• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 260 261 262 263 264 … 778 Next »
Sick of ooRP traders

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (16): « Previous 1 … 3 4 5 6 7 … 16 Next »
Sick of ooRP traders
Offline Hielor
01-10-2012, 02:33 AM,
#41
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Take out the Exception in the death rules that you can enter the system if trading, and/or there be a chance to lose a gun or piece of equipment on death(that could be picked up by the enemy maybe?). There needs to be something that doesn't ruin the game but makes players really not want to risk having their ship destroyed. And boom, suddenly people run from impossible odds and traders pay rather than let them selfs be shot because there cargo isn't worth the demand.

As of now most players value their in RP lives at about 500k (as a pirate its the most I get out of an empty transport). There needs to be something about dieing that discourages it for everyone.
There's no death in Freelancer, so they're not actually risking their lives. It's just the hassle of using that escape pod...
Reply  
Offline Ursus
01-10-2012, 02:38 AM,
#42
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Seriously if you want traders to interact with pirates instead of avoiding them, traders will need to have confidence that they have a chance at getting out of an encounter without losing. That means requiring pirates to opt-out of the combat systems. No more gunboats or bombers. You willing?

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline DarthBindo
01-10-2012, 02:58 AM,
#43
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Seriously if you want traders to interact with pirates instead of avoiding them, traders will need to have confidence that they have a chance at getting out of an encounter without losing. That means requiring pirates to opt-out of the combat systems. No more gunboats or bombers. You willing?
No more gunboats or bombers for pirates?
Nice, then every trader would run.
A fighter can't take a transport, even an unarmored one.

' Wrote:Or maybe he's got a perfect insurance policy and an escape pod that never fails.
Nobody in Sirius has or wants insurance, apparently. It's a wonder Interspace Commerce stays afloat.

My personal opinion is that items destroyed before death should stay gone when you die, and that the price of bots/bats should be increased by 25-75%.
Anything more would be too much.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Reply  
Offline dodike
01-10-2012, 03:02 AM, (This post was last modified: 01-10-2012, 03:02 AM by dodike.)
#44
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:No more gunboats or bombers for pirates?
Nice, then every trader would run.
A fighter can't take a transport, even an unarmored one.
Some traders manage to die to solo fighters.
Reply  
Offline Hielor
01-10-2012, 03:03 AM,
#45
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:No more gunboats or bombers for pirates?
Nice, then every trader would run.
A fighter can't take a transport, even an unarmored one.
Nobody in Sirius has or wants insurance, apparently. It's a wonder Interspace Commerce stays afloat.
Fun fact: A properly equipped fighter can do more damage to a transport than a bomber can in the same amount of time.
Reply  
Offline DarthBindo
01-10-2012, 03:07 AM,
#46
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Fun fact: A properly equipped fighter can do more damage to a transport than a bomber can in the same amount of time.
wat.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Reply  
Offline leonidos
01-10-2012, 03:26 AM,
#47
Member
Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:Signed perma bann all the oorp pirates and the pirates that whine on forum too.
+1

Now im a powertrader and i dont like to be pirated. Sometimes when pirates asks politely to stop i stop. They demand with good rp i pay and sometime extra. But if i see a pirate asking 5 mill credit for a cargo of profit 7 mill i prefer drop cargo shoot it and then fight the pirate and do as much damage i can. I did that before 4-5 times. I pay upto 2 mill but its not to the pirate but to good rp.
However yesterday i met a pirate with a bomber while i was in my kusari train. I didnt drop the cargo but try to flee with it using afterburner and backward fire, i survived 25k and reach near leeds done enough damage that force him to flee. Next time i will do this whenever i encounter a pirate making demand more than 2 mill.
Death to the pirates.


[Image: Corsairhate-1.png]
  Reply  
Offline HuggieSunrise
01-10-2012, 03:31 AM,
#48
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

' Wrote:I've been thinking how to solve the ever-annoying problem of ooRP powertrading lolwuts non-paying but saying kill me and not playing the role properly.

The idea is a permaban on death for transports, there would be no more traders just waiting for respawn instead of playing along.

So let me know guys what do you think about it. I think it could work and benefit greatly to roleplay.

I hate players who make it personal. This is a videogame. If killing you and stealing your ore "ruins" your day, then honestly you need to get away from the computer and go develop a real life.

That up there look familiar? its in your sig.

Siddown
Reply  
Offline dodike
01-10-2012, 03:32 AM,
#49
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I hate players who make it personal. This is a videogame. If killing you and stealing your ore "ruins" your day, then honestly you need to get away from the computer and go develop a real life.

That up there look familiar? its in your sig.

Siddown
Well played, sir.
Reply  
Offline McNeo
01-10-2012, 03:42 AM, (This post was last modified: 01-10-2012, 03:42 AM by McNeo.)
#50
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

The solution to make people act more realistically in general is to make the server more realistic.

Frankly, this would mean the following:

Removing the tech chart and tech rules.
Strengthening transports and caps a lot. (Really, a lot)
Starflier upon death for everybody.
Completely rebalancing PvP to take into account price as well as performance.
Setting up a series of subsidies for houses to simulate the much vaunted "taxes"
And other stuff

I'm actually writing about how I'd do this, and it sounds really good, except for the part that people don't generally play this game to be realistic, and realism attracts a different demographic of player. Certainly we'd see a large player drop over time if the game became more realistic, which includes if we solved issues like this one to do with transports.
  Reply  
Pages (16): « Previous 1 … 3 4 5 6 7 … 16 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode