Molly ID , now being rep hack with IMG, 3 negatives slots.
Aet: Not a bug - for changes there's another thread.
(03-31-2010, 11:48 PM)Sprolf Wrote: That is the crux of the matter.
If you aid us, and you aid them, you are the enemy.
If you do not aid them, you are worthless outside of extortion potential.
If you aid us, you will be treated with respect.
Not sure if this is only from the update, but I find it unusual that LWB are the only faction that the Freelancer ID rephacks, especially strange since it is to no-dock. Makes setting up ships of that kind rather annoying.
Aet: Decision by the LWB official faction - they didn't want independent pirates and freelancers docking on their bases. Their decision, not yours.
Rephack for the GC ID hostile to the Liberty Cooperations is still in place which wasn't before the update.Could you please fix it,too.And Rephack remains neutral to Liberty Lawfull forces...which prevents from docking at Manhattan and other stations with Coorps bases around until we don'T even get a neutral rep hack for the Libby Corps as well.
Junkers get a 10% tech nerf when using the Bayonet and Broadsword. Pretty annoying when the Bayonet is only on 9K when full power.
Aet: Border world tech OR civilians ship tech at 100%. I believe the Congress requested civvy ships, so there's a 10% nerf on BW ships. Ask the Congress for a change to this if you want it changed. Not a bug.
We tested this with a Shire + 1 docking module and a Scraper.
1. After docking a ship once, a ship with a docking module can no longer take in any ships, even after the ship has undocked - they will receive the error message "Target Ship Has No Free Docking Capacity". Docking on a station and undocking again doesn't fix this, only after relogging to the Server the docking module can be used again.
2. The Docking module seems the be very sensitive to movements, greying out the docking option after only slight turns. This could easily be abused to prevent docking by ramming a carrier, and I don't believe that's intended.
============== DOCKING MODULE ==============
Addendum: Only solution to Problem 1, as of yet is for the Carrier/BS/Liner to DIE.....
Tested the following: Undocking without module attached, selling/rebuying module, logging off without module installed.
Only solution; Death
This applies even if the same ship docks and undocks. Test ship "Spaghetti", Carrier/BS "MNS-Razorspine" (OC Dread).
Suggested Fix; the implementation of a "/flush" command to empty any potential cache/temp file issues. I suspect this problem is caused by a parameter that is not properly reset upon undocking the carrier.
============== Conn stuck solution ==============
BS/Carrier/Liners with Docking module can be used to transport ships stuck in conn. Tested with OC Dread & Sabre. Sabre was stuck, transported from Conn back to original Carrier base (Valetta). No further issues regarding going back and forth after that...