• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 326 327 328 329 330 … 546 Next »
Fuel idea via Fl Hook

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6
Fuel idea via Fl Hook
Offline ... kur nubėgo?
02-27-2010, 03:51 PM,
#51
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

FL is Arcade not simulator

I don't want to worry my head about some time running out. Will give anoyance more than fun here. And we are here for fun. So I must say

NO, this idea is just too useless.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
Reply  
Offline RmJ
02-27-2010, 04:30 PM,
#52
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Quote:NO, this idea is just too useless.


Not useless.

Not anymore useless then flashy lights being able to change which color size and eh flashiness.

[Image: CrlBx.gif]
Reply  
Offline Commodore
02-27-2010, 08:55 PM, (This post was last modified: 02-27-2010, 08:56 PM by Commodore.)
#53
Member
Posts: 515
Threads: 45
Joined: Jan 2007

How about your thruster and cruise get disabled and all that stuff, but only if you aren't carrying fuel, which is a commodity.
This commodity is perishable, and is sold on every base except maybe some like border stations.
Shipyards and GMG stations sell it for less than other bases.

It would make carriers and battleships more than just gun platforms. 1 unit could maybe last 2 min or so. This way, battleships and carriers especially could carry large amounts of fuel, to give to fighters when needed.
A ship with 1000 units could stay in space for over 33 hours, while a fighter could carry over an hour's worth.
This would be good for RP, a ship that runs out of fuel could send out a distress call or something and ask for help.
Would make things a lot more interesting, and encourage teamwork.

Oh, and it should cost about 100-200 credits for one unit. Not too expensive.

If it would be possible though, make lower class ships have fuel that lasts longer? To help new players out?

Or maybe make the fuel system only affect people above level 30?

Maybe have a nomad generator commodity that counts as fuel, costs 1 credit on nomad bases but is worth a lot on human bases, especially Order, and is not perishable?
That would solve the Keeper/Wilde issue.
Reply  
Offline stardust47
02-27-2010, 09:19 PM,
#54
Federal Provisioner
Posts: 1,469
Threads: 267
Joined: Apr 2009

If you want Disco to be realistic, RP it that way.

[Image: rPQpZ1j.jpg]
Reply  
Offline ravenrage
02-28-2010, 01:30 AM,
#55
Member
Posts: 89
Threads: 5
Joined: Sep 2009

' Wrote:If you want Disco to be realistic, RP it that way.

/signed

What he said.

<strike>While we are at it, why not have pilot blackout if you don't carry oxygen in your cargo that runs out over time,or you starve if you don't have provisions, and you need to carry a portable toilet for having your character to emtpy his stuff. And a bed so you can sleep or you will fall asleep and your ship will steer forward for half a minute and you crash into a planet.</strike>

Realisim can bring fun, but also mess up. Too much work for little gain in my eyes.

I'd rather keep it as now, make it optional for people to carry fuel/oxygen/supplies etc in their cargo if they wanna RP it.

What is a group of cats called?
  Reply  
Offline Tenacity
02-28-2010, 04:21 AM,
#56
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

We'll implement this fuel idea when we get dockable player battleships and carriers with which to refuel fighters.

So, in short, never.

[Image: Tenacity.gif]
Reply  
Offline Exsiled_one
02-28-2010, 12:40 PM,
#57
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Well I don't know who zombified this, but the idea was rejected generaly anyway.

there are some good pros tho.
one of them being the fuel distributors and fuel demand would be great!

Example can be fighters freighters bombers and transports get Hfuel. Gunboats as well.

Capships need more exotic fuel like deut, mox and plutonium maybe?
Either way, it opens up the fuel distribution business.

I'm sure half of you wouldn't mind simply calling some fuel distributor to sell you the fuel and not to go somewhere yourself.
keep in mind that these ships probably won't come from the place where Hfuel and Deuterium are the cheapest and that would be the biggest fun of it.

basically it would show the side of the economy we haven't seen yet and that was my primary idea.

get this: We all know that Artifacts / Cardamine / Black market munitions etc come from borderworlds (edge worlds) and they come to junkers. then junkers transport it from there to the end destinations.

however, this isn't represented in game alot as it seems that everyone simply cutts off the middleman. What kinda removes the part of the economy that could be sweet. or bad.. i have no idea.
but yeah the cons are bit higher and I get that people want the game not simulation so its all cool



high five for all talking here.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline dr lameos
02-28-2010, 12:58 PM,
#58
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

I don't really understand the argument of "it taking away fun"

As far as I was aware, we played online for roleplay and interaction, this provides both? Huh... I'm bemused.

[Image: jXWPvRb.png]
  Reply  
Offline MarvinCZ
03-01-2010, 03:46 PM, (This post was last modified: 03-01-2010, 03:52 PM by MarvinCZ.)
#59
Member
Posts: 1,312
Threads: 12
Joined: May 2008

The idea of "fuel" with multiple possible implementations was extensively discussed during 4.85 development. It was ultimately discarded. Of course there is point in discussing it, it's good to know the public opinion.

Now to my own opinions: While the added bit of realism could be fun to someone, it would be a huge and obtrusive burden to others. Actually, it would be obtrusive even to most of the people who would generally favour the idea. One of the nice things abut FL is its arcade nature, where you don't have to worry about much. This would be too large a change from it.

This provides a sort of RP, but not necessarily fun. It would force a burden on you and you would just have to like it and have fun with it? While our server is about RP, it never was about this kind, so don't be surprised when some people want it to stay that way.
  Reply  
Pages (6): « Previous 1 2 3 4 5 6


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode