• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 255 256 257 258 259 546 Next »
Bomber "don't you dare!" suggestion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (10): « Previous 1 … 5 6 7 8 9 10 Next »
Thread Closed 
Bomber "don't you dare!" suggestion
Offline Implosion
05-17-2011, 09:00 PM,
#61
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

Here's an example of something that is has it's own role.
The Repair ship.
It makes quite a difference in battle,but tell me...
How many repair ships have you seen lately?
Not much.
How many of those repairs ships actually did their role in battle?

[Image: Implosion90.gif]
| [Youtube Channel] | [Daniels] [X] [X]  | [Jessica Scarlet] |
 
Offline Lunaphase
05-17-2011, 10:18 PM,
#62
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Those few that show up to battles often swing the tide drastically.

Also, implosion, your posts are about as helpful as urinating on a beach.

All that it shows is that you dont want the omnipotent ship yanked from you. Its a bomber, not an I win button. true balance is not subjective to wants and needs, but stats.

[Image: lunasig2.png]
 
Offline Hawkwings
05-17-2011, 10:26 PM,
#63
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Last week when RM lolstomped the LN in Texas, there was a repair ship on the RM side doing its job. Of course, I don't know how many regens it actually gave because LN folded so quick.

While the armor type idea would be a hard fix to the problem, I don't think that's necessary. I'm alright with the once-in-a-million shots that allow a bomber to take out a fighter. What I'm not OK with are people who regularly take on VHFs in their bomber and win. Yeah yeah, skill, fine you're more skilled than I am. That's not the point. The point is the fact that the bomber is even capable of such a thing is a problem. Bombers should not be a threat to fighters. Or they should be a minimal threat, like how they are now if the bomber doesn't use the SNAC. Solution? Make it difficult to the point of worthlessness for a SNAC to hit a fighter. The charge up is one idea - even better if it's a random charge up time between 0.5 and 1.5 seconds. The armor type thing I don't like just because it isn't "realistic". Or even better, weaken SNAC or make it a primarily anti-shield weapon and have the nova torp be the primary anti-hull weapon.

The Starlancer torpedo bombers were great, and I'd love to have bombers be more like that here. Stand-off, limited ammo, minimal weapons, tough shield/armor. Stay 4k away from the battleship and chuck torpedoes. Then the escort fighters would have to choose between shooting down torpedoes and shooting the bombers. And the bombers escorts would have to defend the bombers or escort the torpedoes as they go after the battleship. Wouldn't that be cool! Escorting torpedoes!

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
 
Offline Aoyagi
05-17-2011, 11:56 PM, (This post was last modified: 05-17-2011, 11:56 PM by Aoyagi.)
#64
Member
Posts: 634
Threads: 22
Joined: Sep 2008

Reptile more or less got the way I was thinking, eh.

I would, however, very appreciate if anyone from the higher ups expressed themselves here, to the topic that is.
Offline tansytansey
05-18-2011, 02:27 AM,
#65
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:Insulting post removed.
Watch it Ashes.

Oh right, sorry I forgot Discovery is such a carebear place. The 5 year olds might get offended and go crying to their mommys.
Was my post even insulting? As far as I'm aware I was merely stating fact.

I also like how other people's posts you remove only the insulting content, but you removed my entire post. Perhaps I said something you disagree with.

Tsh, worst forums.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
 
Offline CzeReptile
05-18-2011, 03:20 AM,
#66
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Last week when RM lolstomped the LN in Texas, there was a repair ship on the RM side doing its job. Of course, I don't know how many regens it actually gave because LN folded so quick.

While the armor type idea would be a hard fix to the problem, I don't think that's necessary. I'm alright with the once-in-a-million shots that allow a bomber to take out a fighter. What I'm not OK with are people who regularly take on VHFs in their bomber and win. Yeah yeah, skill, fine you're more skilled than I am. That's not the point. The point is the fact that the bomber is even capable of such a thing is a problem. Bombers should not be a threat to fighters. Or they should be a minimal threat, like how they are now if the bomber doesn't use the SNAC. Solution? Make it difficult to the point of worthlessness for a SNAC to hit a fighter. The charge up is one idea - even better if it's a random charge up time between 0.5 and 1.5 seconds. The armor type thing I don't like just because it isn't "realistic". Or even better, weaken SNAC or make it a primarily anti-shield weapon and have the nova torp be the primary anti-hull weapon.

The Starlancer torpedo bombers were great, and I'd love to have bombers be more like that here. Stand-off, limited ammo, minimal weapons, tough shield/armor. Stay 4k away from the battleship and chuck torpedoes. Then the escort fighters would have to choose between shooting down torpedoes and shooting the bombers. And the bombers escorts would have to defend the bombers or escort the torpedoes as they go after the battleship. Wouldn't that be cool! Escorting torpedoes!

Or that!

[Image: n24ZouO.gif]


Offline triple88a
05-18-2011, 04:11 AM, (This post was last modified: 05-18-2011, 04:47 AM by triple88a.)
#67
Member
Posts: 150
Threads: 13
Joined: Jul 2008

If we're critically thinking about this then it doesnt make sense why caps cant use snacs. What you dont have enough room on board for snac mounts? Bottom line is snac is OP.

As far as balancing bombers go, they are a little heavier with usually less armor but very big mains guns and very light and fast other guns (such as the single person controlled guns).

The end result is in no way does the bomber (top) compare to the fighter (bottom) for agility or speed.

http://aftermathnews.files.wordpress.com/2...sian-bomber.jpg
 
Offline EisenSeele
05-18-2011, 05:07 AM,
#68
Herder of Cats
Posts: 2,691
Threads: 211
Joined: Jan 2010

' Wrote:I got someone who flew past me while I shot the dessies shield out
I kinda asked him to pew the dessie with me.

HF + LF vs Destroyer = Fighters win.

We took him down within 20minutes at the most.

:/ so you admit that you didn't do it in a lone LF, which was what you were talking about. That anecdote pertains to the argument how?

By the way, freelancer makes a little more sense if one considers a lone PC snub to represent a squadron, not that it helps any.

But yeah, the theory is that in a game with limited population and snubs and caps co-existing with one another, the difference in power will need to be decreased so that the maximum amount of players required to take on another isn't quite so high. Of course, this entire rationale is moot since you could simply counter with another ship of the same class.

FEEDBACK
Offline Shryke
05-18-2011, 05:22 AM,
#69
Member
Posts: 925
Threads: 40
Joined: Jul 2009

Bombers are not a threat to fighters.

A fighter that doesn't fly like an idiot anyway.


Offline SeaFalcon
05-18-2011, 08:25 AM, (This post was last modified: 05-18-2011, 08:28 AM by SeaFalcon.)
#70
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote::/ so you admit that you didn't do it in a lone LF, which was what you were talking about. That anecdote pertains to the argument how?

I said I did take the dessie's shield down alone and a small part of his hull.
So it was just a matter if time for me to do it alone, since I didn't take any hits in the process.
While I fighting -alone- somebody else came along to fight with me to speed up the process.
I wasn't really into shooting a single destroyer for 1 hour alone.
So instead I asked someone else to join and help me kill the dessie faster.

My argument: It's possible but it takes time and there are better solutions.

---
' Wrote:Bombers are not a threat to fighters.

A fighter that doesn't fly like an idiot anyway.

this.
Pages (10): « Previous 1 … 5 6 7 8 9 10 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode