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  Discovery Gaming Community The Community Freelancer Forum
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what freelancer was supposed to look like

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what freelancer was supposed to look like
Offline Radman89
08-09-2008, 07:12 AM,
#51
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Posts: 52
Threads: 15
Joined: Jan 2008

Awesome video.Pitty that some of these things showed there weren't in FL we know today.
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Offline weylin
08-09-2008, 12:31 PM,
#52
Member
Posts: 243
Threads: 43
Joined: Dec 2006

wait... what exactly did it have?

Are you sure those surface things arnt just cutscenes for it?

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
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Offline kingvaillant
08-10-2008, 01:20 AM,
#53
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Posts: 2,961
Threads: 207
Joined: Aug 2007

in fact, Digital anvil left a bunch of thing in the game files that were never implemented anywhere in sirius

Such as NPC with glades or guns.

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline Cellulanus
08-10-2008, 01:22 AM,
#54
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

They also scraped what appeared to be a larger storyline.

Does anyone know if the storyboards are out there somewhere for the original story?
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Offline weylin
08-10-2008, 04:13 AM,
#55
Member
Posts: 243
Threads: 43
Joined: Dec 2006

most games are ambitious but run into limitations.

One game ive seen that hasnt fallen victim to that kinda crap is starquest online... but they got a wayyys to go...

we could really use some graphics artists at SQO... would be awsome if we could make it both look good and have lots of neat features with more in the making

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
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