A gb sized ship with 3-4 long range torpedo slots, low hull and a few defensive turrets would be easier to balance I think. Used to provide support from long range or hit and run tactics, with just enough cargo space to cloak for a decent time to escape.
' Wrote:A gb sized ship with 3-4 long range torpedo slots, low hull and a few defensive turrets would be easier to balance I think. Used to provide support from long range or hit and run tactics, with just enough cargo space to cloak for a decent time to escape.
This is Fafnir for now. If he must use cloak - this is will give this type of ship only for running,but not for pursuing targets.And this type of ship cant do BIG damage from few shots.ONly always shoting - and this is called open battle.
And again for this torpedo boat - we need ships which will give them fuel...and this is suck strategy,to have centralised core with fuel when others fighting...This is mean when you have no left fuel - you must uncloak to take trade request from core transport to full you with MOX? Show your positions,wait for cloak...this is very very very bad idea.
And what will be when somebody attack this transport? All this torp Gb will left without fuel? or they must from one to another place always (to transport) to take fuel...this is madness.
And even if you want use this torp GB (Fafnir type) this is for close system range fight.Only home systems\border systems.But not only in enemy systems - he will die there very fast.
But "submarines" can fight on enemy sight.Like in reality "battle for Atlantic ocean".
This is mean EVERY ship will have many fuel to fight on enemy sight undetected.
Mmmm ... Space depth charges will now be needed as well I expect.
A submarine is a watercraft capable of independent operation underwater. Underwater being the operative word here.
Torpedo boat would have been a better bet, fitted with the cloaking technology we already have available.
Oh, and we have a cap on the amount of ammo available per individually classed launcher ... It's seventy.
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' Wrote:Mmmm ... Space depth charges will now be needed as well I expect.
A submarine is a watercraft capable of independent operation underwater. Underwater being the operative word here.
Torpedo boat would have been a better bet, fitted with the cloaking technology we already have available.
Oh, and we have a cap on the amount of ammo available per individually classed launcher ... It's seventy.
So change the name from 'submarine' to 'stealth craft' or something.
Either or, the idea is interesting to me. I'd like to see where it goes.
' Wrote:I like the Idea of Torpedoboats, but it really has to be very, very defenseless and it should have a GB cargo hold, it'd be something like the ace, a very heavy attack force wich is rather useless in closer combat, like let's say artillery.
Give it the half of a Gunboat hull, a Freighter shield and 2 GB towers, mb 4-6 Torpedoslots and that's it.
And ~300 Cargo space, every house should get one and a new torpedo should be introduced then, with less agility and more dmg.. or so.
However, those are just my 50 bucks.
' Wrote:A gb sized ship with 3-4 long range torpedo slots, low hull and a few defensive turrets would be easier to balance I think. Used to provide support from long range or hit and run tactics, with just enough cargo space to cloak for a decent time to escape.
Granted, with wise fuel control, you can pull off tactics disturbingly simmilar to this with a certain set of heavy cruiser class ships (BCs or at least the smaller ones, it'd be nice and awesome if all of them could but, cargo limits at 900, and 3/5 are over that (by small amounts too)...) Anyway, with a mark II cloak and Class V Cap, you can hold on cloaking for a good four minutes. Added to the fact that BCs recarge reletavely slow but can fire off massive amounts of damage for a short time and you have something simmilar to what you described in the first post.
That is: Cloak, sneak up, unleash all you can, and then slip out of the way in the 20 seconds it takes to charge the device up again. Btw, if you're crazy enough to mount a UAU VIII instead of cap, you can push that cloaked time up to 11 min.
Quote:A gb sized ship with 3-4 long range torpedo slots, low hull and a few defensive turrets would be easier to balance I think. Used to provide support from long range or hit and run tactics, with just enough cargo space to cloak for a decent time to escape.
Essentially, a uniquely kitted IMG or Kusari BC can actually pull this off with triple cruiser missiles in the heavy slots, a Mk II cloak, and a armor upgrade that isn't Cap 8. But its not gunboat sized, forgot to mention that in the edit.
Whats awesome that I just realized saying this is that you can sacrifice armor for better cloaking capacity.
' Wrote:After telling my idea about anti-cap ship from nomads,which is primary target - enemy BS\BC\Cruisers\carriers.
I want to present new type of ships,because we need it.
Why? - because we have new weapon and equipment, and we have no ships which must use is tacticaly.For example > for torpedo we have bombers,not fighters,not gb,only bombers.
Cloaks for now - are universal,ye,but we need some type of ships which will use it specific.
Entry:
Kriegsmarine - in game,impeiral fleet of Rheinland,aka Nazi Germany fleet in real world (in past)
Bundesmarine - fleet of Germany after it defeat in Second world war,fleet of Germany in real time.
What we have - democratic republic of Rheinland with Bundesmarine in game,after defeated imperial Rheinland in GMG war.
All talks about nazy Rheinland now - is out of time.
Ship:
Rheinland submarine,part of Bundesmarine.
Picture:
Type:heavy atomic submarine (atomic,this is not mean weapons - this is mean engine,it will use MOX as primary fuel,so this is big size of atomic engine inside)
Price: near 650 mil with heavy cloak.
