That is an outstanding observation... But to you it would still be the same time...
Cloning and inserting the brain does not work... nannobotts would work thou.
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My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
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' Wrote:It's not an "effect" that can be "protected" against. It is the simple fact that the faster you travel, the slower time passes from your point of view. So, if you traveled "at" the speed of light for, say, a year, to a "stationary" observer at your start-/end-point, much more time has passed, possibly up to several years, or even tens of years.
How do you know the total advances of technology 1000 years from now, especially when that tech has been enhanced by aliens? Its possible that tradelanes actually create some sort of bubble around the ships that cancels out the laws of relativity similar to how a jumpgate must do so because in SP there is no evidence of any significant time displacement, or did the Rheinland fleets lye in waiting for months waiting for Trent to show up?
I think we all can agree that about everything in FL (distances, speed, not to mention sizes) is off.
In other words, we can't explain it with real scientific facts
The argument for relativity and nothing being able to exceed C requires a Universe that matches Newtonian/Einsteinian calculations. Freelancer's Universe does not, ergo it needn't be the case that relativity exists. There are the terms subjective and relative time, in Freelancer every player individual experiences the same subjective time and are able to communicate instantaneously, so relative time is not an issue. We don't hear private messages from last week in the present, because we heard them last week.
Interesting book: Joe Haldeman's Forever Peace in which it is discovered that the galaxy was a "sandbox" in which the limiting factor of the speed of light was an artificial restraining variable. The end of the experiment is averted, but the creator/experimenter changes the speed of light by 5%. This means they have to go and recheck every scientific "Law" because they were all affected.
If someone lives to be 200, at what point might they become senile? 80 still? What about age-related issues like Alzheimers? I would assume Cardamine to be a panacea for all of these problems, but what about the people who haven't had their genetic material rewritten?
' Wrote:If someone lives to be 200, at what point might they become senile? 80 still? What about age-related issues like Alzheimers? I would assume Cardamine to be a panacea for all of these problems, but what about the people who haven't had their genetic material rewritten?
They can still use regenerative nanotechnology. I'd assume it's expensive (or at least, artificially kept expensive, as you don't want every two-bit-factory worker to be clinically immortal), but it should be able to cure both diseases, restore damaged tissue and probably even edit cells at a molecular level, so you wouldn't only stop aging, but also be able to look young again even though you only started treatment at a natural age of 80. Or alternatively, you've got cyborg technology, you just replace everything but the brain. I'd imagine that even though the governments in the FL universe deliberately keep some kind of technological progress away (and likely also outlaw it), like technological singularity machines, matter editation and highly advanced AIs (as they would change society fundamentally, and thus be a threat to their power), to the wealthy, some of these things may be available to some degree and thus I wouldn't even be wondering too much if there is the one or other person who has been on one of the sleeper ships still living somewhere in the shadows, and the CEO of Ageira might already be over a few hundred years old as well...
Well it'd certainly be interesting to have a go at RPing some incredibly wealthy/powerful character, crime boss, or something, who extends his life at a rather big age.
The idea came to me from a book, from the Vorkosigan serial, if anyone read it, the House crime bosses on Jackon's Hideout.
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