• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 103 104 105 106 107 … 546 Next »
DELETE

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you think this is a good idea?
You do not have permission to vote in this poll.
Yes, it's a good idea.
56.52%
26 56.52%
Meh/Other
13.04%
6 13.04%
No, it's a bad idea.
30.43%
14 30.43%
Total 46 vote(s) 100%
* You voted for this item. [Show Results]

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
DELETE
Offline nOmnomnOm
09-30-2014, 10:15 AM,
#41
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Im going to have to say I would like the mines and missiles removed from NPCs EXCEPT nomads since those actually do some good damage on you.

[Image: zBEqQfl.jpg?1]
Reply  
Offline SnakThree
09-30-2014, 10:16 AM, (This post was last modified: 11-08-2014, 08:16 PM by SnakThree.)
#42
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline nOmnomnOm
09-30-2014, 10:25 AM,
#43
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(09-30-2014, 10:16 AM)Snak3 Wrote:
(09-30-2014, 10:08 AM)Vredes Wrote: How about buffing them so they would be a challenge? Buffing the missiles I mean, mines can go friendly fire.

Play vanilla.

+1
Either that or do missions.
Its a multi-player server. Emphasis on the 'player'.

[Image: zBEqQfl.jpg?1]
Reply  
Offline Vredes
09-30-2014, 10:49 AM, (This post was last modified: 09-30-2014, 10:53 AM by Vredes.)
#44
Member
Posts: 938
Threads: 71
Joined: Mar 2012

(09-30-2014, 10:25 AM)nOmnomnOm Wrote:
(09-30-2014, 10:16 AM)Snak3 Wrote:
(09-30-2014, 10:08 AM)Vredes Wrote: How about buffing them so they would be a challenge? Buffing the missiles I mean, mines can go friendly fire.

Play vanilla.

+1
Either that or do missions.
Its a multi-player server. Emphasis on the 'player'.

No this is an RP server, and it just doesnt feel RP when you shot down 100 ships in your last mission and you get wrecked by some ace in the next battle. Challenge is needed on the side of the NPCs.
Reply  
Offline Haste
09-30-2014, 12:04 PM,
#45
Lead Developer
Posts: 3,554
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Pretty much everyone pretends that NPCs don't exist when they're roleplaying. 'Friendly' roleplay between (for example) an infectee (with a Wild ID) and a random corp player happens, and often enough the infectee will be getting shot to pieces by all the NPCs around. However, neither side takes note of that. Effectively, the NPCs just aren't there for the purposes of roleplay.

I remember when NPCs were buffed altogether and I, on an Iseijin ship played the sneaky sort of infectee near a GRN patrol. Good times. Lost half my hull every time I tried to type something and my thruster ran out of juice.

Let's not go back to that.

NPCs are uncontrollable. A faction may be 'standing down' and 'hearing you out' while their NPCs keep shooting you. It's irritating enough without them being a challenge.

[Image: cdSeFev.png]
Reply  
Offline Highland Laddie
09-30-2014, 02:08 PM,
#46
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Those IMG NPCs around Java are legendary at wrecking people. No more.npc missles!
Reply  
Offline Lythrilux
09-30-2014, 02:11 PM,
#47
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

Can we just remove NPCs completely? The offer literally nothing to the game, except to complicate, ruin and cause frustration during encounters.
Reserve NPCs for missions, but that should be it. We're not here to interact (albeit horribly and painfully) with NPCs, but to interact with other players.

[Image: Lythrilux.gif]
Reply  
Offline t0l
09-30-2014, 02:14 PM,
#48
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

(09-30-2014, 10:49 AM)Vredes Wrote:
(09-30-2014, 10:25 AM)nOmnomnOm Wrote:
(09-30-2014, 10:16 AM)Snak3 Wrote:
(09-30-2014, 10:08 AM)Vredes Wrote: How about buffing them so they would be a challenge? Buffing the missiles I mean, mines can go friendly fire.

Play vanilla.

+1
Either that or do missions.
Its a multi-player server. Emphasis on the 'player'.

No this is an RP server, and it just doesnt feel RP when you shot down 100 ships in your last mission and you get wrecked by some ace in the next battle. Challenge is needed on the side of the NPCs.

i dont play disco to shoot npcs

nobody does

[Image: PFjFVMW.png]
Reply  
Offline Omicron
09-30-2014, 02:16 PM,
#49
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Background NPC's filling the space and being generally harmless is ok.

Crapton of silly NPC's blocking gates and such should be removed.

[Image: E9d8RnV.jpg?1]
Reply  
Offline Sath
09-30-2014, 02:19 PM,
#50
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

Not to mention them actually doing damage while interacting, like the swarm of NPCs in Tau 23 and other such systems (?). If their guns could be made to nil damage or atleast mines/missiles removed, my Disco experience would be a bit more enjoyable.
  Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode