' Wrote:I believe so...
On a funny matter, I am in no faction at all except for SCRA.
And in my indie npc faction characters, I always try to correct those doing the wrong things. It is tedious, but I am always glad to see people learning how to rp around instead of trashing around with their shining battleship with no rp reason other than shoot to kill.
I hate to say this, but I prefer to live in a rule disctatorship than seeing the game spoiled by a favorised faction that can fly anything and go anywhere or so with no need for roleplay, and that can fly large badass ship with absolutely no restriction. The actual BHG id, has absolutely no difference with the previous navy/military ID except they can take bounty in bonus to be able to fly anything they want.
@ivr: yes, before navy/military id goes up to cruiser I believe. Maybe even battleship, though cant be sure. Then it was downed to gunboat.
BHs should fly BH, BW (Its basically Civilain) and civilian ships only and not house fractions unless they have a RP behind it
Oh, but I saw BHG running around in ship as diverse as rheinland cruiser, bretonian battleship, liberty cruiser, etc.
And I doubt they had any rp behind.
Especially when I ask them in-rp how did they quired this, and they answer nothing or tells me to shut up or they'll kill me with their 16 nomad turrets.
Correct me if I am wrong, but dont bh have 2 gb's, 2 cruisers and a bs? I think they should be able to fly them at will.
From my experience with bounty hunters they have acquired lots of money and for the most part work towards the same goal, so getting the crews for large ships seems okay for me.
With regards to drugs and contraband...I think they should have a right to demand it be dropped, just not fine the player for it. One of you mentioned they are not cops, which is true, but in real life, if you see someone with drugs are you just supposed to say, "Ah oh well." I say bh should be allowed to demand lawful pilots and illegal cargo, but fines are strictly police and military business.
As far as them flying house ships...well that is an interesting issue. Not that anyone cares, but here are my opinions on that. 1) ONLY the military members themselves should fly the battleships of a house. 2) Cruisers should require a license from the military faction in order to allow a bh to fly a house cruiser, and the enemies of that house should be able to kos the bh. For example, lets say a bh bought a Kusari Destroyer. First he should get a license from the KNF to do that...make it cost around 10 to 50 mil or so. Then if that bh went into bretonian space, the military and police of bretonia should be allowed to attack him. 3)Gb can be flown but require a license and the same kos rules could apply. Basically make it a bit of a pain for a bh that has a cap that isnt a bounty hunter cap.
Bh killing pirates or order on sight is expected, in my opinion, but killing Junkers on sight should not happen.
Mr. Grau that is a good suggestion, it doesn't nerf the BHG, which as Jinx stated, is just going to spiral until no faction can have capships and we remove them from the mod altogether,. But it also creates a RP divide between a neutral BH, Like Cheshire and Mr. Frost, who will sit there and watch you fight until somebody pays us, and those who work for a particular house on regular occasion, which would be the only way to get a licence. Basicly it should be similar to an ID that can only be bought with friendly rep. I've met a bunch of BH recently who have taken to sitting aorund waiting for the contracts or go out hunting for them, but will not engage unless there is money in it, and I've also met a few who are just "Red is Dead". It's really a few who are ruining it for the many. Nerfing the ID isn't the answer.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Well, if someone has to type something before attacking, then the other person has time to get away or prepare to fight. Suprising your opponent is a very good weapon.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
One.Eyed.Eddie is a rogue pirate who drinks too much.
one day a merc and a BH decided that killing him right outside Buffalo base was fine.
so he sent a message to his cousin Nick who was the XO of RepEx Sipping 007 to help him out of prison.
Nick arrived on the scene a while later to see what he could do only to find that the lawful authorities had already dealt with the overeager BH.
Nick was so happy that he gave just about everyone he saw a reward of some sort... including a young fellow who was pulling faces at the overeager BH.
In Sirius space where there are lawful authorities present, BH and Mercs need permission to engage enemies, it was great that day to see the law take care of things.
If the law puts their foot down in RP and considers un-authorized killings as vigilanti'ism and thus murder, a lot of the oorp nonsense might stop.
Truth be told it was probably ok to kill Eddie that day because he is a pirate.. so thats not my point, my point is... EVERYONE who ignores the authority of the lawful authorities should be considered a criminal... after all they too have broken the law...no?
