Quote:the REAL currency is TIME. - PoBs take time... and that is very real, no matter if its a game or not.
- the player building a base invest that currency - and we expect the attackers to invest an equal amount in the same currency.
I agree.
Nobody who has not built a core 4 base and maintained if for at least a few months has any idea of what it means to be in charge of it. I have been doing that (not alone, obviously) for more than 1 year. Time is indeed the currency that we are talking. And months for a core 4 base is the correct estimate for the currency.
Even though I agree with most of what Jinx wrote, I would still call for rules about bases. The other thread is open for more suggestions that I will gladly edit into the OP, so we get a nice compilation of ideas of what could be done.
(06-28-2013, 04:29 PM)Highland Laddie Wrote: I posted this idea in another thread, but what about capturable bases, using marines/small arms for attack/defense?
This.
Quote:Aphil: Athene kinda crashed on top of Taco Bell
(06-28-2013, 11:12 AM)Jinx Wrote: - players act irresponsibly - even if they firmly believe they are not. - they attack stuff, cause THEY do not like it, but not cause their CHARACTER has a reason to take such a risk.
- they make up / fabricate reasons just to give them justification, even if those very reasons are barely plausible at best
- they sometimes do not even bother at all with reasons
That is why server rules should incorporate regulations about PoBs already, it should have been for quite some time now. Sad to see many tend not to give a damn about even the words of Cannon. Or is there any RP about the destruction of Livadia Palace prior to it happening?
EDIT: And also the AI base? Any prior RP? Links to it?
Maybe somegreen, or some more rules would make their effects instead of trying and failing with game mechanics every time.
(06-28-2013, 11:12 AM)Jinx Wrote: - the REAL currency is TIME. - PoBs take time... and that is very real, no matter if its a game or not.
- the player building a base invest that currency - and we expect the attackers to invest an equal amount in the same currency.
But the problem is that even if both sides invest the same currency, the amount of time put into the realization of their effort and the way it is done is distributed differently.
Construction, upgrades, maintenance requires commodities, transports flying around for stuff and periodically docking on the station, but are not there constantly. On the contrary, base sieges require constant presence in the vicinity of the station, and just miss half a minute of constant pew on the station, shields go down, a transport docks, and refills pretty much what has been shot down in the past hours.
This is what makes the system imbalanced.
Idea: Make basic repairs be just sufficient to take care of the wear and tear damage. Make a further repair option for advanced repairs available only if players are present on the station. This way defenders should be present too. Note that this idea is very vague, quite fresh, and most possibly would need adjustment, but in my opinion would provide a good start to try to balance times spent on either side.
(06-28-2013, 11:12 AM)Jinx Wrote: - bases do start at tier 1 ... and tier 1 is very killable for a moderate attack group.
I remember how much Kirks and how many more Jorms it took to take down that Core1 corsair base 50k from Planet Cambridge. Yup, it was a nice capfest.
(06-28-2013, 11:12 AM)Jinx Wrote: yes - if you get a tier 4 base in a place you hate it to be ... and you piss off the owner - or the owner turns on you - and you do not have the power to destroy it in RP ... it is your fault.
Your words and the so far lack of actions coming from the Administration Team regarding the current events of Omicron-74 both imply that a joint force of The Order, Phoenix (the actual official Zoner faction), Solar Runners, AI and Corsair forces lack the power inRP to take down two stations of the ZA. Either that, or we are yet to see Admins act.
(06-28-2013, 11:12 AM)Jinx Wrote: if the person building the base had an overwhelming force to start with - meaning you had no chance to even prevent a tier 1 base....
InRP or ooRP?
(06-28-2013, 11:12 AM)Jinx Wrote: then your might want to reconsider your place in this part of space entirely, cause you clearly do not have the power that you claim to have / wish to have / think you deserve to have.
Same as above. It would look odd that an unofficial faction would deserve to have more power and/or authority than an official faction of the same ID over something of the same ID just because they managed to build more bases. I thought this is still a RP server.
Quote:Construction, upgrades, maintenance requires commodities, transports flying around for stuff and periodically docking on the station, but are not there constantly. On the contrary, base sieges require constant presence in the vicinity of the station, and just miss half a minute of constant pew on the station, shields go down, a transport docks, and refills pretty much what has been shot down in the past hours.
Doesn't make a difference that a base owner is not "sat on their base" all the time 24/7. If they are away from it trading goods ready to bring back, then they are still spending time "dedicated to the base". Very little time in fact is spent sat on a POB, mostly you are usually away from it trading goods for it, which is still time spent on the base - no matter how you look at it.
Also agree with what another said, you have a window of opportunity to take bases out pretty easy when at Core 1 and 2 stage. If you take don't action then, make the most of that chance to kill them. Then no use moaning later when they managed to get it to Core 4, tough luck really!
(06-29-2013, 07:52 PM)GTB Wrote: Doesn't make a difference that a base owner is not "sat on their base" all the time 24/7. If they are away from it trading goods ready to bring back, then they are still spending time "dedicated to the base". Very little time in fact is spent sat on a POB, mostly you are usually away from it trading goods for it, which is still time spent on the base - no matter how you look at it.
It pretty much does. Attackers are bound to the place while defenders doesn't even have to be in-game. Attackers get bored, have a break, you log in, do one run and resupply in minutes what they shot down in hours. The two doesn't seem to be proportional to each.
This is the short term, but on long terms of course base builders put more effort into maintaining their base as they have to supply it even when nobody is attacking it. That is why these efforts are barely comparable to eachother, and the system cannot be properly balanced without one side having a huge advantage over the other either short term or long term.
And THAT is why we need regulations, not game mechanics.