@Kirill: I could give you 50 slots y'know but I'm not sure the server would appreciate that very much. Honestly out of these 30, how many do you actually use regularly?
@Praetor: The problem with this is that we're already short on characters with the hex code and it would require a much different implementation to add descriptions. I don't see it worth the effort when you can just either check your .txt or use /c1 or whatever number it is to know the position and system the coord will send you to. We'll see, maybe one day but not now, there are more pressing matters.
(11-01-2014, 03:39 PM)Alley Wrote: @Kirill: I could give you 50 slots y'know but I'm not sure the server would appreciate that very much. Honestly out of these 30, how many do you actually use regularly?
Regularly - around 10 (that means most used ones, pairs for getting in and out of fight and a pair for tradejumps. And mostly, there are maximum 3-5 per battle jumper (like outcast/bhgc/order/rheinland cap) and around 10-12 for all tradejumpers. If looking from this side, and set coordinates for each ship separately, 10 will be enough. If setting for whole account, then it may go up to 25-30.
What about a key for Drop all cargo? Already exist a key for showing the infocards, but i bet nobody use it, just changing it for Droping all cargo will really help to miners!
I would love to see the Hyperspace Scanner being incorporated into Jumpdrive, and the ability to save up to 10 coordinates would be done through actually bringing that ship to location and doing "/savecoords 0-9", so that later on it could do "/c0-9".
This way it would prevent ooRP coordinate transfer when used on different IDs, for example, scanning something in Gallia with Gallic Cruiser and then using it for, let's say, RM Battleship for jumptrading.
That would mean only battleships would be able to scan, because those are the only ones that can jump.
Imho surveying in cruisers and destroyers makes much more sense inRP, seeing how they are considerably smaller.
Quote:=mobile docking=
- Implemented a base enter notification: if you dock on a base and you have a ship in a docking module, you will be warned about it in chat.
- Removed autojettison on base enter.
- Added /jettisonall : it's a cruel command that instantly eject anyone in a docking module of yours. Do not use on legit docked players as they'll undock from the proxy base.
it could be done, but it would require quite a lot of coding for not a lot of benefits, not to mention it would make yet another codex to keep up to date. A small listing of contraband for each house would be neat though.
- Implemented lots of stuff I don't even remember
- revised POB defense modes
- readded POB blacklist with fixes so it works
- added $help
- admins can now wtfpwn any POB
- custom pobs initial work
- added this message to Bastille bases