In all seriousness, though, every trader I've pirated (with, perhaps, two exceptions) has always been happy to engage in short RP scenarios with me. On the other hand, my trader has encountered NUMBERLESS concourses of pirates of the type outlined above. The reason for this is simple. Every second of RP for a pirate is an opportunity for an enemy ship/patrol to come to the rescue of the one being pirated.
Or perhaps I've just been lucky and unlucky, respectively. In any case, if RP is all you want, try and intercept the Greycliffe one of these days, I'm happy to sit and chat for hours.
*EDIT* And, of course, I forgot to mention my original point. Permaban on death is, if you ask me, something of a ridiculous idea no matter who you are. If this comes to pass, we will simply see the rise of pirates who can charge $10-$20 million and get away with it regardless of the cargo or any meaningful RP reason to do so.
Or how about we Permaban the 11 lolwut pirates in NY last night on Manhattin to westpoint demanding 2mil or dai for all of them from everyship big or small ship spotted. Thats right 22mil Pirate demand from traders with less then 3K cargo worth 300K.
I suppose that trader was a lolwut right for not paying 11 pirates 2mil each. Also i was not the transport, I was a scout fighter watching from above:) The lolwut virus is on both sides. RP well as a pirate, and most pay you. "2 mil or Dai" Azzhat demands of 22mil? and well Traders going to let you kill them,and trade on from a new location.
Years ago the top boss said there will never be any perma dead punishments for death in game. I am sure his oppinion has not changed.
In my experience when pirating it's always best to provide your victim with the illusion of choice.
People want to feel as though they have control over their character development and they want to feel as if the environment bends to their desires. They're more likely to cooperate with your demands if they feel like they have influence over the outcome of the encounter (even if, in reality, they have no influence whatsoever).
As for a death penalty, well.. I think everyone should be subject to a death penalty. When you die, I believe you should lose your ship. Simple as that. The lack of a proper death penalty will continue to be a detriment to roleplay. Devs spend too much time building mechanics to enforce ooRP policies when they should be building mechanics that encourage better roleplay standards. The lack of a death penalty is ridiculous on an "RP" server, and anyone who says otherwise is wrong.
' Wrote:In my experience when pirating it's always best to provide your victim with the illusion of choice.
People want to feel as though they have control over their character development and they want to feel as if the environment bends to their desires. They're more likely to cooperate with your demands if they feel like they have influence over the outcome of the encounter (even if, in reality, they have no influence whatsoever).
As for a death penalty, well.. I think everyone should be subject to a death penalty. When you die, I believe you should lose your ship. Simple as that. The lack of a proper death penalty will continue to be a detriment to roleplay. Devs spend too much time building mechanics to enforce ooRP policies when they should be building mechanics that encourage better roleplay standards. The lack of a death penalty is ridiculous on an "RP" server, and anyone who says otherwise is wrong.