Ah, I know. But I want to see if I can make a Liberty Bomber that makes more sense.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Model is FINISHED
Hardpoints are FINISHED
MAT file is FINISHED (using the vanilla MAT file)
SUR file is NOT FINISHED
Testing (MAT, CMP) is DONE
Testing (SUR) is NOT DONE
It's a good thing I didn't change any material names, this helps me big time.
Mat and CMP work as expected, the hardpoints don't cause any trouble. The vanilla MAT file works perfectly well with the ship, here's a screenie in Delta:
Even more good news! The Roc Mk II with the darker torpedo tubes looks even better!
A gem, eh? The icon has been finished, too (Thanks to Bjorn for giving us the great tip to use the ship previews from the ship dealer as icon images, the shading is what I missed on the Roc Mk I's icon!).
it looks perfect - i ll gladly switch from the praetorian on Clover to the Roc. - i had to abandon the Roc, cause, well - you don t fly into a firefight with a preggo.
i predict a lot of people to switch to the civi bomber.... even house militaries might do. - but thats the good advertising, you ll have a lot of preorders before that thing is out yet.