I like the designs, I honestly have to admit. But something that is bugging me is the size. Especially the size of the bomber, compared to the VHF. Even if said told about flexible sizes, the Bomber looks like it got the same size like the other ones of the ship lines, just with less or more parts on the ship.
Also...the VHF you are showing is even smaller than the Sabre is atm. You know, the Sabre got nerfed in speed and so on, but a model smaller than the Sabre, that got nerfed cause it was op, will cause some kind of similar issues I think. Sabre is still a nice ship to fly, a smaller variant of that would make it even more powerful again I am afraid. The shape itself is a lot smaller than the shape of the Sabre. Looking like a Sabre, just a bit compressed. I don't want to make wrong assumptions about the size, but it's looking too small for me, harder to fight than the Sabre.
Just what I thought when looking over the pictures.
' Wrote:I like the designs, I honestly have to admit. But something that is bugging me is the size. Especially the size of the bomber, compared to the VHF. Even if said told about flexible sizes, the Bomber looks like it got the same size like the other ones of the ship lines, just with less or more parts on the ship.
Also...the VHF you are showing is even smaller than the Sabre is atm. You know, the Sabre got nerfed in speed and so on, but a model smaller than the Sabre, that got nerfed cause it was op, will cause some kind of similar issues I think. Sabre is still a nice ship to fly, a smaller variant of that would make it even more powerful again I am afraid. The shape itself is a lot smaller than the shape of the Sabre. Looking like a Sabre, just a bit compressed. I don't want to make wrong assumptions about the size, but it's looking too small for me, harder to fight than the Sabre.
Just what I thought when looking over the pictures.
IRL large volumes can have different density. If you say it's big and should be slow then you're using wrong physical interpretation of those volumes. But if you like volume based stats idea, then there should be strict volume definitions for each vessel class that define base stats for ship, and making model overvolumed will result in stats penalty. Sounds too unreal but that is how disco ship balance is implemented or tryed to be so here.
IRL airplane wings are mostly hollow to reduce mass. So here, big engines can mean more agility than mass, 'cos logically mounting engine (on vhf for example) that can't move/rotate itself fast enough is stupid, as well as making wings full of armor or something else. Wings in space should be treated like weapon mounts, ammo storage, fuel storage or have any other good meaning to be a part of ship.
' Wrote:I like the modals, but these are by no means Outcast snubs...
The Sabre, more advanced in apearance is..
Just because you slap a faction symbol on a ship modal does not make it that factions INRP ship.
Edit: This thread is a joke, right?
Nope Chenzo, it's not. Time to grow up and have a change! You can keep your sabur of course.... If you want.... I will always have a copy of OC char with sabur.
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' Wrote:Nope Chenzo, it's not. Time to grow up and have a change! You can keep your sabur of course.... If you want.... I will always have a copy of OC char with sabur.
So, essentially what you are saying is:
You need to accept a blatant nerf and hiddious replacment of a ship that is clearly not meant to be an outcast ship.
Seporate question: Out of interest, why do two other factions have the same shipline that -should- be an outcast line? Funnily enough both of these factions hold Outcast as enemys...
' Wrote:I like the modals, but these are by no means Outcast snubs...
The Sabre, more advanced in apearance is..
Just because you slap a faction symbol on a ship modal does not make it that factions INRP ship.
Edit: This thread is a joke, right?
You can always say "these are by no means Outcast snubs", but if you dont mind answer why?
Those models have BW shape (except for engine placement): wings, nose, undercarriage.
And ye this thread is a joke.
I like the ships but they look better with borderwords textures, the yellow outcast sign is nice too.
But I does not find that the ship must be marked on more then one place.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Do it the same way it was done with the RoS ships- Copy the original model, give it a custom texture and a cool little extra engine or something. Give it a new name and done.
You need to accept a blatant nerf and hiddious replacment of a ship that is clearly not meant to be an outcast ship.
Seporate question: Out of interest, why do two other factions have the same shipline that -should- be an outcast line? Funnily enough both of these factions hold Outcast as enemys...
The outcasts only produce 5 ships of their own, Falcata, Tridente, Storta, Sarissa and Ranseur. It is true that inRP the outcasts own the BW company through stock shares, or so ive read/heard in a few places. But they do not directly OWN the BW line. If anything, a OC line should be based on Tridente/Sarissa as those are the models with the longest consistency in design.
the "replacements" are good, but they do not fit into an outcast line, their too bulky for that. Remember the soul of outcast warfare lies in using sleak agile ships with surperior firepower. These are by far sleak ships and would in their own way, inRP, increase the risk of being hit. Something an outcast would NEVER let happen.