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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Cruisers

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Cruisers
Offline Sabre120
04-11-2010, 11:06 AM,
#31
Member
Posts: 355
Threads: 31
Joined: Dec 2009

I do feel they need a minor buff to Hull, shields and energy, but only very minor, as cruisers work very effectively in a fleet that is working in cooperation together.

[Image: 2hoigky.jpg]

Dream Theater - "Sabre120 and Jongleur officially win. That is all."
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Offline NonSequitor
04-11-2010, 01:31 PM,
#32
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Posts: 911
Threads: 116
Joined: Dec 2007

' Wrote:It appears to be reasonable to me if it was the following for Primaries:
Gunboat > 4.00
Cruiser > 3.03
Battleship > 2.00.

Yes, this is my line of reasoning. Refire of 4.00 would probably be a bit too efficient, but 3.03 would be workable.

Point of interest: OC and Kusari (there could be others) have the standard 2.00 primaries and 3.03 secondaries. The secondaries have a lower dps and range, but configured with the the 2.00s, it's could make for an interesting combination. Why don't don't more factions have secondary cruiser turrets?
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