Effective from the time of this post, the following rules have been updated. This is a trial for the next few weeks and may be changed further or possibly reverted.
The transport exception has been removed from rule 5.7.
Quote:5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) until four hours have passed from the time of his/her destruction.
If the player respawns in the same system, he/she must leave the system within 10 minutes of his destruction without attacking anyone, except in self-defense. Other players are not allowed to attack one who is leaving.
<strike>Transports/Freighters which have been killed in a PvP fight may return to the system in which they were destroyed but only for purposes of moving through the system or for trade within that system. They may only act in a purely defensive manner. This exemption applies only to players who are in the system for the purposes of trading and does not apply to mining, piracy or any other activity.</strike>
Rule 6.7 has been removed completely.
Quote:<strike>6.7 Attacking freighters and transports or demanding cargo or credits from the same is not allowed for cruisers and battleships.
Exceptions to this rule are:
a) Official faction tagged house ships in their respective house space or guard system ONLY.
b) Terrorist, Nomad, Wild, Phantom ID players;
c) LSF or Liberty Navy Guard IFF vessels operating within Zone 21 or Alaska;
d) Order Guard IFF vessels operating within Alaska or Omicron Minor;
e) Blood Dragon Guard IFF vessels within Chugoku;
f) Corsair Guard IFF vessels within Omicron Gamma;
g) Outcast Guard IFF vessels within Omicron Alpha;
h) Special OP players within the guidelines of their approved RP.
Traders whom are attacked in these areas may be pursued and destroyed beyond them.</strike>
Rule 6.6 has been updated to clarify that you can destroy a trade ship if it refuses to stop when asked to do so. Changes in bold.
Quote:6.6 Aggressors are not allowed to destroy a trade vessel prior to issuing a demand, in system or local chat, and allowing sufficient time to respond. Demands may be cargo, credits or an RP demand, such as leaving the system. "Halt" is not a demand. You must say more than this to ask a ship to stop however you may destroy them if they attempt escape
Proud member of "the most paranoid group of people in the community"
Time to pirate with cruisers- I can imagine the qq.
The shield option is a way better and I hope the trail would prove it, anyway good work.
It is nice to see the admin/dev team open for such changes.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)