(04-07-2019, 10:05 PM)Vexykin Wrote: People like to bring out the negative, but they fail to realize all the positive things the staff does for our community. They stay up late to get that final hotfix for you
I guess you guys also tend to forget how much time the Players invest in all the RP, in the game, PvPs, all the supplies, staying up all night to plan stuff for their Faction just to get steamrolled over by the Devs. It's not just you that put effort into this, but also the Players. I know how people spend so much time into those Factions and RPs, some went late to work, sleepless just to see it wasted.
I agree the negativity should stay away, but the question at some point rises "Why?". You make people regret taking decisions inside their own factions, some are so bound to not make ANY mistake that they just succumb with whatever idea the devs throw at them just not to get into any conflict and lose something in the progress. You're throwing away so much potential ideas these Players come up with sometimes it's just sad watching how someone loses hope, the spark you feel in the players sentences suddenly extuingishing after realisation that none of that matters anyway.
Small updates, the regular ones you're doing (I realy like the fact that an action taken would be in the mod in a week), should've been left to player outcomes and you guys could've focused on Major Updates instead (Story Dev and all).
(04-07-2019, 10:30 PM)Vendetta Wrote: [
Faction leaders had nothing to do with the general behavior of the community following the outcome. But sure, blame the faction leaders and project some more of your problems onto others. Go ahead.
Alright then.
I believe that players like you, Vendetta, who turn everything into OORP attacks in order to gain some kind of obscure political advantage or he-man, cringe-culture internet point-scoring, are 100% of what is wrong with this community.
You are 100% of what is right with this community when you just roleplay your characters, as I know you can do, and have seen you do, very, very well.
And I believe you are the embodiment of everything wrong with the community. An unstable, hypocritical, manipulative manchild who can't take an inkling of feedback to save their life. Someone who questions why they're constantly the so-called 'punching bag' or being bullied by 'toxic bandwagoning' but fails to take a step back and evaluate their own attitude, behavior and overall presence in the community. The way you interact with people, react to situations and communicate is abhorrent to me.
Your formatting is blinding, convoluted and unnecessary. I don't even bother reading your posts anymore because you go so far out of your way to make them look like actual garbage that I'd rather go out into my garbage-filled shed and smell all the rotting stuff that has been buried in there since November, under mounds of snow.
Your in-game attitude with how you constantly complain in PM to people who ever consider trying to pvp with you is and always has been a frequent issue. The faction messages, the PMs, everything. I blocked you because I find you intolerable and toxic. You are - by far - the second worst person I've had the displeasure of dealing with in any kind of manner.
I do not have fun playing this game with you. It's why I avoid you and continue to do so. You are not as good of a person as you think.
(04-07-2019, 10:22 PM)sindroms Wrote: Considering the state of the community, feedback is most likely the last thing you want from them.
Rarely seen it constructive around here. I always wonder why new factions create feedback threads -- those are some of the last things an emerging faction needs.
I was on BAF side and I was glad when Console said we must repeat. This one message means we are entering new times of Disco where we will play fair events or not play at all. Times of balance and two-sided fun we were all waiting for.
It will not be easy to balance. Is all in numbers? What if numbers are equal, but one side has 3 times more gunboats (like Cardif event)? How will event.staff balance skill? I think answer is clear: if one side loses 10 players and other 2 or none, there is no balance. Stop the event.
Major flaw with this one event was stopping it too late, when one side won already. Staff really should react earlier, even before one side starts to QQ.
Another Staff mistake was to simply delete some indies. Did they feel like playing again? What was their fault? Being indie? Were they explained what did they do wrong?
P.S. And kudos mate: [07.04.2019 19:46:58] Thierry.RenauIt: Standing down. That's why I like to fly with or against you.
(04-07-2019, 10:37 PM)Vendetta Wrote: And I believe you are the embodiment of everything wrong with the community. An unstable, hypocritical, manipulative manchild who can't take an inkling of feedback to save their life. Someone who questions why they're constantly the so-called 'punching bag' or being bullied by 'toxic bandwagoning' but fails to take a step back and evaluate their own attitude, behavior and overall presence in the community. The way you interact with people, react to situations and communicate is abhorrent to me.
