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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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A request from the [LN]

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A request from the [LN]
Offline dodike
12-19-2011, 11:07 AM,
#51
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Since people like to abuse kindness and leniency, Im suggesting a rather strict approach. every hostile ship in NY gets blown up. '// lol heading to conni' isnt good enough. You die.

PM, before you have even departed to NY, a lib lawful player and remember who you pm-ed. so that that player can verify your story and spreadthe word that you're about to enter NY for oorp reasons.

Right now conni us used as a shameless get out of jail free card. this needs to stop.

Im all for maing jumping into conni while in rp combat a sancionable offense.
I've thought it is sanctionable already. I think I've even seen people burnt for doing it.
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Offline Echo 7-7
12-19-2011, 11:10 AM, (This post was last modified: 12-19-2011, 11:10 AM by Echo 7-7.)
#52
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Im all for maing jumping into conni while in rp combat a sancionable offense.

I count jumping to Conn during / while fleeing from combat as a PvP death (in the New York system). It'd be simplest just to add that to the rules.

There was a sig here, once.
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Offline Syrus
12-19-2011, 11:13 AM,
#53
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

I still think the simple idea of a "/conn" command which only works while docked is the best solution. If that could be done the going-to-connecticut-problem would be solved easily.

[Image: 7tAtSZe.png]
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Offline Zahas
12-19-2011, 01:28 PM,
#54
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Posts: 818
Threads: 30
Joined: Aug 2010

make a blacklist
blow them up
sanction them for lieing there intention.

i thought trolling on disco is not allowed.
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Offline Dashiell
12-19-2011, 01:28 PM,
#55
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Posts: 2,973
Threads: 148
Joined: Oct 2008

' Wrote:I still think the simple idea of a "/conn" command which only works while docked is the best solution. If that could be done the going-to-connecticut-problem would be solved easily.

Problem is traders will abuse it.

They ll buy cargo meant for NY from someplace faaaarrrr away, and then warop to conn.

[Image: serpentlol.gif]
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Offline schlurbi
12-19-2011, 01:32 PM,
#56
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

Not if there is no Jumphole out of Connecticut and the only Way in and out is using a Command. If you wish to get out of Connecticut and use the Command, the Command could send you to a Place regarding which ID you are carrying.

Or make the Command not work on Transports.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Jamez
12-19-2011, 01:35 PM,
#57
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Posts: 1,571
Threads: 80
Joined: Feb 2006

' Wrote:Problem is traders will abuse it.

They ll buy cargo meant for NY from someplace faaaarrrr away, and then warop to conn.

This would not work. The whole point is that the /home command to get you out of Conn would take you back to the place you warped from.

So you'd be back at square one.

I do think that the command idea is a smert idea. Someone should make a poll.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline Syrus
12-19-2011, 01:40 PM,
#58
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

What Schlürbi said. No jumphole from Conn to any other system. Only way in and out should be the command.

There is one way to abuse it though if freight carries over:
You buy freight, teleport there, give it to a friend who teleported from a base where you'd sell the stuff and then teleports your freight back.
So I suggest making teleporting with cargo not possible or make it disappear for the time you are in Conn (and reappear once you go back).

[Image: 7tAtSZe.png]
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Offline dodike
12-19-2011, 01:40 PM, (This post was last modified: 12-19-2011, 01:41 PM by dodike.)
#59
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I count jumping to Conn during / while fleeing from combat as a PvP death (in the New York system). It'd be simplest just to add that to the rules.
It's more like F1ing than fleeing.

' Wrote:This would not work. The whole point is that the /home command to get you out of Conn would take you back to the place you warped from.

So you'd be back at square one.

I do think that the command idea is a smert idea. Someone should make a poll.
The idea is to swap slaves for cardi with your pal in Connecticut and /home to Planet Manhattan while your friend does /home to Planet Malta.
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Offline Syrus
12-19-2011, 01:47 PM,
#60
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:It's more like F1ing than fleeing.
The idea is to swap slaves for cardi with your pal in Connecticut and /home to Planet Manhattan while your friend does /home to Planet Malta.
If you make it available when DOCKED ONLY you cannot flee from combat with it.

[Image: 7tAtSZe.png]
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