Let's not turn this into a "Hardcore RP" server, shall we?
Just go and play the game, if you think it's more logical to delete the ship after you die, go ahead and do it manually yourself, but some aren't "No-Lifer" enough to last long in the grinding it needs to keep a single char going in the system you're suggesting.
Personally I would love to see a distinction made between the way PvPers and innocent victims get treated under this rule. There is a difference between someone in a fighter or a gunboat who will want to come back and fight and some miner in a Hedgemon who managed to escape after being attacked and just wants to go back to mining, or a trader with a hold full of cargo for a destination in that system!
And yes, I have heard the "they could go get another character with a fighter and look for revenge" and the argument does not hold water, because they still can using a character from another account and how will you know!
And yes, I have heard the "they could go get another character with a fighter and look for revenge" and the argument does not hold water, because they still can using a character from another account and how will you know!
If player wants, he may find ways to abuse the rule, that's for sure. Like they say, for every lock there is a person who will eventually be able to open it without a key.
But i thought we here are trying to figure out a rule for people who *do* want to abide the rules, -- if not always, then at least most of the time they want to. Because only by efforts and gameplay of people who understand importance of the rules -- in other words, importance of creating "same grounds" for opposing parties, -- can we hope to see Discovery evolving further and becoming better.
Am i wrong, i wonder.
Do you see the groundhog there? No? Me neither. But, it's there nonetheless.
' Wrote:And yes, I have heard the "they could go get another character with a fighter and look for revenge" and the argument does not hold water, because they still can using a character from another account and how will you know!
Even if the guy uses a char from an other account, the admins still see it comes from the same place as the first account.
While you could try and bring the brother/sister/cat argument, let say its a pretty strange coincidence that you are trading, die to a pirate, disconect and then immediatly after you disconnected, your brother/sister/cat logs into an other account, goes directly to the pirate and attacks him.
I personally think its an obvious giveaway that it was the same person on both accounts and that the attack was for revenge.
' Wrote:Even if the guy uses a char from an other account, the admins still see it comes from the same place as the first account.
While you could try and bring the brother/sister/cat argument, let say its a pretty strange coincidence that you are trading, die to a pirate, disconect and then immediatly after you disconnected, your brother/sister/cat logs into an other account, goes directly to the pirate and attacks him.
I personally think its an obvious giveaway that it was the same person on both accounts and that the attack was for revenge.
It's not obvious. Because, it really can be two brothers. They really can have different ships in the game, and it is possible they have one computer (poor country, or poor people in western country, etc), and then they just decided that if one dies, then other go and makes revenge before anything else. Or dies trying.
Heck, if it's India or something, there may be more than two persons per computer, even. When i was many years younger, and computers were more of a "luxury" in my country, i've seen many many times how little swarm of young people were playing some computer game "in turns". I've seen kids who were waiting for hours and hours to get and play it for 30 minutes or 1 hour, only. Nowadays, it's certainly much less of a possibility to see such things, but still possible in certain areas and/or inistitutions (i mean institutions for mad people, old people, kids who lost parents, etc etc).
Besides, since IPv4 address space is not so big, many ISPs around the world use "saving address space" techniques, and if player is using such an ISP, then it's whole another story. "Who's who" question quickly gets more dimensions, for both server admins and player arguments, when such ISPs are involved...
Do you see the groundhog there? No? Me neither. But, it's there nonetheless.
' Wrote:It's not obvious. Because, it really can be two brothers. They really can have different ships in the game, and it is possible they have one computer (poor country, or poor people in western country, etc), and then they just decided that if one dies, then other go and makes revenge before anything else. Or dies trying.
Bah, even then the admins would still ban the guy, and I think they are right doing it.
It still is some kind of revenge killing, which is not permitted.
spawn wars are terrible things to be in. the same guy comes at you time and time and time again, with the same tactics, and you blow him up, and then blow him up again. and again. aaand again.
its dull. there are some servers who do allow spawn wars, but the politics in those situations gets downright nasty: becuase there is no penalty for death, the only way to 'win' a war is to chase the other faction off the server. the only way to do that is to unite the whole server against them.
' Wrote:Bah, even then the admins would still ban the guy, and I think they are right doing it.
It still is some kind of revenge killing, which is not permitted.
I also think admins will be right banning the brothers, even if brothers are truly two (or even more) different people in reality. It must be done for the good of all, and admins will do it. I can only feel sad about brothers getting banned "for nothing", as their rightful point of view will undoubtfully be.
"Revenge killing is not permitted": i wonder, did you read http://discoverygc.com/forums/index.php?sh...=84696&st=0 . This one is about in-RP revenge (or perhaps, reasons for which it should be forbidden). Perhaps you could help us there?..
Do you see the groundhog there? No? Me neither. But, it's there nonetheless.
So ... Battleship (and general military combat) "fleeing" is somewhat discussed now ...
But what about a trader getting pirated and managing to escape? Is that also considered "fleeing" and is punishable like a pvp-death?
I'm wondering cause I do like to play as a trader and I once did managed to escape a pirate who probably could've killed me if he hadn't made the mistake to lure a lot of NPC ships to the trade lane he disrupted. It was a bit laggy that time, so he lowered my hull to about 75% strength - it was definitely an attack by the rules (even if his demand was not that much RP, but that's not the subject here) ...
To put it simple:
Is a (heroic) escape a subject for pvp-death because I had enough experience/luck/the better tactics?