Wait...Permaban?
Are you serious??!
I agree there are some lolwuts, but if trading isn't for gettting money then what else is it for? and there are actually a lot of lolwuts playing pirate anyways, so no.....
you are taking Roleplaying a bit way too seriously..... I mean, where's the fun in that?
' Wrote:World of Warcraft has a death penalty. You lose experience/gold for dying, I think you even risk losing items if they aren't bound to your character (I'm not sure, I don't play WoW).
You don't lose any of those things, broham. There's no penalty for death except an armor repair bill for the stuff that got broken while you were fighting. On the RP server I played on, we allowed people to escape any situation that would result in a character death by any means they chose before they entered combat. However, engaging in combat (RP combat, not dueling) consigned your character to their demise unless you were spared by the opponent. That can't exactly work in Freelancer.
' Wrote:World of Warcraft has a death penalty. You lose experience/gold for dying, I think you even risk losing items if they aren't bound to your character (I'm not sure, I don't play WoW).
Discovery's biggest problem right now is that people refuse to accept penalties of any sort. Money has no value since you never have to worry about losing it, and death is meaningless since there is no penalty and every character (pirate or otherwise) acts as if they're immortal when faced with impossible odds.
The game would be alot more fun for everyone if there was an expectation of challenge. Stop being pussies and making excuses everytime someone tries to penalize you. People in this community always preach about roleplay but they don't want to accept the consequences of roleplay, and most of them wouldn't really know what roleplay is if it jumped out of the monitor and smacked them in the face. I don't mean to sound like an elitist or an extremist, I just think it's ridiculous how every time people make excuses and they want to punish a select few players rather than enforce the policy on the entire community.
Nobody wants ZoI restrictions, nobody wants their tech to be limited, nobody wants to roleplay the fear of death (one of the most important aspects of any "roleplaying" community). People will continue to ignore and deflect these truths because they don't know how to do anything else.
yes you lose a little of exp and some items in WoW like here you lose your cargo, same thing. But they don't make you start over, and no these are not excuses, the point is that nobody wants to lose hours of their lives redoing ships again just to be destroyed and repeat, but if you rly want that then next time you get killed just delete your char and start over, this for me is a game for having fun not a second job
' Wrote:I believe there were only 5 bombers, one transport and a fighter.
What was really funny that night was when we only demanded one million and the trader chose 5 SNACs instead.
I think we talking of a diff group. I screened many many shots of group i am talking about. It was indeed 11 ships. Rogues/pirates/"freelancers" that should not have been pirating Via ID and a merc. I took over 30 screens so 11 is correct for my Scout.
You are correct though, that getting hit by these guys was just dumb as i was anouncing for 30 minutes straight for all ships to avoid that TL. Also 1 not so bright BC that thought he could take on a crap load of bombers on his own. I think NY system lowers player IQ, not sure, but seems that way at times.
Now Dead is dead idea will not discourage power trading, it will actually cause more power trading. After all people will no longer stop when they get a dread right? Need alot more cash reserve to cover all those lost ships. 200Mil for train. 500-1.5bil for a BS with cap 8. and so on. People will Power trade like hell, or say frack this Shat and just leave the server.
It will also kill RP as traders will now fly above/below plane all the time to avoid all posible contact. Half the server will base hug non stop for thier lives. No one will fight 1 on1 anymore so gank squads will be on the rise. Sanctions will be pointless as since you lose all on death, what is losing your weapons and gear for sanction mean?
All in all will cause more lolwuts then we got now.
http://signavatar.com/15890_s.gif First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke
A sane man must become insane to look sane
In an insane world.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Take out the Exception in the death rules that you can enter the system if trading, and/or there be a chance to lose a gun or piece of equipment on death(that could be picked up by the enemy maybe?). There needs to be something that doesn't ruin the game but makes players really not want to risk having their ship destroyed. And boom, suddenly people run from impossible odds and traders pay rather than let them selfs be shot because there cargo isn't worth the demand.
As of now most players value their in RP lives at about 500k (as a pirate its the most I get out of an empty transport). There needs to be something about dieing that discourages it for everyone.
Be quick,
Be efficient,
Be powerful,
The correct way to pirate
It's impossible to devise an item-loss system that won't favor pirates
Military vs military means guaranteed resupply costs. Traders lose against pirates everytime so they have guaranteed resupply costs. Pirate gank squads have very little risk and just run when the risk turns sour, so they have the least exposure to resupply costs.
If you were to factor in something like reputation, so military wasn't hit, and pirates were hit 10x faster, that might work. Let me know how that takes off