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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery 4.86 Storyline: Kusari

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Discovery 4.86 Storyline: Kusari
Offline West
01-30-2012, 12:26 AM,
#41
Itsumaden
Posts: 794
Threads: 70
Joined: Apr 2009

' Wrote:I guess this means you have 1 week to fix this, no?:P

There is just no way we can do this. We are not Samura| we do not making monies siting and mining:P

2 days ago I was online on my BC 4 hours... 2 in omicrons.. 2 in kusari... didn't encountered single pirate(was checking mining fields and route from them to Taus)... and only when I was afk could have some rp with InariShrine... but when returned.. he already logged off (don't blame him.. since I was afk 10minutes)

Mainly our players logining when they see that something going on.... same goes for our enemies.. they log when they see us. But if noone logs for pirating/patrol... then there won't be encounters/battles.


[Image: westik.png]
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Offline Azan27
01-30-2012, 06:33 AM,
#42
Member
Posts: 683
Threads: 33
Joined: Apr 2011

Howzabout consolidating a lot of the new systems, lowering the system count and removing house space bypasses? Personally, I think there's just too much space out there, and not enough people. Kusari has the traderouits to make it very popular, and now that H-3 mining is implamented, should get good activity off of that aswell. This leads to unlawful activity, which leads to lawful activity. The only problem is that people are just too spread out, and as such, there are gaps in the server's activity. Kusari just happens to be located in one of those gaps, mainly because of people's perception of it. But, instead of forcing Kusari to go on a wierd public relations campaign to make their space more appealing, why not just lower the amount of space? Less space, more population density, more interactions, more activity.

Volia!

Let it burn.
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Offline Lonely_Ghost
01-30-2012, 08:59 AM,
#43
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

' Wrote:Mainly our players logining when they see that something going on.... same goes for our enemies.. they log when they see us. But if noone logs for pirating/patrol... then there won't be encounters/battles.

Lack of bad guys? Noted. Will try to fix that. :)

Also, it might be strange idea, but after Kusari escaped fate of being invaded by Gallia, it should call Liberty and Rheinland to stop their war, focuse on new threat and start to reassembling force to conter it in possible future.
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Offline CzeReptile
01-30-2012, 09:18 AM,
#44
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Epic war.

Leave Kusari as it is. Its great to haul ubergas via uberempty systems!

[Image: n24ZouO.gif]


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Offline Lonely_Ghost
01-30-2012, 09:34 AM,
#45
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

' Wrote:Leave Kusari as it is. Its great to haul ubergas via uberempty systems!

NO.
I like Kusari Battleship. And because of that it MUST DONT DAI.

May be Kusari can focuse on Kusari Wild? Dunno....:unsure:
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Offline AeternusDoleo
01-30-2012, 10:57 AM,
#46
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Before I begin - here is the primary source I'm basing my complaints, opinions and thoughts on: http://discoverygc.com/forums/index.php?showtopic=75396

Let's talk about some history first in order to give you a better perspective of my issue here.

In 4.85, Kusari as a house was plauged with inactivity. It was extremely hard to establish a stable activity in that house because as we all know, one Faction's activity is 99% of the time dependent on the activity of its counterparts also known as enemies. The more hostile or semi-hostile parties there existed in-game, the higher the chance that your own Faction's activity would rise. This a natural process which I believe many have come to be familiar with during their stay in Discovery. If you want a proper example, just look at Liberty (both in the past and currently).
When it came to Kusari Lawfuls, there was very little to do in-game inside the Kusari house itself. Take a look at for example KNF, if you wanted to do something inside Kusari House Space, you practically relied on Blood Dragon presence. We are talking about stable and constant activity here, not the odd Outcast/Corsair who ventured too far into Kusari Space or the random smuggler who popped up once on the scanners. No, we are talking about an enemy you could identify with, an enemy that lore specifically set you against and an enemy which you had a proper history with. A hostile group that had its presence most of the time there, visible and open for Role-Play interactions, whether simple PvP or other forms of encounters.
Wilde? Outcasts? Heck, the GMG gave you pews, didn't they?

Quote:This invited the Kusari Intelligence Faction (Kempeitai) and even the Hogosha at odd times to come and play with the Bretonians. Activity was high and it was constant.

