Seems to me the course should be allowed to pirate in gallia. But then, by lore, the junkers and hogosha should be allowed to pirate in house too (you see thier npcs doing it) and this was removed for balance. So maybe the same applies for corse. Its hardly as though they are being uniquley discriminated against.
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I see. Then a rephack to make sure the lawful factions they come into contact with shoot them on sight is in order? A faction that openly steals from the Royalist factions would not remain on good terms with the Gallic Navy, or the factions they steal from. Corrupt GRP might be another story.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
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' Wrote:The real question you're asking is: "Is the Corse a quasi-lawful faction, like the Hogosha and Junkers, or is it a full-unlawful faction that gets automagically shot by every lawful coming across it?"
Until I have that answered the ID should stay as is. Hogosha and Junkers can't pirate in-house either since that would get them expelled from the houses. Quasilawful may not pirate in-house. Simple as that.
Updating it to "May not demand... ... in the Gallic Core Worlds" could be an answer. That gives you Languedoc, Dauphine, Burgundy, Lorraine, Auvergne and Provence to play in.
What was the point of writing us all these infocards FOR .86 which says we double-cross -everybody-, from Royals to Unlawfuls, if we can't even do it?
EDIT: As-is right now, we're sanctioned for attacking anybody anywhere, as we can -only attack in Self-defense-, and no other people.
Because you can doublecross someone only so often before your reputation becomes such... that they assume you hostile. If your intent is to create a faction that may demand credits and cargo from factions you are neutral with, right under the nose of the law enforcement of the house you are from, then you're not being realistic. No matter how many rumors you write saying otherwise.
Bottom line: Your faction will not be different then other factions. These are guidelines by which the IDs were written.
Unlawful (pirate or terrorist): Rephacked against lawfuls so they shoot you. Ability to commit crimes in-house.
Quasilawful: No rephacks. No attacks on lawfuls in-house although smuggling is of course permitted.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Because you can doublecross someone only so often before your reputation becomes such... that they assume you hostile. If your intent is to create a faction that may demand credits and cargo from factions you are neutral with, right under the nose of the law enforcement of the house you are from, then you're not being realistic. No matter how many rumors you write saying otherwise.
Bottom line: Your faction will not be different then other factions. These are guidelines by which the IDs were written.
Unlawful (pirate or terrorist): Rephacked against lawfuls so they shoot you. Ability to commit crimes in-house.
Quasilawful: No rephacks. No attacks on lawfuls in-house although smuggling is of course permitted.
Still doesn't really fix the fact we can,t collect bounties at all, nor can even act proactively against -any- groups.
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Sirian traders flying through Gallia tend to be the easiest prey. They are always woefully unprepared for an encounter with the Unione Corse. I don't feel bad because they have no business being here.
QUOTE
We've been doing surveillance on the few entrances in and out of Gallia, looking for the most valuable cargo that comes through. Soon enough, we'll know exactly who, where, and when to attack the hapless transports. Then there will be big and easy profits for us.
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They don't let just anyone join up with the Unione Corse. You need to prove yourself. For my initiation tests, I had to rob three transports in ten minutes and escort the stolen cargo back here without getting caught. I missed the mark by twenty seconds and had to do it again. The Corse don't mess around.
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The clowns in the Gallic Metal Service are really starting to piss me off. They just lack any sense of professionalism. I usually don't like to use force, but I'll make an exception if one of those jokesters try some of their slapstick shenanigans again.
Well, in this rumor writer's defense, whomever he or she may happen to be, they were probably under-paid, over-worked, and under-appreciated.
A highly organizedcriminal group that follows traditions of Corsican mafia of Earth, the Union Corse is known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials. The group was formed circa 100-110 AGS on Planet New Paris, and has since expanded into all the populated planets of Gallia, becoming the oldest of the currently operating large organized criminal groups. From about 350 AGS, the Unione Corse operate in space as well as planetside. The Corse are mostly interested in black market trade and rarely rely on brute force. Still, their pilots are among the most skilled in the Gallic space, and in those cases when they do engage civilian transports in order to borrow the valuables they are carrying, corporate escorts rarely stand a chance against Corse raiders. The Corse don't put much trust in other pirate groups and deal with them only out of necessity, in many cases acting as bounty hunters and taking out the most dangerous pirates at request of their government protectors or corporate sponsors. The Maquis are possibly the only Gallic group whom Corse respect to some extent, either for their connections with the Council, or for avoiding the spheres of illegal activity that Corse are trying to control themselves.
(Relevant parts have been Bolded.)
That's the canon Corse lore as I see it. There is mention of attacking corporate escorts and relying on brute force rarely, but not never. They are a "criminal" group, plain and simple. The angle I was trying to work was one where the Corse are never blatantly attacking and pirating civilians, but they are sneaky about it and do it sometimes when the cops aren't around to catch them red-handed. Usually they don't rob people for the money but more out of spite or revenge or something. Then I wanted to show them having a threatening "don't mess with us or you'll regret it" relationship with the Crown and the lawfuls. So the Corse wouldn't attack the police and navy unless they did something to the Corse first.
So in my opinion, I think the ID should be changed somewhat to allow certain types of Corse-piracy in Gallia. The rumors conform with the available lore I had to go on.
If not, blame Xoria! He was the approver of all these crazy rumors!
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' Wrote:[color=#FFFFFF]Why can't the Corse be like the Corse, and not like the factions you mentioned? This kind of thinking in the box plays bad tricks on factions
Do you remember Junkers pirating ore in Munich, then selling the goods one lane away for maximum profits? Yeah. That's why quasi-lawfuls don't ever get unlimited piracy credits. Lore has nothing to do with it - it's about trade balance.
I can see why we can't pirate people in Gallia, if it's for "Trade Balance", but can we at least get a word about fixing our line about who we can engage, since right now we can only act in Self-Defense, and add "Can collect Bounties" to the ID, considering how we're pretty much Gallia's closest thing to Bounty Hunters there is? (As in, a mafia group full of hitmen?)
EDIT: Had a talk with Gheis. He explained stuff and now I'm calmer.