Size of submarine: ~near to Battlecruiser.
Hull: near 250 000
Torpedohold: from 100 -150
Cargohold: 2750 units (enough to be submarine)
Energy: 1 250 000
Shield: GB (100 000)
Guns:
1 heavy cruiser turret (light mortar ot missle)
1 bs 8 class slot (for flak)
10 gb turrets
10 torpedo slots (launchers)
Thruster: yes
Cd: yes.(first i think to not add CD,but later i imagine,that if they will launch their torps and mortars to enemy ship - he can cruise on and run from them,this is will kill all tactical using of submarines,they must kill their target,but not give to run it.And if they have no CD,how this can be? Fighter will CD ship and then submarine uncloaking and will shot? better in this situation use BS,not submarine for open war,than submarines.Fighter only shows to enemy,that submarines somewhere near,this is broke all interests in game)
Manoeuvrability: similar as BH BC, slow.
Already placed heavy cloaking device when you will buy it.This ship will sell only from RM guard shipyards.
Tactical using:
with full of fuel for cloaks (cloaked) they taking their positions and preparing to attack.When target locked > they uncloaking (and start cloaking again) and opening fire on enemy from all guns and run from him (they have no guns to defend) and after 60 sec - they cloaked and can safety fly again.
Rheinland submarine > biggest in game and heaviest,because Rheinland house - is militarised house.
Yes,it has many minuses,Big size,slow moving and other.
But this is will give interests to game.BS will not safe alone anymore. They need cover as bombers,which will easy eliminate them by torps (submarine have cloaks,but have no CM),and if 1 submarine will be under fire from 1 bomber - i think it die very fast.So this will motivate people to use at min 2 bombers in cover of fleet/Yes,This is not so much,but this is better than nothing.
Bretonia submarine:
Size of heavy cruiser,atomic reactor has too(using mox)
Hull: near 210 000
Torpedohold: from 100 -150
Cargohold: 2100 units
Energy: 1 150 000
Guns:
1 heavy cruiser turret (light mortar ot missile)
1 bs 8 class slot (for flak)
8 gb turrets
7 torpedo slots (launchers)
Thruster: yes
Cd - yes
All in style of bretonia.
Medium manoeuvrability
Liberty submarine:
Size of submarine: ~ medium cruiser (have no atomic reactor,thats why it have little size and big cargohold).
Hull: near 185 000
Torpedohold: from 100 -150
Cargohold: 2500 units (enough for hfuel)
Energy: 1 150 000
Guns:
1 heavy cruiser turret (light mortar ot missile)
1 bs 8 class slot (for flak)
7 gb turrets
8 torpedo slots (launchers)
Thruster: yes
Manoeuvrability - better than bretonia and Rheinland
Kusary submarine:
Size of submarine: ~near to light cruiser.
Hull: near 150 000
Torpedohold: from 100 -150
Cargohold: 2200 units
Energy: 1 000 000
Guns:
1 heavy cruiser turret (light mortar ot missile)
1 bs 8 class slot (for flak)
8 gb turrets
6 torpedo slots (launchers)
Thruster: yes
Manoeuvrability - best it submarines.near to light cruiser
_______________________________________________________
this is not final idea,need to work on it.
For example:
What torps it will have? Nova torps or some individual.
Slots for weapons...maybe any other types.
Edit:Ah yes! Gallia will have no submarines for now - this is will give Bretonia in story\real game war,take tactical advantage against tons of Gallic BS. All will be in story\game real. Gallia cant defend normaly itself from Bretonia submarines. And have no submarines,because Gallia not discovered nomad technology,like it was in past with RHeinland\Liberty\Kusary\Bretonia.
9/10 for effort
4/10 for too much effort
11/10 for overwhelmingly successful
' Wrote:Mmmm ... Space depth charges will now be needed as well I expect.
A submarine is a watercraft capable of independent operation underwater. Underwater being the operative word here.
Torpedo boat would have been a better bet, fitted with the cloaking technology we already have available.
Oh, and we have a cap on the amount of ammo available per individually classed launcher ... It's seventy.
You have been warned about the trolling, continue at your peril ...
even if 70,i think this is will be enough for "wolfpack" on enemy territory.
Torpedo GB and cruiser - this is another tactics.Damn it,guys,please try imagine battle.
Torp Gb - this is near systems,but not long undetected fight on enemy side. Your torp Gb - not motivating people to use snubs for cover and for destroying submarines.
Cruiser with cloak - okay,cruiser have 11 min,how long you can be with this on enemy territory undetected? only for run - yes,but not for fight and pursuing enemies and when they think that you already gone - you will attack them.After you will waste your energy - next your shot - this is called open fight.This is not "hit and run" tactics.This is open battle.
And how many cruiser can do damage for BS in 1 shot? 300 mil? = 2 torps. Submarine will do launch of 10 torps and this is 1.6 mil of damage. IF will be 5 submarines, aka "wolfpack" - this is mean 8 mil of damage.
An then,you can be on enemy territory and this is will be interesting...snubs\cruiser\destroyers will hunt them to protect the BS. Lonely BS - will be sweet target for "wolfpack"