In other words: There existed a war, and thanks to the existance of a war, the Kusari Lawfuls and even the Kusari UN-lawfuls had always a choice to to seek activity outside its own constraints, outside its own borders. There was always a second alternative to doing stuff within the House Space itself.

All Houses in 4.85 had this option, thanks to the existance of war(s) and thus they could natuarlly help each other out when activity, or simply a reason to log in was needed.
People like wars. FL is a space shooter. People want to get their shooting in.

Quote:Now, take a look at 4.86 and investigate the major changes that have happened.

We conclude the following when it comes to Kusari 4.86:
Kusari is no longer at war with Bretonia (at least not directly).
Kusari has a Non-Agression-Pact (NAP) with Gallia.
Kusari is in neutral/good terms with Liberty and Rheinland.
So, what is there left for Kusari Lawfuls to do? Their entire activity has been diminished to the reliance of player activity of practically only two Factions. The Blood Dragons and the Ronins. That's not a lot of activity to rely on. And clearly not enough incentive to play a Kusari Lawful if you take a quick look at the Kusari Lawful Factions. The playerbase of the KPT, the KNF and Kusari Police is greatly diminished to that it was in 4.85. At the very least, that is how I see it, when I compare the two mod versions.
Wilde? Outcasts? Maybe even jointly engage Bretonia with Gallia, thus inciting a direct conflict between the Ronin and the KNF - seeing as Bretonia and Kusari never -did- sign even a truce (thus setting up the Ronin for a return to power if/when Gallia is defeated)? More pews with the GMG would seem a mite odd now the government is Kishiro-backed. Also, you're forgetting the GC. But frankly, given that Kusari has largely legalized Hogosha/FA piracy, it's not really fun for lawfuls to be on the prowl for those. I've tried being an indy KPT. The bulk of the "pirates" in Kusari are (were?) upstanding Hogosha in Kusari Explorer gunboats... IRPly you couldn't touch those unless you found them actually shooting a trader. Very un-fun to be a lawful there. Hopefully banishing quasilawful piracy inside house space will put a stop to that.

Quote:Now, if you want to refute this standpoint, I want you to personally list the exact things the Kempeitai and the Kusari Naval Forces can do on this mod version. I can already tell you that attempting to attack Gallia will result in a sanction.
Pew Wilde. Pew Bretonia. Heck, start some trouble with Liberty if you really feel up to it - Give the LNS something else then warturtles to shoot. Xenos versus Hogosha would be funny to see. Rednecks versus ninjas - which could then incite tensions (that already exist due to Liberty being a staunch supporter of Bretonia).

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Panzer
01-30-2012, 11:02 AM,
#47
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Blame Kogen.

[Image: Vxqj04i.gif]
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Offline dodike
01-30-2012, 11:10 AM, (This post was last modified: 01-30-2012, 11:15 AM by dodike.)
#48
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

Kusari needs commercial traffic. With it come pirates and that gives lawfuls something to shoot at.
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Offline Jansen
01-30-2012, 11:15 AM,
#49
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:Then the Helium-3 traders should bring the desired effect of more people in Kusari. Lots of money in the gas business, I'm surprised that so few are doing the runs. Core Kusari "lacking lawfuls", it should be pirate heaven!
Now considering that both BD and GC rely on the GMG as fuel provider, which renders them pretty much as off limits and that nearly all He-3 transports I met were GMG ID'd its not that much of a pirate heaven.

' Wrote:Pew Wilde. Pew Bretonia. Heck, start some trouble with Liberty if you really feel up to it - Give the LNS something else then warturtles to shoot. Xenos versus Hogosha would be funny to see. Rednecks versus ninjas - which could then incite tensions (that already exist due to Liberty being a staunch supporter of Bretonia).
Yes Kusari Wilde would be an option, but oh wait, there are none :cool:

[Image: HkdyBql.gif]
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Offline Lonely_Ghost
01-30-2012, 11:26 AM,
#50
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

' Wrote:Yes Kusari Wilde would be an option, but oh wait, there are none :cool:

But still, idea is good. Dont you think, that <strike>country</strike> house must be in open war with someone every time? I mean house vs house war.
They can has now military operations against Wild. Not moving 23 BS there, but small fleet and some well prepared RP could make well.
And make another war with poor Order, to take over nomad tech.:lol:
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