No offense to the Zoner players, but you need to get it out of your head that you have any real say in any military matters regarding your territories.
You are not a military force, I know you fantasize about it all the time but you're simply not. Truthfully, the only reason Gran Canaria and really any other Zoner system has not been overrun by the SCRA, Corsairs, Bretonia or any faction is, quite frankly, because of plot armor.
Oh yes, I said it. In more dramatic words, you live only by the grace of the Devs.
Anyway, it'll certainly be interesting to see how the Zoners react to renewed warfare in Omega-49. It'll be such a delight.
(02-14-2014, 02:39 AM)Aphil Wrote: No offense to the Zoner players, but you need to get it out of your head that you have any real say in any military matters regarding your territories.
You are not a military force, I know you fantasize about it all the time but you're simply not. Truthfully, the only reason Gran Canaria and really any other Zoner system has not been overrun by the SCRA, Corsairs, Bretonia or any faction is, quite frankly, because of plot armor.
Oh yes, I said it. In more dramatic words, you live only by the grace of the Devs.
Anyway, it'll certainly be interesting to see how the Zoners react to renewed warfare in Omega-49. It'll be such a delight.
(02-13-2014, 11:43 PM)mtjsmith Wrote: Rather than us taking on a Hessian base, could it be applicable to "churn" (as you put it) one of the existing bases into a Coalition one? Say a forward operating post in Omega-49? That way, the Coalition ID is still accessible (Like it was on Boa Vista) and it allows a good defense to Omega-52.
We have Ronne helping out on the O5 side and the vast emptiness of Omega-50 on the other. Personally dislike having a Corsair battleship one system away from 52, but it gives the Corsairs a good target to aim at and us something to stage an attack from.
I've changed my mind about that... the Hessians are going to hold on to their base in Omega-47 for now.
Also, since there's now a Coalition restart, I don't forsee there being any problems with repping new ships. If it's still a problem, the Coalition ID could still be sold on Lanzarote Base.
If defense of the Omega-52 Jump Hole is such a problem, I could potentially place a pair of static Typhoons there.
Aside; please keep in mind that FLCompanion doesn't draw the boundaries of nebulae on its maps, just asteroid fields. The Battleship Fes is actually at the far edge of the eastern nebula, not outside of it; the eastern asteroid field does not fill the entirety of the nebula. Likewise, the Poole and Omega-52 Jump Holes are at either end of the northern nebula.
On the subject of Zoners resisting the advance of the Coalition or Corsairs into the system: It's too late for that now. Even while it is an unpleasantly cold world, with night-time temperatures plunging well below freezing, Gran Canaria is still one of the best pieces of real estate in the entire Omegas. Negotiations have evidently proven ineffective, given the open confrontation over the planet in previous months. Conflict breeds activity.
So, let's ignore the fact that the Zoners can source resources from all over Sirius and have the literal widest zone of influence of any NPC group and have cordial trade/I'll ignore you you ignore me relations with pretty much everyone.
Ignore the fact that the Zoners have a fully operational shipyard capable of creating Colony ships that are the largest in Sirius and also Carriers. Let's ignore that the Zoners have more bases than the Corsairs do and possibly the most active playerbase in terms of hours logged.
Let's see Playerfaction activity logged,
Zoners
Omicroners, 10 days 18 hours 57 minutes 23 seconds
[TAZ], 4 days 11 hours 24 minutes 54 seconds
OSI- 3 days 14 hours 10 minutes 33 seconds
Total time
18 days 20 hours 32 minutes 50 seconds
Next closest
Outcasts
[75th], 5 days 19 hours 02 minutes 02 seconds
[101st], 2 days 12 hours 49 minutes 54 seconds
Total time
8 days 7 hours 51 minutes 56 seconds
And lastly
Corsairs
[TBH], 1 day 20 hours 50 minutes
So let's see, if they can't be bothered to log their ships. At all really, considering that this time is 10 hours on one ship and the rest spread across 18 others with more than 1/2 an hour (Which is basically nothing. I burn half an hour on a trade run)... What makes them stronger than Zoners again?
Corsairs can't even feed themselves, they have for YEARS been relying on Zoners to feed them.
I'm not saying that Zoners are a superpowerful stomp all eat whole houses military ecause to be honest we aren't. But what makes you think that the Zoners as a group, considering that they are around 15 times more active than the Corsairs cannot hold their own enough or even put their foot down enough to prevent a battleship that's going to bring a war straight to their doorstep?
I swear I'll put a Confederation of Freeports player owned base near the Fes, then fine them for having a capital ship loitering in the No-fire zone continuously if that's what it takes.
And don't say "Oh zoners are trader factions that's why people play them" If you want to make money in freelancer fast you don't make a Zoner. You make a Junker. And if you are gonna make a Zoner you are gonna apply for OSI. And that has the lowest activity of any of the Zoner factions shows that it's not Powertrading.
Then what might it be? Might it be trading between the Freeports, roleplaying with others, playing the game and being active?
Surely we can't award players for that.
It's just silly to say that the Zoners are incapable of holding their own against scruffy starving corsairs. I mean, If nothing else the Corsairs should have enough goodwill to not do this considering that without Freeport 9 and OSI's food deliveries and all the RP that has been done for Zoners supplying Corsairs they would have all starved to death about... Ages ago. At least their population would have shrunk like all buggery.