Your formatting is blinding, convoluted and unnecessary. I don't even bother reading your posts anymore because you go so far out of your way to make them look like actual garbage that I'd rather go out into my garbage-filled shed and smell all the rotting stuff that has been buried in there since November, under mounds of snow.
Your in-game attitude with how you constantly complain in PM to people who ever consider trying to pvp with you is and always has been a frequent issue. The faction messages, the PMs, everything. I blocked you because I find you intolerable and toxic. You are - by far - the second worst person I've had the displeasure of dealing with in any kind of manner.
I do not have fun playing this game with you. It's why I avoid you and continue to do so. You are not as good of a person as you think.
I won't try to convince you to change your mind. Your feelings are yours, and you own them. I won't engage you in a discussion counterpointing what you've said above, which is not representational of reality at the other end of the fibre-optic cable. Because I don't need your validation.
Just realise if someone plays the game differently, and has a different approach, that's not because they're trying to sabotage you.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
I've noticed that some of these uniquely designed events get a little complicated. Simple events are better. The other thing is when a lot ride on such a complicated event, and no clear statement that the outcome is open or closed, people stress over everything but the fight.
We need siege events. Of existing NPC stations/stationary ships (since this can be done, its been done before). And we need a system to govern what ones become a target, and how often. I understand people like these unique events, but they rarely go off without any problems or 'dissapointment or defeatism'. These events can be cool, but shouldn't be determining much war wise because it gives to much to chance.
1 station battle at a time, 24 hours, no registration, just let each faction leading their side organize their side and allies to attack/defend as they can. They will balance themselves out, players can come and go freely, don't have to commit and risk needing to change plans etc. And if it one side does get an advantage, it might be for a reason, or be better reflective of the player base. If a station is in dispute, and 3/4 of the server pop willing/able to get involved want to save it, and they succeed due to that, then these wars suddenly only offend a minority, and there is a pretty fair reason for that. At least they'll have proof of their defeat.
Big siege events should be occuring regularly and determining the outcome of advancement. The backstory to the war set up a good battle scenario, since we never did this from the beginning. Southampton would have been a perfect opportunity for this type of event. GRN battleship bases on one side, Bretonian on the other, both sides fight to their role. Aland, then became another. An option to 'capture' a station in Aland's case with an shipping event would have been a good part to add too (shipping marines in freighters under fire).
To me, those events require only setting up the particular base to take damage, stop firing and go undockable when it hits 0. If it gets to that, attackers get to claim victory. I suggested a 24 hour period to draw a line, so if it fails, another try is needed after a mininum time.
The way I see it, if we give these sieges 1 week notices, when they come, they will go down as fair as reasonably can be done for a free flowing event. They could be set on weekends or let factions set the dates like declaring sieges on POB's. Personally, I think in some places we'll see developments resolve themselves quickly and in other places it will make sense why not much changes (stalemate).
I've thought about it some more and I have to say that I was wrong to be upset in the first place. It's just an event in a game. I appreciate the effort that was put into the event and I appreciate those who choose to stay and keep the second round going. I personally will be looking forward to participating in the next event despite the outcome.
As for ways to make this type of event more enjoyable in the future for those who feel like something is on the line. Perhaps the Faction leaders can be apart of planning process of events that affect their faction if that isn't a thing already.
[01.06.2017 03:20:18] CONSOLE: Base Iejima Station is under attack by (TC)-Jiro.Yutani!
[01.06.2017 03:20:23] Death: (TC)-Jiro.Yutani was put out of action by a hostile vessel.
[01.06.2017 03:20:48] (TC)-Jiro.Yutani: Ignore the Console, Mistakes were made.
(04-07-2019, 10:45 PM)Riehl Wrote: I won't try to convince you to change your mind. Your feelings are yours, and you own them. I won't engage you in a discussion counterpointing what you've said above, which is not representational of reality at the other end of the fibre-optic cable. Because I don't need your validation.
Just realise if someone plays the game differently, and has a different approach, that's not because they're trying to sabotage you.
I don't think you're attempting to sabotage anyone. I think you unintentionally sabotage yourself and can't even realize it.