Let's talk about some history first in order to give you a better perspective of my issue here.
In 4.85, Kusari as a house was plauged with inactivity. It was extremely hard to establish a stable activity in that house because as we all know, one Faction's activity is 99% of the time dependent on the activity of its counterparts also known as enemies. The more hostile or semi-hostile parties there existed in-game, the higher the chance that your own Faction's activity would rise. This a natural process which I believe many have come to be familiar with during their stay in Discovery. If you want a proper example, just look at Liberty (both in the past and currently).
When it came to Kusari Lawfuls, there was very little to do in-game inside the Kusari house itself. Take a look at for example KNF, if you wanted to do something inside Kusari House Space, you practically relied on Blood Dragon presence. We are talking about stable and constant activity here, not the odd Outcast/Corsair who ventured too far into Kusari Space or the random smuggler who popped up once on the scanners. No, we are talking about an enemy you could identify with, an enemy that lore specifically set you against and an enemy which you had a proper history with. A hostile group that had its presence most of the time there, visible and open for Role-Play interactions, whether simple PvP or other forms of encounters.
Now, I'm not looking after to put any blame whatsoever on the Blood Dragons, because if we view this from an objective perspective, they did actually during several small periods during 4.85 maintained heavy activity on the field, and so did the Kiretsu/GC. This inspired good fun and reason to log-in during those times. Besides even the Blood Dragons had valid reasons not to log-in for practically the same reasons the KNF had. There simply was no incentive to play.
However, I think most of us can agree that the main activity was still outside Kusari Space, I'm talking about the war with Bretonia. Now that felt to me like the main activity, the main reason to log on when you had time to play. And why was that exactly? Well to me Bretonia felt like that enemy who had a stable and constant presence throughout the entire mod. If there was nothing to do in Kusari Space, you could always rely on Bretonia for some action.
This invited the Kusari Intelligence Faction (Kempeitai) and even the Hogosha at odd times to come and play with the Bretonians. Activity was high and it was constant.
In other words: There existed a war, and thanks to the existance of a war, the Kusari Lawfuls and even the Kusari UN-lawfuls had always a choice to to seek activity outside its own constraints, outside its own borders. There was always a second alternative to doing stuff within the House Space itself.
All Houses in 4.85 had this option, thanks to the existance of war(s) and thus they could natuarlly help each other out when activity, or simply a reason to log in was needed.
Now, take a look at 4.86 and investigate the major changes that have happened.
We conclude the following when it comes to Kusari 4.86:
Kusari is no longer at war with Bretonia (at least not directly).
Kusari has a Non-Agression-Pact (NAP) with Gallia.
Kusari is in neutral/good terms with Liberty and Rheinland.
So, what is there left for Kusari Lawfuls to do? Their entire activity has been diminished to the reliance of player activity of practically only two Factions. The Blood Dragons and the Ronins. That's not a lot of activity to rely on. And clearly not enough incentive to play a Kusari Lawful if you take a quick look at the Kusari Lawful Factions. The playerbase of the KPT, the KNF and Kusari Police is greatly diminished to that it was in 4.85. At the very least, that is how I see it, when I compare the two mod versions.
I personally would have accepted the removal of the war with Bretonia IF the Kusari Lawfuls could receive another war, the war against Gallia. Even that opportunity has been lost under what my opinion is - very badly thought out storyline.
I don't like pointing fingers, but the facts are obvious and they are blatantly in front of my eyes. All the benefits, all the "cool" options and freedoms have put into the same basket when it comes to Kusari. everything, that is worth doing has essentially been granted to the Kusari Exiles. Who leads the Kusari Exiles? Zelot. Who wrote the 4.86 Kusari storyline? Igiss and Zelot. This ain't a coincidence no matter how you explain this.
But the matter of fact is, Kusari Lawfuls have even less incentive and options to play now, than they did in 4.85. An already inactivity-plauged House has taken an even greater hit, so that a small Faction of Kusari that was newly implemented - can receive the greatest options for activity.
Now, if you want to refute this standpoint, I want you to personally list the exact things the Kempeitai and the Kusari Naval Forces can do on this mod version. I can already tell you that attempting to attack Gallia will result in a sanction.
Quick fix-
Point 1: Remove Eta and Lambada- make the Corsairs and Outcasts to use Sigmas in order to reach each other.
Point 2: Kusari starts open war with GMG, GMG takes Outcast as their ally, Kusari Corsairs, H-3 is the best thing to mine now anyway the Sigmas will burn- all will be happy.
Stupid Lore will be screwed.:rolleyes:
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
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