I have solution actually, if a faction get backstabbed, they can bounty they backstabber, and the one who collect the bounty could supply gun cams of what technology the ship carried (i.e he had permission for 4 tizzies, he had only 2 on his correct ship) he lose the permission for said guns/equipment/ship.
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If a character is granted faction tech by a faction, then that character commits hostile actions directly against that faction, and that character's ship is destroyed by a member of that faction in retaliation, then it should be possible to have the faction tech revoked.
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' Wrote:If a character is granted faction tech by a faction, then that character commits hostile actions directly against that faction, and that character's ship is destroyed by a member of that faction in retaliation, then it should be possible to have the faction tech revoked.
Provides some good thrill into the game as well as nice RP atmosphare. I approve.
' Wrote:Congratulations on completely missing the point.
When tech is given out for OORP reasons, whether or not it'll be used against them later on shouldn't come into play. That's an in-RP concern.
It's not "easy come easy go"--it's unfair to a player who may have written a nice story and gotten OORP approval to have that approval revoked just because the new leader doesn't like him.
I think or you are actually missing the point, or my english is too broken.. alltough the first one is most possible, since other people managed to understand what I want to suggest.
It doesn't matter how the guns were given out. It doesn't matter. What metters is that people who have certain factions guns shouldn't be able to use them against the said faction. Ffs, ussaly if you want to use hostile tech in hostile faction you need a SRP for that. But mercinaries or such then they become hostile for some reason they are exempted. It's plain favouritisim encouraged by mistakes which were made by legislating authority.
And it doesn't make sense from RP stand point. How some random dude will maintain a corsair gun which requires artifact based tech? or high grade weapons like krakens which only outcasts are capable to produce. Or high grade military weapons which requires certain facilities to repair, maintain and so forth?
If you are hostile, means you are cutting your connectons from that faction which provides you guns. Any justification "I have secret connections" .. well dude, try to apply for SRP then.
' Wrote:If a character is granted faction tech by a faction, then that character commits hostile actions directly against that faction, and that character's ship is destroyed by a member of that faction in retaliation, then it should be possible to have the faction tech revoked.
That would be rather awesome. Though how would it work? Out of fair play from the losing side unequipping the guns or will you need to submit a report to the Admins or just MD it so the leader can revoke it in the white list tech section and link the MD about it? Also along with that it would be good spirit to warn the side losing their guns that it would be good to unequip them as well. Either way, I really like this system and there are multiple ways to make it work.
Exact Player Name: MM~Sebastian.Tombs
Exact Technology Granted: 1x Nyx VHF; Vampire weaponry
Note: Stolen. We want our toys back.
MM has a long story of shooting IMG, and they still approved this.
Backstabbing is moraly wrong, but you have to be careful who you give your guns to, specially Mercenaries, it's not a friendly word "Mercenaries".
If <strike>the Reavers</strike> those mercenaries are shooting corsairs, well, there must be a reason why they changed side, but maybe it will be an example for other factions before giving guns to someone who might betray your trust.
' Wrote:If a character is granted faction tech by a faction, then that character commits hostile actions directly against that faction, and that character's ship is destroyed by a member of that faction in retaliation, then it should be possible to have the faction tech revoked.
You don't re-request every gun if those get destroyed.
I think the best way is... asking nicely.
EDIT:
' Wrote:It's plain favouritisim encouraged by mistakes which were made by legislating authority.
I like you, you know I do, but asking the admins for a solution for the Elder's mistakes? Is that what this is about? Corsairs should deal with those mistakes (and I'd start with the Elders).
Quote:I like you, you know I do, but asking the admins for a solution for the Elder's mistakes? Is that what this is about? Corsairs should deal with those mistakes (and I'd start with the Elders).
Casero, what Elder mistakes? Corsairs granted equipment while it was possible to revoke it. They even had a line saying "If you ever use the equipment against Corsairs we will take it back".
Is their mistake they trusted some mercenary groups? No, because they were following the rules which allowed revoking at the time. So their trust was bought with old rules, and tricked with the new set of rules.
The only mistake here was that the new rules affected old tech permissions. Elders have nothing to do with it.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:If a character is granted faction tech by a faction, then that character commits hostile actions directly against that faction, and that character's ship is destroyed by a member of that faction in retaliation, then it should be possible to have the faction tech revoked.
Or that.
Anyway, I saw how this thread developed, and all I can see is one huge QQ thread, I assure you that Reavers would massacre as they now even with Flashpoints... they are simply very good pilots. So, instead of endlessly QQ and go "Oh noez we no give technology anymore!" Deal with it, and try to find a way that will make sure you know that the technology won't be used vs you without whining to admins.
' Wrote:I like you, you know I do, but asking the admins for a solution for the Elder's mistakes? Is that what this is about? Corsairs should deal with those mistakes (and I'd start with the Elders).
If elders would have know that their rights to revoke guns from certain people will be taken away, I think no-one ever would have corsair weapons, just like how the things are now. But all premissions were granted with idea, that party which grants stuff still owns it and can take them away if the need arises.
Yet here people who handles out tech got ninjad. It's like laws which are applied backwards. That's plain nonsense.
How about you made an action which wasnt concidered a crime back in the days then you did it, and you think you won't go to jail or pay fine or anything, but later legislator passes a law by which that action is criminalized. And puts you to jail or whatever, despite the fact that at that time then you did the action, that wasn't concidered a crime.
Here same rules are applied backwards. And it's plain not nice, then isntead of trying to fix the mistake, all you hear is "oh it's not our problem"
Rules always change. What about the people who bought a Spyglass, and then Lane Hacker Guard ID didn't allow it anymore? They had to sell it. Rogue ID and Scylla. Junkers pirating in house space. BHG Core ID, even when the Tech chart came into use, if you had something unapproved, you had to get it writen, or sell the stuff.
Rules change, and when they do, it affects everything in use at the moment, everyone accepted it in the past (with complaints of course). It's the way it is, do you want to change the deal? Talk with the reavers, are they being jerks? Weren't they always seeking money? Re-hire them, and problem is solved.
EDIT: I do think that unlimited number of guns/ships shouldn't be allowed to groups that shoot you, but that should be done while they still worked for sairs. (Don't yell me Jameson)