <strike>press 1</strike> hang up and try again.
I rarely find pirates in groups smaller than two or three in NY. Like you said, it should be done in groups...and I agree about that...in New York.
...outside NY (and, to the proportionate extent, other capitols) there will obviously be more piracy, of course.
I tend to avoid piracy altogether as a Corsair since I do, in the personal sense, respect the trader's desire to make cash as much as he can as quick as he can through such time-consuming and usually dull methods (group chat makes it more fun, of course). Unlike other corsairs, I do not see a need to rob others to feed my amigos. Not really relevant to others positions, but that's how I deal with it.
As for a comparison between Police/Navy and Pirates, they are two different worlds, buddy. Police and Navy are REQUIRED to enforce contraband laws. Pirates on the other hand are entirely doing their wallet sifting at their own bidding.
Amounts...that's a troublesome thing. It depends on the faction in my opinion.
Political parties would probably not have a major reason to require large sums of money. Factions like Rogues would probably be more likely to demand a large sum compared to say, the Bundschuh.
Hope that was, to some degree or another, worth saying.
Wort,
THE MASTER ELITE
Police and Navy may be required to enforce the law, but Pirates and Unlawfuls are the other side of the same coin. One cannot exist without the other. If there were no pirates, no lawmen would be required to enforce the law, if there were no lawmen people would do as they please, including criminal acts. As much as they hate each other, lawfuls and unlawfuls are dependant on one another to survive. Unlawfuls are a bi-product of law enforcement, and law made them what they are.
I think there's a proverb for this. The Brightest Lights cast the Deepest Shadows