I bumped into a pirate about 20 mins ago and had a decent 15 mins plus conversation with them before they decided to run. I now know Rebeca has a cute female cat that likes to hide in the air ducts of her freighter, shes a bit low on cash, but I spose more importantly that her engine likes overhearing.
All in all I do think it would be better if there were more people who did at least attempt to start conversations or arguments. I spose the only reason it worked out quite well for both of us was because I was the only Navy ship online and she was the only Rogue.
But it was a win win situation there really. She got to live and I got to have a half decent RP with someone, also she left the lane. xD
' Wrote:Now both of these archetype characters may well be extremely well developed, complete, believable and enjoyable to interact with. But what happens when they meet. Well... lets see...
Too many Archtypeal characters stagnates roleplay, though. Inevitably you will run into characters like this, and then you have to deal with it. But when every single character you run into follows these archtypes it just kinda gets boring...
The problem is people don't know how to make a unique character be realistically believable. This is because people think realistic/believable = ordinary and cliche, while unique = God mode unstoppable.
I know you can't expect everyone to have the ability to write a unique character, which is why these archtypes are useful. It just gets boring after a while having the same RP interactions with every single person you meet. It's easy to translate repetitive and common roleplay as bad roleplay in these situations.
Liberty's RP is lame for the majority of the LNS and other Liberty Navy, [LN] are cool, [HF] are cool, LR- are cool. Liberty is cool due to it being so lulzy, I mean a Ranseur was ganked by Rogues, Hackers, Junkers, Navy and maybe even a few Xenos all at the same time in Colorado once, that's epic.
Its all good, but-people, i mean traders, always ignoring my small craft, and just run. Good side-almost everyone navy or police ignore me, when i fly or stay near Manhattan:D
Actually there are many good people to RP with, but most of then ignore small poor pirate
' Wrote:Too many Archtypeal characters stagnates roleplay, though. Inevitably you will run into characters like this, and then you have to deal with it. But when every single character you run into follows these archtypes it just kinda gets boring...
The problem is people don't know how to make a unique character be realistically believable. This is because people think realistic/believable = ordinary and cliche, while unique = God mode unstoppable.
I know you can't expect everyone to have the ability to write a unique character, which is why these archtypes are useful. It just gets boring after a while having the same RP interactions with every single person you meet. It's easy to translate repetitive and common roleplay as bad roleplay in these situations.
Oh, I was just using those as an example of a typical pair of characters. Nothing more. I could go off into another massive WoT about character construction, the tendancy to over-dramatise character background, realism, believability, and the drama contained within the ordinary... But that really doesn't have much to do with this thread. The post I was making was purely to illustrate the problems which arise from people attempting to stick to their 'script', rather than allowing for some flexibility in the situation.
you should try being the lolwut for a day, just log onto a navy/lsf/LPI character (although, not sure if you have one Care Bear, but I think you do), and then go ''pirat, dai'' (type those exact words), and kill it. Then take out a rogue/outcast, find a trader, say ''lol2milrdai'', then engage until he/she gives you the cash.
Try that for a day, and see how the lolwuts feel (I haven't tried it yet, but it's a good idea)
If you like doing it, then you can see why they do it, if you don't, well, just continue on with this thread here.
Important Note: If anyone is actually gonna try this, be warned, stuff like that is actually sanctionable, not to mention it's just outright being a jerk, you know, acting like a noob/lolwut/whatever while you actually know what's what and how to talk where and when.
' Wrote:Its all good, but-people, i mean traders, always ignoring my small craft, and just run. Good side-almost everyone navy or police ignore me, when i fly or stay near Manhattan:D
Actually there are many good people to RP with, but most of then ignore small poor pirate
That's perfectly natural. Nobody will take you seriously unless you can show that you are a real threat. It's roleplay.
I'm surprised by the number of pirates that use the excuse that the trader has called for help as a reason to make their demand then kill the trader within 20 seconds.
I myself pirate with a buddy. One of us does the talking, the other removes the traders shields, and keeps their hull around 1/4. That way if their help does show up, we can kill the trader quickly then flee. My buddy's actions usually make them pay up quickly as they think we are going to kill them.
Well I have experienced both excellent and poor RP in Liberty.
I am finding that poor RP is not just to be found in Liberty but all across Sirius so don't be down Bear.
It generally starts with traders which when reflected on pirates, results in a similar reaction from them which in turn results in a similar reaction from the law.
Quote:I myself pirate with a buddy. One of us does the talking, the other removes the traders shields, and keeps their hull around 1/4. That way if their help does show up, we can kill the trader quickly then flee. My buddy's actions usually make them pay up quickly as they think we are going to kill them.
This for example.
Whilst this is a great ploy to ensure a 'good result' for the pirate, it allows little room for manouver on the part of the trader. Should that be part of the scenario?
Maybe, maybe not depending on what you want from an encounter - and thats where we all differ.
We all want something different and sometimes the two are irreconcilable.
I thought/think that if you drop his shields by over 50% it's an attack and so, often, you get the silent trader returning fire because as you surmise, he thinks he is about to die.
The other issue is of course down to the trader.
So often you've tried the softly softly approach and he tries some underhanded trick and gets away, laughing at you. You in turn alter your approach (see above example).
He then comes here and complains that the above tactics are limiting his ability to RP and then he goes and makes a policeman and guess what?
Sadly, one begets the other and then threads like this start.
...and Daedric, I have no problems with your tactics, I am just using them as an example to help explain my position on this. I would however ask for a discount for damage inflicted.... I need a little RP every now and then.