The whole box by which the pvp is involved is too small to begin with, therefore the place where combat can take place cannot be balanced. Let me explain.
As realistic as I want to make this, a Capital ship should have weapons that attack at huge ranges. 5k is nothing, how about 100k range? Most cap battles are fought in a 3k cube
Fighters have a combat effective max range from 1 k though there are those that can attack at greater ranges but we stick to a 600m combat box. As two light fighter players once said, 'we'd have to play for 48 hours until one of us actually died.'
No one here would honestly want a balanced game because some fighters, ships, equipment would never ever be used because a ship of the same class has one or two advantages you don't and typically wins. Yet if Im more experienced then you, I can use my ship to its maximum potential while you don't even know how to strafe. My point is, game play here is like sticking marbles in a 1 foot cube and shaking it around. The effectiveness of a bomber vs a fighter in tight quarters is cut when you only function in a small box. You're essentially trying to guard a brick from being hit in a box that barely can hold it in the first place.
So far, pvp here comes down to two things
How well do you understand the in game physics.
How well can you use your ship in those physics.
I keep hearing a story about a light fighter forcing a cruiser to land because the fighter used its game physics to its maximum potential while the cruiser player was most likely looking for a quick kill. So to hear a pair of fighters cant ward off a pair of bombers is nothing surprising to me. In real war conflicts, escorting transports and cargo ship were always the hardest missions to undertake, accounting for more ship loses than actual war ships. Some say a Battleship Solaris boat doesn't work. It works perfectly for me because the bombers function in the box they always seem to operate in which is just too close. Bombers shouldn't win against as much as they do in disco fighter but they do. One hit wonders and game lag.
Yes, things have balancing issues, but you're asking to balance a war ship and a fighter in a rubix cube playing area.
Come back when you've figured all that out and go from there. There are compromises that can be made to make this work more, but many want a ship that can do it all, and that is not balanced or realistic. Welcome to the gaming world. There is a drive to work in groups as it should but again, the area to work in is limited to say the least.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
' Wrote:Yes PVP sucks in DISCO as its completely unbalanced, like how a bomber can produce a 1 Shot Kill Weapon SNAC that deals 132,000 Dmg from barely 30k of Energy where as Cruisers have to use up 1Mill of energy to produce a 150,000 Dmg Projectile, where is the balance there that bombers are so super powered compared to Caps??
You people just don't get it.
You cannot compare damage/energy ratios across different classes of ships. That's not how its balanced, and it's not intended to work that way. The cruiser's powercore regens two orders of magnitude faster than the bomber's, so it can still shoot that projectile more if it costs an order of magnitude more.
I don't understand what's so hard to get about this.
i think all weapons class sucks in acc. i have about 9 months that i play disco is not much compare to other players i know.
weapons have a lot of firepower but suck in acc.
a sinlge VHF can douge 5 VHF fire easy if he dont charge them. i have seen many times in NY a entire fleet with VHF GB and caps that go after a sabre and dont hit a ****.
dont talk about cap weapons that are totaly totaly useless to defend from bombers or fighters. you say solaries anti fighter/bomber weapon !!!! the solaries is totaly useless to defend from bombers.
you say that the battleships need fighter escort to protect them!!! even if the bs has 5 VHF escort 3 bombers can still kill the bs easy and the VHF cant stop them.
my opinion lower the dps and increase the ACC or make some missiles that hit the target
not only for cap weapons but for all class weapons coz with this weapons you cant hit a ****
' Wrote:The powercore of the eagle is 10400, sabre 11400 and titan is 15000 yet from what I have seen in combat, The titan can turn a lot faster than what it should for its WEIGHT, its a bucket that can turn quite fast and has a massive powercore compared to an eagle. So clearly the eagle is under powered and under hulled at 9200 Hit Pts when it should be 9900!!!! Hence the Eagle is at a disadvantage against such fighters, I have even seen people say ingame "wow that Titan turns fast" and Im thinking WTF.
So please dont insult me by saying its down to the skill of player, when clearly the dev team have tried to destroy the reputation of what was the greatest VHF (Eagle) in FL by messing with its stats and making it pathetic. While making VHFs like the titan that were dud fat turning cows into superior fighters its bull!!!
So yeh gives us back the Eagle and stop messing with the stats of ORIGINAL SHIPS!!
If we say the Titan turns fast, then you also have to mention the eagle turns a lot faster, you need to take that into consideration. Yuo can easily outturn an anverage Titan in your eagle and hit it, while it is still turning or conducting the flight maneuver it is in that particular moment.
Also, the Titan is quite big, bigger then the eagle (if I am not mistaken) and has less strafe-ability, therefore can't dodge incoming projectls as good as the eagle can.
Both are well balanced ships. The one and only well noticable unbalanced VHF is (was) the Sabre, but that's getting fixed.
And we dont insult your skill there. It looks like the eagle is the .85DiscoSabre of vanilla, that's been fixed, np.
Its an old saying, If you see a problem with your friends, your family, your car, your pet, your job, and your place in life, best thing to do is to first examine the common element in all them.
I really don't think anyone can provide a good enough answer to those who just deal with it fine as compared to those who want balance on a video game the mods work on for free.
Have fun with it and save the whales.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
' Wrote:The powercore of the eagle is 10400, sabre 11400 and titan is 15000 yet from what I have seen in combat, The titan can turn a lot faster than what it should for its WEIGHT, its a bucket that can turn quite fast and has a massive powercore compared to an eagle. So clearly the eagle is under powered and under hulled at 9200 Hit Pts when it should be 9900!!!! Hence the Eagle is at a disadvantage against such fighters, I have even seen people say ingame "wow that Titan turns fast" and Im thinking WTF.
So please dont insult me by saying its down to the skill of player, when clearly the dev team have tried to destroy the reputation of what was the greatest VHF (Eagle) in FL by messing with its stats and making it pathetic. While making VHFs like the titan that were dud fat turning cows into superior fighters its bull!!!
So yeh gives us back the Eagle and stop messing with the stats of ORIGINAL SHIPS!!