I know that you can't have gameplay be the sole dictator of RP... But at least give the battleship to a faction that actually logs on. Like the KNF, let them have a battleship shoved into Corsair space. That will provoke lots of pew pew. And maybe some RP because you know that's what the server is about.
Long story short this continuous statement of "Zoners must be weak because the devs say so regardless of every piece of evidence to the contrary."
If you want the Zoners to be weak then take away a hell of a lot of stations. Don't give us Cruisers, Carriers and Nephilim and then say "By the way, despite the fact that you are Armed and populated like Australia you are still going to lose to the military of Somalia because we say so.
(02-14-2014, 08:14 AM)Gytrash Wrote: So, let's ignore the fact that the Zoners can source resources from all over Sirius and have the literal widest zone of influence of any NPC group and have cordial trade/I'll ignore you you ignore me relations with pretty much everyone.
...
You seem to have the misguided notion that the Zoners are a unified faction. That has never been the case in my eyes, and I will not discuss that particular point any further in this thread, as it is less relevant.
(02-14-2014, 08:14 AM)Gytrash Wrote: Let's see Playerfaction activity logged,
Player faction activity has almost never determined the direction of lore progression. Arguments related to it are effectively invalid.
(02-14-2014, 08:14 AM)Gytrash Wrote: ... If you want the Zoners to be weak then take away a hell of a lot of stations. Don't give us Cruisers, Carriers and Nephilim and then say "By the way, despite the fact that you are Armed and populated like Australia you are still going to lose to the military of Somalia because we say so.
I'm not responsible for those elements of unmoderated expansion. The least I can do is try to change that, one small element at a time, and that is starting here.
If you'd really like me to start taking away bases, I could institute a policy of "no more than one Zoner base per system" - Omega-49 and Omicron-74 would then be in for a more severe makeover. However, I'll ignore that comment for now as you appear to be irrationally frustrated.
(02-14-2014, 08:14 AM)Gytrash Wrote: ... It's just silly to say that the Zoners are incapable of holding their own against scruffy starving corsairs. I mean, If nothing else the Corsairs should have enough goodwill to not do this considering that without Freeport 9 and OSI's food deliveries and all the RP that has been done for Zoners supplying Corsairs they would have all starved to death about... Ages ago. At least their population would have shrunk like all buggery. ...
The Corsairs aren't there to shoot Zoners. They're there to shoot the Coalition and the occasional Molly. It's a natural reaction to escalation from their enemies.
(02-14-2014, 08:52 AM)Remilia Scarlet Wrote: ...
Battleship Fes in O49 is stupid (and I'm against all stationed caps in general)...
Please elaborate why this would be the case. It's certainly not blocking any Jump Holes or trade routes.
(02-14-2014, 08:52 AM)Remilia Scarlet Wrote: ...
Battleship Fes in O49 is stupid (and I'm against all stationed caps in general)...
Please elaborate why this would be the case. It's certainly not blocking any Jump Holes or trade routes.
Easy.
In fact my logic pipeline looks like this:
What do we need a stationary objects like that for? What purpose do it carry on with it's characteristics? Turns out the answer is that, in fact, capital ship is creating a zone that is unplayable for certain groups of other players. This mean that the player of, let's say, faction A, can avoid problems generated by faction B by simply staying inside the vicinity of stationed capital ship. This makes the life of player from faction A to be more easy. What follows from it? Group A is getting used to sitting there because it allow them to control the situation - they can get into interaction with group B or to stay inside the safe zone and not to interact with group B while still being in space.
So in short - such objects makes people lazy. I can only see them building up the safety zones all over the place to make all the interactions as controllable as possible (I can play if I want and I can ignore you if I don't want).
This is what we see all over the place in fact with players sticking around their zones of comfort, so to make them move around it's vise to remove those ultimate zones of comfort.
Excuse my English if my explanation is not fine in something but it's what I actually think explained as good as I could. That's why I'm ultimately against:
A) POBs
B) Capship patrols and strong NPC
C) Stationary objects with excessive firepower
Those objects creates a zones with imbalanced comfort for sides. The whole space must be equally comfortable for all the parties with only players being able to imbalance the comfort.
(02-14-2014, 09:25 AM)Remilia Scarlet Wrote: ...
Those objects creates a zones with imbalanced comfort for sides. The whole space must be equally comfortable for all the parties with only players being able to imbalance the comfort.
Your English is quite clear enough to understand what you're saying. In short, you're against safe zones offered by indestructible / NPC installations, so it's not specifically the combination of a Corsair Battleship in Omega-49.
Anyone who's just evading while base-hugging will be unable to interrupt activity elsewhere in the system, so while they may be able to choose to disengage without financial loss in proximity to that base, other players are at least not disrupted. I can understand that some people might consider this to be a negative factor, but at least it is not offering an offensive advantage, which would be a serious concern. However, I'm not entirely convinced that this warrants the battleship being moved back to Omega-47. The idea is for the Corsairs to be able to get into the action faster without utilising Gran Canaria itself as a staging platform.
Down-edit:
(02-14-2014, 10:31 AM)Pavel Wrote: I don't believe zoners havy any sort of real power in that area, or anywhere else...
Give Gran Canaria Sair IFF.
You're not the first person to suggest that. The docking ring would have to keep its Zoner IFF, though.