' Wrote:Please tell me why I should ever EVER give a trader a chance?
0.0
Quote:Lets see:
Choice 1: Pirate in LF and have a chance to die from trader and not make money...
Choice 2: Pirate in GB, make sure trader has no chance so that he pays and I get out alive...
There's a lot of stuff in between LFs and GBs. Bombers, for one. Ptrans/Ptrain, for that cargo piracy of yours.
Quote:Really mate. I want you to think things through. YOU KNOW WHAT I WOULD LOVE? Traders with escorts... AKA Traders with a 'chance.' |Convoy| Is a good example of smart traders, I've never successfully gotten them...
Escorts are worthless. Scouts, on the other hand, are not--but then I don't get any RP with the pirate.
I enjoy RPing with a pirate who's in it for the RP. I do not enjoy being bent over by a pirate who's only in it for a blue message or the money (seriously, if you want money, go trade, it's faster).
Quote:All a trader has to do to survive is be smart. If I'm pirating in a GB, and you know pirates are doing it, then make the logical decision to hire an escort. Its cheaper and can save you oh so much...
Again, escorts are worthless, scouts are not, and I'm not going to pay someone so I can have the privilege of not getting any RP on a trip.
I *have* gotten smart, and I've stopped going through Frankfurt.
Quote:I know you get frustrated because GB's (or pirates in general) have bigger guns, I've been in your position. You have to adjust to the situations (eg. use escorts/put up bounties/ect.) just like I've had to adjust to more and more military coming after me (eg upgrade armor/get some fellas to join me/ect.)
Or you could, you know, not escalate it in the first place, and just do your cargo piracy in a Ptrans instead.
Quote:Remember, you can always learn from every situation, and learn how to effectives avoid bad situations in the future. Its not gona be as easy as *pew pew rocks, lulz my way to sell point*... Not as long as I'm around that is, I want people to apply their mind to each situation.
There's not much room for me to "apply my mind" when I run into someone in a gunboat who goes basically "20milrdai".
Quote:Now thats just plain old oorp logic right there... Granted you are correct. But what trader, inRP, would drop his cargo/destroy it. Then let himself die. That'd be one crazy-minded trader...
Hey, if I can't have it, you can't have it either.
' Wrote:Can't you, you know like loose sometimes? Loosing in a computer game doesn't really hurt that much.
I try to win when trading but sometimes I just have to accept a defeat and move on.
The trader already is losing when he runs into a pirate. Denying the pirate anything material out of the bargain is just a little bit less losing, especially if the pirate's being an OORP jerk about the matter.
' Wrote:please, explain to me how would you imagine a perfect trader-pirate encounter. feel free to do so in PM.
Pirate stops trader. Some RP takes place that's more than "20milrdai". Trader ends up giving the pirate somewhere between 0-50% (depending on the RP) of what he'll be making that run in the form of credits or cargo. Trader and pirate go their separate ways, perhaps with some parting cracks or insults.
Both parties get RP, and no one was a jerk to anyone else.
Quote:Once you have made sure you can ask for money, do check on the trader's ship and rank. You may ask up to three million for traders, who are flying Adv. Trains or Zoner Whales, but the higher you ask, the less the chance, that they will pay. Remember you are not the only player who has pirated him in this run.
... The most common demand is a million, but some demand even less. The percentage of traders, who pay half a million to you is much larger, than for higher demands. In the long run, you will make more money by doing so and the traders themselves will not feel too upset and will probably pay again, if you happen to catch them on another day.
So, at some point in the past there was actually some degree of respect for the person playing the trader.
This apparently disappeared, and now most people who play pirates are just looking to screw/grief traders and don't really care about the RP.
i believe it or not own a pirate ship <lucky.seven a priate transport> and frankly idk what to do with it it ws gonna be a molly id/.freelancer iff but frankly i have no clue how to accomplish anything with it so basically ill sometimes kill ai convoys with it currently its at trafagar i need a pirate id it was an attempt to revive an old molly char
' Wrote:There's a lot of stuff in between LFs and GBs. Bombers, for one. Ptrans/Ptrain, for that cargo piracy of yours.
Of course there is stuff in between, but I will be prone to use whatever guarantees more chances of success.
' Wrote:I enjoy RPing with a pirate who's in it for the RP. I do not enjoy being bent over by a pirate who's only in it for a blue message or the money (seriously, if you want money, go trade, it's faster).
Again, escorts are worthless, scouts are not, and I'm not going to pay someone so I can have the privilege of not getting any RP on a trip.
Exactly, how do you know what the pirate's in for? Are you a psychic? It honestly looks like a frustrated trader's way to belittle the mean pirate.
As for the other point....I'll just trown a wild idea out there: have you considered roleplaying with your escort? I heard they can do that too :shok:
' Wrote:Hey, if I can't have it, you can't have it either.
The trader already is losing when he runs into a pirate. Denying the pirate anything material out of the bargain is just a little bit less losing, especially if the pirate's being an OORP jerk about the matter.
Wait wait...you're complaining about pirates' lack of roleplay, yet you talk like that? Seriously?
' Wrote:define the highlighted / bolded part, please. specifically, the underlined one
Usage of the in-game chat feature in order to simulate communications as if they were between two (or more) characters existing within the established in-game world. Other game mechanics can come into play (such as the pirate firing his weapons or even downing the shield as a threat).
' Wrote:Usage of the in-game chat feature in order to simulate communications as if they were between two (or more) characters existing within the established in-game world. Other game mechanics can come into play (such as the pirate firing his weapons or even downing the shield as a threat).
Seems you have a grasp of the meaning. So what would you ( as a trader / hauler ) would like to talk about, in an intellectual discussion with the other guy ( pirate )? Taking into consideration, that it should be a scenario that would at least roughly simulate how those two specific characters would act if met.
' Wrote:Of course there is stuff in between, but I will be prone to use whatever guarantees more chances of success.
Of course, do whatever it takes to get one up on the other guy, 0.0 and RP be damned.
Quote:Exactly, how do you know what the pirate's in for? Are you a psychic? It honestly looks like a frustrated trader's way to belittle the mean pirate.
If a pirate makes a demand that he knows the trader isn't going to agree to and is going to result in the trader making a run for it and probably dying to the trader, the pirate isn't looking for RP. He's looking for a blue message. Full stop.
You don't need to be psychic to figure that out.
Quote:As for the other point....I'll just trown a wild idea out there: have you considered roleplaying with your escort? I heard they can do that too :shok:
Sure, I'll consider that. Next time I see an escort I'll consider that. I've had exactly two people ask me if I wanted an escort in the last month. One of them was an AI cruiser.
Quote:Wait wait...you're complaining about pirates' lack of roleplay, yet you talk like that? Seriously?
If the pirate is going to throw 0.0 and RP out the window, I don't see any reason why I shouldn't do the same. Pirates seem to be under this impression that they can do whatever they want to traders and the trader should just accept it because they "don't want to die."
That gives me an idea--all of my traders will be AI-controlled vessels that have no concern for self-preservation. Brilliant!