Last time I spoke with Kane and the admins, the other day, I was informed he (Kane) and they (the admins) have their own plans for the Phantom ID, ships and bases which should be making a rather major debut with the arrival of 4.86
The only plans for the Phantoms at this point - that I know of - are to leave the things in as they are. The faction itself is disbanded, and nothing will create itself right in the void left by 'em. So far as I know, the ships won't be up for public use. The Phantoms, as they were played, will continue to exist as lore in the Disco universe. Cambridge and that one SCRA planet nobody cares about will still have been bombed, et cetera.
That doesn't, however, eliminate the possibility of another faction establishing itself as the new bad guy group and then acquiring the Phantom ID. We're just not gonna go with people picking up Phantom stuff right off the bat just for the sake of having Phantom stuff.
' Wrote:So yeah, for the few chosen again. Fineh meh.
Seriously. I'm well sick of nonvanilla factions with their own IDs and own techline.
' Wrote:At this point Dusty's talking out his hind end.
The only plans for the Phantoms at this point - that I know of - are to leave the things in as they are. The faction itself is disbanded, and nothing will create itself right in the void left by 'em. So far as I know, the ships won't be up for public use. The Phantom, as they were played, will continue to exist as lore in the Disco universe. Cambridge and that one SCRA planet nobody cares about will still have been bombed, et cetera.
That doesn't, however, eliminate the possibility of another faction establishing itself as the new bad guy group and then acquiring the Phantom ID. We're just not gonna go with people picking up Phantom stuff right off the bat just for the sake of having Phantom stuff.
Technically I was just paraphrasing the conversation ^_^. Party pooper.
Im up with Tenacity, create a whole new Roleplay on the topic (Willing to throw in some ideas if theyre wanted...) Not a total waste. Many things could be brought into the matter, Roleplay is endless... Plus they have incredible equipment and ships... comes like the terrorist ID or a keeper roleplay tbh...
From my standpoint as model lead:
- Phantom weapons are among the most powerful in the mod. Surpassing even that of the nomads. If we're going to make an open faction of them (unproven) those weapons need an adjustment in stats, badly. If only to prevent anyone from being able to say you picked up that faction just to get your hands on powerful toys.
- Phantom ships are imports. Need replacement. The cruiser is a romulan model, and I hear the fighter too is from another game.
Personally, I'd ditch the name "Phantom", but keep the faction handy for something. It's tempting to axe the faction specific tech and make those a couple of freelancer bases - Mandelorian governed in the north and Reaver governed in the south. Those factions at least -HAVE- long standing roleplay.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.