Well....
I made it with a freightroom full of nomad-brains from freeport 11 to camebridge research...
I couldn't go the short way through unknown,gamma omega to camebridge, so I went the long way through New York...
When I docked and wanted to sell the brains, I wondered bout the price...
Pressing the Information-button showed me: I was docked in DELTA.... Fp 11 :unsure: Was it because I was flying a battlestar ? Causes it problems, too ?
I never got so often kicked out, like today...
Since I have a Marsflyer, it became better... but not good... :(
Other thing: in the same moment, when an enemy appears, I got minimum yellow lag, if not red lag... It does not depend on the number of enemies... one is enough (but they are often more...)
This is with every char, I have...
It makes npc-fighting not more easy... maybe interesting, but not really funny... :laugh:
hum - hom
Lorimbur...
Lorimbur
.......
Tungdil
Balendelin
Ingrimmsch
The last four(! dwarfs from Sprague
"Killing Nomads ? - A 'full-time-job'"
So, here's a list of changes for the next mod beta (I'm still not sure about lag so release is delayed... again).
- Hit points for Battlestars will be reduced (about 15%) to compensate mortar immunity. Same for Huegenot.
- Slipstream, Raven and Talon agility might be slightly reduced (I don't know about Homeworld ships as they largely remain untested). I'll check exact stats to make decisions on this.
- Talon's turret won't be able to fire forward anymore (will need to test other ships equipped with turrets).
- Speeding up time for Raven will be made similar to all other ships (again, will check other ships for same problem).
- Hammerhead will get slightly better power supply.
- Avenger and Liberator shields will be moved from rear part to somewhere safer.
- Engine color for bounty hunter ships might be changed.
- Swarm fire rate will be reduced 3-5x.
- New Bretonia weapons will be more energy efficient.
- Sidewinder will have another effect.
- Will check Omega-47 sun problem. Still need feedback about other new suns.
- Gran Canaria docking facilities will be farther from the planet.
- Rheinland Battleship selling location will be changed.
That's all I can remember for now... new ships and weapons are for next version, now it's only fixing 4.79 problems.
Jamez ... I see you are having a go at the Huggy again. I turn my back for one minute
and the baby gets attacked again. I'll start on your Gunboat ........
And the supernovas have had a trimming of stats already. I havn't got one on the
Huggy, its not fast enough to get away from the blast on its thruster.
Hoodlum :D
Some say he is a proud member of: "The most paranoid group of people in the Community."
Igiss,May 12 2006, 12:38 PM Wrote:Huegenot had many equipment slots, including mine... mine is the only one remaining actually, so I thought it should stay.
[snapback]20282[/snapback]
I'll second the mine to stay! :)
btw, the Huggy has the front part of it to be fixed (shots get through it). I think that solved would be fine.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
And the Mine removed - its making it too powerful.
"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"
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My characters: - =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)
The mine is fine. Using it while PvPing with fighters is dangerous for both players as the mine has a HUGE explosion radius. That mine is for bombers attacking Battleships.
Also, it is next to impossible to use mines effectively against a fighter. IF the pilot pays attention to its surrounding, he will see them and be able to avoid those easily. Unless you launch 10+, but thats suicide as those would be spread in the area, and if one explodes, the chain reaction would kill both players (believe me, ive learnt that the hard way).
So i vote Supernova mine stays.
*******
Another problem ive found is that BS weapons range is too short. with big ships, sometimes you have to be 200- meters to hit another ship. Using infernos in a RH bs is quite dificult as those weps fade out before reaching the target. The problem is not only with the inferno and RH BS, but with most weps and the big Battleships.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )