I personally don't think this is as good an explanation of how a space elevator would work as the one I read, but who would believe the explanation I read, as it was in a book by Terry Pratchett (along with two other authors).
Just in case you are interested (perish the thought), the book is called "The Science of Discworld" and it's a mix of a Discworld story, mixed with 'real world' (our world) hard science.
Haha... Disco... World..
Sorry i had to say it
(09-29-2013, 02:32 PM)Coin Wrote: a freelancer global server that stitched together all of the individual servers, making FL into a space mmorpg
That would be awesome. Now if only everyone would actually want to go under the same rules and such and not branch off
the rules would morph over time into 'space is dangerous'.
just think - new players would be greeted by the angels, who would be funded by factions who wanted new recruits; corporate sponsorship if you will.
new merc factions would form, get individual escorting contracts and either become successful enough to contract for the big corporations, or turn pirate and join the established pirate factions.
language wouldnt be an issue - players would play with other people in their time zones - it would suck to be me in singapore though, cos im in the same time zone as large parts of russia, mongolia, china, thailand, vietnam, laos, malaysia and indonesia - none of which i speak.
hacking the server - how about we hack you back? 20,000 people on one server would be a manual DDOS attack - the forums could announce 'this is the ip address of the person who cheated/speed modded/etc - and this is how to ping their ip address' - hackers would fade away, cos they'd realise that there are too many to beat.
with a population of 20,000, there would be larger numbers of people queueing up to join the devs, and we'd have ship submissions left right and centre.
(09-29-2013, 05:10 PM)Coin Wrote: the rules would morph over time into 'space is dangerous'.
just think - new players would be greeted by the angels, who would be funded by factions who wanted new recruits; corporate sponsorship if you will.
new merc factions would form, get individual escorting contracts and either become successful enough to contract for the big corporations, or turn pirate and join the established pirate factions.
language wouldnt be an issue - players would play with other people in their time zones - it would suck to be me in singapore though, cos im in the same time zone as large parts of russia, mongolia, china, thailand, vietnam, laos, malaysia and indonesia - none of which i speak.
hacking the server - how about we hack you back? 20,000 people on one server would be a manual DDOS attack - the forums could announce 'this is the ip address of the person who cheated/speed modded/etc - and this is how to ping their ip address' - hackers would fade away, cos they'd realise that there are too many to beat.
with a population of 20,000, there would be larger numbers of people queueing up to join the devs, and we'd have ship submissions left right and centre.
ahh... what a nice dream.
If only if only the woodpecker sighed....
Yeah now we just gotta find:
A) 20,000 people
B) get a server going with that many player slots
But i must say then we would have to make more systems to fit them all in.
(09-30-2013, 01:16 AM)Moveit56 Wrote: RP - That is all (On a larger scale of course, there are those who do this wonderfully already)
I like your style
This can be done though in Disco but we need people to participate. Since people have separate characters that can interact with each other.
How about a car that with a press of the button can fly and go over traffic
Rush hour? no problemo
(09-30-2013, 01:16 AM)Moveit56 Wrote: RP - That is all (On a larger scale of course, there are those who do this wonderfully already)
I like your style
This can be done though in Disco but we need people to participate. Since people have separate characters that can interact with each other.
How about a car that with a press of the button can fly and go over traffic
Rush hour? no problemo
wouldnt work, everyone would have one, and press their buttons at same time and collide mid air, meanwhile , me the only car that doesnt do that is still on the ground now looking at a clear road, and off i go, and smiling thinking ive just saved 1000's of pound not having the flying upgrade done
(09-29-2013, 05:10 PM)Coin Wrote: the rules would morph over time into 'space is dangerous'.
just think - new players would be greeted by the angels, who would be funded by factions who wanted new recruits; corporate sponsorship if you will.
new merc factions would form, get individual escorting contracts and either become successful enough to contract for the big corporations, or turn pirate and join the established pirate factions.
language wouldnt be an issue - players would play with other people in their time zones - it would suck to be me in singapore though, cos im in the same time zone as large parts of russia, mongolia, china, thailand, vietnam, laos, malaysia and indonesia - none of which i speak.
hacking the server - how about we hack you back? 20,000 people on one server would be a manual DDOS attack - the forums could announce 'this is the ip address of the person who cheated/speed modded/etc - and this is how to ping their ip address' - hackers would fade away, cos they'd realise that there are too many to beat.
with a population of 20,000, there would be larger numbers of people queueing up to join the devs, and we'd have ship submissions left right and centre.
ahh... what a nice dream.
If only if only the woodpecker sighed....
Yeah now we just gotta find:
A) 20,000 people
B) get a server going with that many player slots
But i must say then we would have to make more systems to fit them all in.
biuld it and they will come.
player slots are taken care of by stitching 100 servers together
dont need more systems. 200 systems. 20,000 players. thats a hundred players per system. 15 caps, 15 bombers, 15 fighters, 5 resupply ships x two fleets = epic battle