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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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INFERNO for ALL

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INFERNO for ALL
Offline Cosmos
08-08-2008, 04:55 PM,
#61
Member
Posts: 1,208
Threads: 60
Joined: Apr 2008

are u thinking of shooting fighters with this inferno?? because well, theres no point, power consumption and everything else will get you nearly no where.

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[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternal†Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
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Offline McNeo
08-08-2008, 05:09 PM,
#62
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Posts: 3,424
Threads: 52
Joined: Aug 2006

Believe it or not, hitting a fighter with an Inferno is one of the best ways to kill someone. Why? Inferno/Nuke combo can be used quite effectively. Other than that, the inferno can also allow you to get someone's shield down at a range that allows you to follow up with guns. This means that for targets that sheild run, they cant do so without losing some hull. If I have a character with an Inferno, I use it in the ways above and it works.

Cosmos you are quite wrong about the pointlessness of using the Inferno to take down fighter shields. They are quite effective.
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Offline Reverend Del
08-08-2008, 05:12 PM,
#63
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

I must admit that I too, am somewhat perplexed by the Outcast ability to use Infernoes and Debs, but yet the corsairs can use only Del Cids... To the extent that I am pondering removing the debs or Infernoes from the Rogues permitted weapons list. Cat spam will not be tolerated as an answer to this.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline Drake
08-08-2008, 05:28 PM,
#64
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

I don't see why a normally available-to-all weapon (such as the Debs) would be banned to certain factions (Corsair or Outcast or anyone else) just because they have 'better' options available.
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Offline RParade
08-08-2008, 05:43 PM, (This post was last modified: 08-08-2008, 05:44 PM by RParade.)
#65
Member
Posts: 207
Threads: 20
Joined: Nov 2007

.. Eh, I can't help but be in agreement with McNeo concerning the absurd energy requirements for Del Cid's.

When you think about it, they really aren't "superior" to the Debilitators at all, as they're slower all around (you can't fire them as often, and projectile speed/range is lower aswell) AND they require all that energy. I haven't played a Corsair in a long, long time, but I think the Colada has an energy rating of 300 or so. A gun with an energy requirement like that should have a high chance of hitting it's target. Extra damage is only useful if you can actually apply it.

The end result is that most Fighters are stuck mounting only a single Colada, whereas their enemies are able to mount two Debilitators and a Debilitator turret without even breaking a sweat.

My suggestion would be to lower the energy requirements for the Corsair shieldbusters, and to add both a class 7 and a class 8 shieldbuster for them to use.

As much as I hate Corsairs and everything they stand for (no offense), I can't help but agree that it was silly for them to be sanctioned for using Debilitators.
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Offline Eppy
08-08-2008, 06:23 PM,
#66
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Eh, as far as I'm concerned Debs are like .22 LRs. They're civvie peashooters, anybody can use 'em 'cept the Keepers, basically...

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline NerdRage
08-09-2008, 09:38 AM,
#67
Member
Posts: 520
Threads: 50
Joined: May 2008

you know what?

the cap infernos use waaay more energy, cost waay more, but do little damage compared to the bomber ones?


i think it should be straightened out a eeency teeenvy bit, because its will imbalance the heck out of it

[Image: bert.jpg]
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