This command is just a bad idea on so many levels... this server is an RP one. Do not put something in to dull that RP even more. It is getting more PvP-ish every moment and finding a good RP outside of your faction/allied faction is nearly impossible. Now, it will be even worse. This is just bad. Really bad idea.
No one would magically appear 3 systems away in a fight - just like with Conn command, user needs to dock to a station.
If someone doesn't want to get caught and interact with others, he will not. He may dock at the closest base and log out, may fly 30k under the plane, may use cloak...
We already have means of avoiding interaction, bounty hunters just need to catch their prey away from bases. Not only your targets in theory could jump away from where are you waiting for them; you could jump to place where they are and ambush them in open space, so that command isn't "anti-bounty hunting" by any means.
"why don't just make more chars?"
(03-24-2014, 11:44 AM)Pavel Wrote: @ "then why don't you make many ships in various regions as all vets do? Why is that command needed ?"
People would quickly move to activity areas without spending good portion of their time online looking for activity in empty systems. Bases such as King's Cross, Goldern Coin, Falster, Itabashi, Krupp, New Haven etc caused considerable amount of QQ. People wanted to join fight/RP/convoy/whatever the quickest they can, but Tradelanes and Jumpgates were guarded by hostile bases with weapon platforms. Using largely uncovered by POBs jumphole network is an option, but it takes more time, and that makes people mad.
Not all of us are rich enough to make ships from various local factions everywhere. Also, people don't want to lose their time on cruising through our oversized Sirius with more systems than players this community has. They want to get to others the fastest they can and join activity, before the fun is over. That's why Conn is so popular - you can find there pew in less than 5 seconds thanks to beam command. You don't have to cruise through 300k+ of open space (Omicrons), you don't have to cruise through 100k+ to next jumphole in house space as a pirate, you just enter the command and you find yourself moved immediately to activity hub.
(03-24-2014, 05:08 PM)Bloodl1ke Wrote: The other things you address for balance is "only certain locations". Well some locations shouldn't be allowed to some factions so this leaves them out of any fun, simply because they chose the wrong ID. Do we want that too?
I don't understand. If someone plays as let's say Wilde, it's obvious he'll have a bad time with going from one base to another. That command would only benefit groups such as Wilde or pirate factions, they wouldn't be forced to fly their ships from really distant bases and miss all the action. Just teleport from O55 to Drake and voila, begin evening in Bretonia.
@ Snak3
Ok, someone on skype pointed that out and I see what you mean.
Well, basic fee for transports could be much higher, 25M let's say. No powertrader would lose cash on that.
It should be made so that only caps can use it and there will be only one destination (the house's capital planet) for every house space.
This way there can be easy movement of big caps which would otherwise awkwardly and tiresomely move through large distances.
Also destination must be non-hostile (ofcourse),cant use command again for 3 hours after use.
User was banned for: Compromised account
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This idea sprung from the skype discussion mentioned by Pavel above.
Restrictions to make it more balanced and avoid powertrader abuse:
Each time you use the teleport command, it costs a fee and starts a cooldown, exponentially growing depending on the hold size of the ship.
Snubs/Freighters (<=650 cargo hold): 15 minutes cooldown, 1.500.000 credits fee.
Small Transports/Battleships and below (<=1800 cargo hold): 30 or 45 minutes cooldown, 5.000.000 or 10.000.000 credits fee.
Any larger transport (>1800 cargo hold): 2 hours cooldown, 25.000.000 fee (roughly half of profit made by a one-way ore run).
This way it would actually be more profitable to take an ore from A to B and then return to A with a non-ore commodity than to TP back and pick up ore again. In addition, it can't be done often enough to be profitable in the first place.
As a nomad, I would like the command. Moving a battleship from the Omicrons to Omegas/Rheinland/Bretonia usually takes 30-45 minutes. If you could just move your ship from Iota to O55/Chester would be pretty much awesome, instead of having to create seperate characters for each docking point as I am mostly doing now.
And no, I don't think spending billions to have 4 cap8 Marduks with BS scanner is worth that, so I'll stick to one.
From an inRP standpoint, it would not be illogical at all. There are faction ships spread on their bases in the hangars. It is just as much ooRP to 'move/beam' yourself between bases in seconds as it is to alternate your characters ships placed in different bases in seconds. Nobody seems to mind the latter, though.
This beaming is just a cheaper alternative to creating a character set for each base.
Whether you have one character that can beam anywhere or one character that has 20 ships spread all across Sirius, there is no real difference.
With the costs and cooldowns mentioned above the possible abuse would be minimised/nonexistent.
Someone say it is a good idea because it would bring more activity into the systems. That is right, but I think if we have this comand some systems would nevermore used. The players would be only in a few systems, maybe the core systems, and the other systems that aren't important as an industrial centre, a core system or a system like Leeds in 48.6 (I don't know another example) where everytime Bretonian ships against the gallic invadors fought.
So the number of systems must reduced; maybe we cought go back to the old SP layout.
I will abstain from voting. But I am really interestet how this idea will grow up ( if it will grow up).
If I know somethingh, than I know that Im not knowing all.
(03-23-2014, 04:57 PM)Leppy Wrote: I'm surprised no one has brought this up yet.
This would significantly increase the ability of traders to do one way trade routes.
Take cargo from base A to B then tele back to A. And repeat.
(03-23-2014, 06:06 PM)Nautilus Wrote: Right, but could be unprofitable... due to a price that must be paid for 'teleport-jump'.
First post:
(03-23-2014, 02:50 AM)Pavel Wrote: For obvious reasons it mustn't work with any cargo in the hold, like in Conn case.
You missed my point. I'm talking about taking ore from Dublin, flying to sell point, then insta-teleporting back to dublin to begin the run again rather than having to find some secondary item to bring back for less profit. They would essentially be able to constantly do the most profitable run 100% of the time rather than 50%
Snak3 asked about that same earlier, here's my stance on this:
(03-24-2014, 06:07 PM)Pavel Wrote: @ Snak3
Well, basic fee for transports could be much higher, 25M let's say. No powertrader would lose cash on that.
And Vipex's post:
(03-24-2014, 06:46 PM)LordVipex Wrote: Restrictions to make it more balanced and avoid powertrader abuse:
Each time you use the teleport command, it costs a fee and starts a cooldown, exponentially growing depending on the hold size of the ship.
Snubs/Freighters (<=650 cargo hold): 15 minutes cooldown, 1.500.000 credits fee.
Small Transports/Battleships and below (<=1800 cargo hold): 30 or 45 minutes cooldown, 5.000.000 or 10.000.000 credits fee.
Any larger transport (>1800 cargo hold): 2 hours cooldown, 25.000.000 fee (roughly half of profit made by a one-way ore run).
This way it would actually be more profitable to take an ore from A to B and then return to A with a non-ore commodity than to TP back and pick up ore again. In addition, it can't be done often enough to be profitable in the first place.