' Wrote:...
A few days prior to that he felt that he had the right to demand I leave nb space when I had no illegal cargo and was in a mining ship. Now, do bh actually have the right to demand you leave space that is not theirs? If RM says leave I will, if SA or LSF or any other police force says to leave police space I will, but what right does a bh have to do that?
If you report this behavior to the RM, this individual will be marked as a criminal for impersonating a police/military officer and will be treated as such. This attitude is completely unacceptable. If the people responsible for enforcing those regulations aren't there, it doesn't mean that anyone can do it in their places.
' Wrote:...
In Sirius space where there are lawful authorities present, BH and Mercs need permission to engage enemies, it was great that day to see the law take care of things.
If the law puts their foot down in RP and considers un-authorized killings as vigilanti'ism and thus murder, a lot of the oorp nonsense might stop.
Truth be told it was probably ok to kill Eddie that day because he is a pirate.. so thats not my point, my point is... EVERYONE who ignores the authority of the lawful authorities should be considered a criminal... after all they too have broken the law...no?
...
Completely agreed. My Mercenary character has a contract with LSF to hunt criminals in Liberty space. A couple of days ago a certain individual announced in open frequencies he was a pirate. I take it the SA took it as a joke, but I didn't. I tracked him down and found him outside of West Point. I scanned him and he indeed had a Pirate ID. I requested clearance from SA to engage the pirate respecting their authority. I never got an answer from them, so I got my clearance from my existing contract and went after the guy.
' Wrote:...
one day a merc and a BH decided that killing him right outside Buffalo base was fine.
...
This one is a though spot. I completely agree that the sheer existence of that base is, in RP, a secret. But the pirates should RP that as well. The case I stated above. It's not the first time that a pirate flees me and take me to Buffalo. So, as far as that one character of mine is concerned, that station is no longer a secret, the pirate just blew it. So, if the pirates want to keep it a secret, they should make sure they're not followed when they go there. Let alone lead a chase that ends up there. Unless they are sure the person chasing them won't leave the place alive. So, I'd be careful at best when playing the "secret base" card. Most pirates aren't treating it that way.
As for the problem. I believe the lawful forces are into this already. Let's see how they'll handle it in the near future. The proposed guide would be a welcome addition to this effort. Better than bash the people is to instruct them, or at least give it a try.
' Wrote:This one is a though spot. I completely agree that the sheer existence of that base is, in RP, a secret. But the pirates should RP that as well. The case I stated above. It's not the first time that a pirate flees me and take me to Buffalo. So, as far as that one character of mine is concerned, that station is no longer a secret, the pirate just blew it. So, if the pirates want to keep it a secret, they should make sure they're not followed when they go there. Let alone lead a chase that ends up there. Unless they are sure the person chasing them won't leave the place alive. So, I'd be careful at best when playing the "secret base" card. Most pirates aren't treating it that way.
/agreed.
Eddie was drunk outside Buffalo though.. he never flew anywhere to engage... still, it's not the point.
' Wrote:Mr. Grau that is a good suggestion, it doesn't nerf the BHG, which as Jinx stated, is just going to spiral until no faction can have capships and we remove them from the mod altogether,. But it also creates a RP divide between a neutral BH, Like Cheshire and Mr. Frost, who will sit there and watch you fight until somebody pays us, and those who work for a particular house on regular occasion, which would be the only way to get a licence. Basicly it should be similar to an ID that can only be bought with friendly rep. I've met a bunch of BH recently who have taken to sitting aorund waiting for the contracts or go out hunting for them, but will not engage unless there is money in it, and I've also met a few who are just "Red is Dead". It's really a few who are ruining it for the many. Nerfing the ID isn't the answer.
Well hey how about that, create house BH id's!
For example: Liberty Bounty Hunter Id. It would be like a normal Id but the player would be allowed to fly lib gb's and cruisers, but therefor should stay in lib space and be considered an enemy of the enemies of Liberty. Again though, no house battleships could be flown with the ID as house battleships should solely be for militaries. Now the player would still be free to fly a bh bs.
Make the house bh id cost around 1 or more mil. The high cost would be for the right to fly lib caps and then..as an added part, make the id only sold in say...Virginia. If they have to buy it from the military guard, it will show all that they have done much for Liberty.