• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support
« Previous 1 … 291 292 293 294 295 … 494 Next »
Brimstone Refinery Destroyed

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Brimstone Refinery Destroyed
Offline SeaFalcon
04-18-2012, 11:38 AM,
#61
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Double nova's are so much more efficient.
Reply  
Offline Senshi
04-18-2012, 11:41 AM,
#62
Member
Posts: 128
Threads: 9
Joined: Mar 2010

Guys, get your facts straight before you post some pseudo-knowledge.

Math will help you solve this riddle.

1) A Valor can deal 1.200.000 damage with a single forward barrage from three guns.

Thus, if Brimstone was out of repair materials/crew at the time of event, a 2h spectrum is absolutely possible. As the prior possible "bug-kill" with double-hits of weapons was fixed, this is the only explanation.

2) The shield is active for approx. 10 minutes after every attack. During 10 minutes, the base repairs itself for 2.400.000 hitpoints if the base is on core level 1 and only has a single type of repair material available.
Every additional core level or repair commodity causes the rate to multiply by that value.
This 10 minutes repair would require merely 60 units of repair materials. In case of a Valor barrage, only 30 units would be needed.

The lesson is simple: Keep your base stocked with repairs and fuel and you can laugh at any enemy. Run out of one of these supplies, and see your base turn into space dust.

That was clear from the very beginning and hasn't changed up to now, though the dynamics have changed a bit. A properly done full-blown siege now just increases repair consumption (a tiny bit).
Actually destroying a base still would require a lot of dedication of a large team of players to maintain a siege, making sure no resupply transport can sneak through, as well as dealing lots of damage to keep the repair crew occupied.
Having friends to call upon to help lift a siege on your base most definitely won't hurt as well. Which again strengthens the whole point of bases being intended as large group projects.

We are not playing "The Sims" here, so not everybody can just build his fancy home in space, keeping it forever invincible.

quod erat demonstrandum:
1)There is no basis in this to even discuss a possible requirement of a "nerf" of the Valor main cannon. It's a unique property of this ship, but there are plenty of other ways to hurt a base very much without any exploitive means. I am not going to spread them all out for you here, I helped you enough, actually.

2) It also means that the second restoration of the base was not justified, as no illicit means (exploits, bugs or similar) were used in the process of taking it down.
Reply  
Offline Pancakes
04-18-2012, 11:44 AM,
#63
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Guys, get your facts straight before you post some pseudo-knowledge.

Math will help you solve this riddle.

1) A Valor can deal 1.200.000 damage with a single forward barrage from three guns.

Thus, if Brimstone was out of repair materials/crew at the time of event, a 2h spectrum is absolutely possible. As the prior possible "bug-kill" with double-hits of weapons was fixed, this is the only explanation.

2) The shield is active for approx. 10 minutes after every attack. During 10 minutes, the base repairs itself for 2.400.000 hitpoints if the base is on core level 1 and only has a single type of repair material available.
Every additional core level or repair commodity causes the rate to multiply by that value.
This 10 minutes repair would require merely 60 units of repair materials. In case of a Valor barrage, only 30 units would be needed.

The lesson is simple: Keep your base stocked with repairs and fuel and you can laugh at any enemy. Run out of one of these supplies, and see your base turn into space dust.

That was clear from the very beginning and hasn't changed up to now, though the dynamics have changed a bit. A properly done full-blown siege now just increases repair consumption (a tiny bit).
Actually destroying a base still would require a lot of dedication of a large team of players to maintain a siege, making sure no resupply transport can sneak through, as well as dealing lots of damage to keep the repair crew occupied.
Having friends to call upon to help lift a siege on your base most definitely won't hurt as well. Which again strengthens the whole point of bases being intended as large group projects.

We are not playing "The Sims" here, so not everybody can just build his fancy home in space, keeping it forever invincible.

quod erat demonstrandum:
1)There is no basis in this to even discuss a possible requirement of a "nerf" of the Valor main cannon. It's a unique property of this ship, but there are plenty of other ways to hurt a base very much without any exploitive means. I am not going to spread them all out for you here, I helped you enough, actually.

2) It also means that the second restoration of the base was not justified, as no illicit means (exploits, bugs or similar) were used in the process of taking it down.


That's what I basically said - no way the base had repairs, not enough anyway.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Senshi
04-18-2012, 11:47 AM,
#64
Member
Posts: 128
Threads: 9
Joined: Mar 2010

Yes, Pancakes, you had it right, but I wanted to make a clear and concise summary for everyone else that still seems unwilling to accept these facts.
Reply  
Offline Pancakes
04-18-2012, 11:48 AM,
#65
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Yes, Pancakes, you had it right, but I wanted to make a clear and concise summary for everyone else that still seems unwilling to accept these facts.

Yup, which on that spirit I want my base restored too, since it seems to be the new agenda. Tortuga is the name btw.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Trogdor
04-18-2012, 11:54 AM,
#66
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

' Wrote:Also the idea that the base would keep lowering its shield while under prolonged assault is silly. Really, it should be up all the time while it has fuel and the fuel drain should be balanced for 24/7 use. The key to killing a base should be in blockading its supply, not in abusing mechanics in the wee hours of the morning. That's being a troll.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline Pancakes
04-18-2012, 12:08 PM,
#67
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

@Trogdor

The thing is, that a well supplied base can survive for prolonged time, no need for a shield. A base with 10k of one kind of repairs and ~20k of h-fuel can survive for damn long time. A whole day of assault even.

EDIT: btw, defending a base is still a lot easier than attacking one.

With your suggestion, bases will be impossible to destroy once they have shields, 5k of H-fuel can keep the shield running for ~5 hours, do six runs with 1 transport, daily each time with 4k of H-fuel and 1k of BA and your base is impossible to be destroyed. That quite ruin the group effort, and the fact bases should be rare

EDIT 2: Not to mention the fact you can use MOX and then the base will consume only 2/3 of the fuel. 5k of MOX is about 7 hours of shield.



[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Pancakes
04-18-2012, 01:41 PM,
#68
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

I am bumping my request for restoration of my base, if they can have it so can I.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline AeternusDoleo
04-18-2012, 02:12 PM,
#69
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

You'll have to talk to Cannon on that one - if your base was blown up due to minespam or missilespam while those bugs weren't fixed, I'm sure something can be arranged.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline alphadog
04-18-2012, 02:15 PM,
#70
Member
Posts: 680
Threads: 35
Joined: Apr 2010

That wasn't the case with Brimstone the second time, why was that restored then? If Brimstone was restored, why not Pancakes'?
Reply  
Pages (9): « Previous 1 … 5 6 7 8 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode