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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Coalition NPC faction

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Poll: Should Discovery have a "Coalition" NPC faction added?
You do not have permission to vote in this poll.
Yes
88.19%
112 88.19%
No
11.81%
15 11.81%
Total 127 vote(s) 100%
* You voted for this item. [Show Results]

Pages (10): « Previous 1 … 3 4 5 6 7 … 10 Next »
Coalition NPC faction
Offline kingvaillant
08-12-2008, 02:43 PM,
#41
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Phantoms NPC + Tag have been added...

Then, there is no reason why the Coalition should not have any NPC or tag.

(To prevent confusion with my double negation. I voted yes)

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The Amundsen Zone-21 Restrictions
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Offline GodsFavorite
08-12-2008, 02:55 PM,
#42
Member
Posts: 84
Threads: 7
Joined: Jun 2008

what about a bribe that gets you the coalition tag but makes you dead hostile with all but the Zoners/Unioneers? that would prevent random people from getting the bribe just to pass through 52. Indys can be dealt with as they come up.
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Offline bluntpencil2001
08-12-2008, 06:21 PM,
#43
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Nah, that would still be doable by traders as an exploit. They'd take the bribe, then just shoot pirates.

[Image: sig-9566.jpg]
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Offline Turkish
08-12-2008, 06:32 PM, (This post was last modified: 08-12-2008, 06:45 PM by Turkish.)
#44
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

' Wrote:Because unless the rep is made only admin editable, people will try to to make indies, resulting in a big mess.

And considering that I've been supporting the notion of an exclusive admin issued Coalition tag... How is that an issue?

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline BaconSoda
08-12-2008, 06:49 PM,
#45
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

I voted yes. If it was done for the Phantoms, it should be done for this far superior (in my opinion) faction.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline bluntpencil2001
08-12-2008, 06:54 PM,
#46
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Also, I don't want to get working on our Guard System's modifications before we know what we're allowed to do.

For instance, we'd like our own Guards, and correctly tagged bases, including a hollowed out Moon-base.

[Image: sig-9566.jpg]
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Offline Othman
08-12-2008, 08:02 PM,
#47
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Voted yes. We deserved it already. And we have the adequate background to support this addition. We request our own NPC faction to be included with the incoming 4.85.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Qunitinius~Verginix
08-12-2008, 08:46 PM,
#48
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I voted no, because I don't think the coalition would have landed enough forces to have NPC's. They only have enough to show what the players represent.

HOWEVER, I think a tag would be necessary.

Verg

[Image: qvsigaz9.gif]
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Offline Turkish
08-12-2008, 08:49 PM,
#49
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Verg baby,

the NPC faction has to exist in the mod database so that the tag can be assigned to a player.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Qunitinius~Verginix
08-12-2008, 09:22 PM,
#50
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Yes, but someone suggested that they have no NPCs but the faction exists to get the tag.

Thats what I was getting at.

Verg

[Image: qvsigaz9.gif]
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