The Falcata will be changed when the OC get their own snubline in 4.87. So mind as well not even bother with that one. Not like many people even use it nowadays, really.
No, I was just responding to Jihad's post that bombers are not currently optimal to fight fighters. I agreed and I also made a remark on his mention of the Dev mindset about Bombers shouldn't be able to down Fighters and also pointed out that achieving such a goal will eliminate the ship alltogether. Even tossed in that the bomber isn't the only ship class with a light and hvy and that this isn't a terrible thing. Not to nerf the crap out of them even more then they already got.
Sorry, Prowler. It wasn't addressed to you. My mistake.
But i agree that lights do shine when they act in pairs. In almost any situation. If you have the hands for it.
Now, get in a furball where you get 2 fighters, a gunboat and the main capital (let's say the usual, a capital 8 Dread or something) shooting at you, and you're a heavy bomber?
You'll shoot two, three SNAC's at the capital before dying. And that's it.
Maybe four if their aim is failing.
Your friends trying to shake them off your back don't have a chance.
So ye.
Heavy bombers are good for one thing. Shooting transports. Always said that, always will.
Because everyone will target the bombers in a furball, period. With capitals or not.
So if the balance devs decide to cut the light bombers out of the equation, make them all heavy and we will see the bomber models going:
As they collect dust in the FL folder, except when the pirates decide to take them for a spin instead of the gunboat or the cruiser now:smile2:
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Awesome, yeah we are on the same page. Making any bomber bigger and slower, even the just the light ones, is a nerf in my opinion. And bombers have been nerfed more times then I care to count. Buffing solutions instead please or leave em be.
Yeah, this needs sirius rebalancing of light/medium/heavy bombers because at this point, their roles are actually very limited, especially taking into account TS/TZ.
Are you all kidding me? Bombers currently will always kill their target and are too small to hit effectively. If you have engaged a fighter swarm without freindly snub support your damn fault.
The bombers you mentioned such as the broadsword, are freakin TINY and already a bitch to down.
While i agree upholder needs a medium plant, bombers should not return to their .84 stats of being able to blow everyone to hell and back. They already kill anything but fighters without trouble, and now you want that back too?
Sorry joe, but i think you been drinking or flying a bomber wrong if you think they are weak by any stretch.
' Wrote:shooting at you, and you're a heavy bomber?
You'll shoot two, three SNAC's at the capital before dying. And that's it.
Maybe four if their aim is failing.
Your friends trying to shake them off your back don't have a chance.
Indeed thats why I fly Roc instad of barghest- surviving 3 times more when I in book should make 30% less Damage, however it is possible to dodge fighters and snac caps with roc, in Barghest it is not. At the end I survived more and done more dmg in the lighter ship instead of the heavier one the logic is flawed.
' Wrote:Making any bomber bigger and slower, even the just the light ones, is a nerf in my opinion.
Not really- some need nerf some are ok some need buff. Heavies need buff:
Heavy bombers need twice their hull and bots and 6 bomber guns to compensate their survivability issues. Challanger and IMG bomber need their response tuned down.
Medium bombers need to be made in light or heavy ones.
SCRA one and the rest OP ships- make it light bombers, Bergel wont be op with Broadsword like hull bots and core and guns- no new model needed just stats tweaks.
All light bombers need to have 4 guns and all heavies should have 6 guns.
Joe FL stats lies- because it does not show the response of the ships- the response is the most important part of the ship balance- because not the size or the turning determinate how much dmg you receive but the dodging ablilites- check the RM VHF for example -it is damn big but with great response that's why it is OP- you cannot dmg it easy, Discovery balance is dodging based- thats why for example smaller ships with less guns and core do more DMG then bigger ones, bigger and slower ones just need to be more powerful with more hull and bots to compensate.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Indeed thats why I fly Roc instad of barghest- surviving 3 times more when I in book should make 30% less Damage, however it is possible to dodge fighters and snac caps with roc, in Barghest it is not.
Which is exactly the point of light bombers. If facing undefended cap they are worse then medium/heavy ones, but they should be as good or better if the cap is escorted cause they can survive better.
Joe knows this pretty well... all this light bombers are useless and "let's go back to 4.84 they weren't OP at all" sonds like too much nostalgia on his part.
Yes there are some light bombers which are worse than others maybe too bad, yes there are some medium bombers which are better than others... maybe too good, but this crying about classes I really do not get.
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