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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why most traders feel sad

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Why most traders feel sad
Offline Govedo13
01-10-2012, 08:20 PM, (This post was last modified: 01-10-2012, 08:21 PM by Govedo13.)
#61
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Posts: 4,663
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Trade in CAU 8 luxury yacht- no pirate can get you but you will need to pay 1 b and have 1400 cargo so ye.
I am happy on my trader making convoys with 5-6 ships with escorts we wipe out all pirates on the way.:cool:
The Transport guns are fine now with turret steering and zooming out.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline dodike
01-10-2012, 08:26 PM, (This post was last modified: 01-10-2012, 08:27 PM by dodike.)
#62
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Posts: 3,799
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' Wrote:RL pirates are imprisoned or worse. They certainly don't respawn with their ship and guns. Also RL piracy is a miniscule percentage of all trade traffic. There's zero piracy on the heavily-used lanes in the North Atlantic, for example. If disco was anything like RL, the houses simply would not allow pirate forces to develop any strength at all, and unlawfuls could only operate in very small groups or at the very edges of space on a very low-budget level (Somalians in Space basically).

It's a game, supposed to be fun not realistic. I play to get away from reality not to relive it. But in this case the metaphor that RL piracy exists doesn't even match up to the game, it's much much worse in the game, as it should be.
One of the reasons is unwillingness of players playing lawful characters to deploy necessary force to counter piracy on major trade lanes due ever-present whining on forums about unfairness.
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Offline Ursus
01-10-2012, 08:47 PM,
#63
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Posts: 3,853
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Joined: Oct 2011

' Wrote:One of the reasons is unwillingness of players playing lawful characters to deploy necessary force to counter piracy on major trade lanes due ever-present whining on forums about unfairness.
Somewhat but its also because that's what the FL and disco devs want. I mean, corps could theoretically form coalition of sorts but then ID restricts their ability to project power, such as no gunboats for corps, and no hunting unlawfuls. Meanwhile there are 3 unlawful factions for every house faction, all of them have military gear, and they are free to engage anybody that wanders by. Devs even gave lots of background so people can find motivation that lets them justify playing a baddie (a brigand, or maybe anti-monarchist, or hey even anti-paternalistic in the case of GC). Also some unlawfuls are more powerful than some houses in important ways, IE priates can go anywhere in the game with gunboat tech while house forces are limited to zone and RP restrictions, while the only mobile lawful faction (BH) is prohibited from engaging unlawfuls except in a handful of scenarios and then has to document that the requirements were met.

We have rampant piracy because the designers want lots of unlawfuls. Fact.

Good reasons to have them, keep risk and entertainment in the game, problem is that UNLAWFULS USE MILITARY-CLASS GEAR WHILE TRADERS DO NOT. That is the whole problem. Merchants will avoid pirates until they feel like they have at least even odds of gettin out with their cargo. Pirates don't want even odds, so they bring 2 bombers and 3 gunboats and camp stuttgart.


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline ngforever
01-10-2012, 08:57 PM,
#64
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Posts: 86
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Joined: Jul 2011

' Wrote:Same reason why people don't mount an armor upgrade for expense of 20 million credits and 20 cargo space.

Money.

i always have that armor, let me tell u, its worth the space sure. i never minded losing 20 cargo space for some armor, i mean, i have 4980 left. but rly, it doesnt make that much of a difference, it just takes 10 seconds longer to die
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Offline Ursus
01-10-2012, 08:59 PM,
#65
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Posts: 3,853
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Joined: Oct 2011

sometimes 10 seconds is enough extra time to make it to the next base

sometimes not, pirates know how long a tradeship will live and avoid short lanes for it

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Grumblesaur
01-10-2012, 09:00 PM, (This post was last modified: 01-10-2012, 09:01 PM by kurosaur.)
#66
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Posts: 2,742
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Pay escorts, or avoid areas of high pirate activity. Fly off the lanes for part of a system.

Hell, just smuggle. You're less likely to get pirated because you're usually carrying cargo FOR pirates, and you're probably not going to be following lanes unless you're a complete moron.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline ngforever
01-10-2012, 09:04 PM,
#67
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Posts: 86
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' Wrote:Pay escorts, or avoid areas of high pirate activity. Fly off the lanes for part of a system.

Hell, just smuggle. You're less likely to get pirated because you're usually carrying cargo FOR pirates, and you're probably not going to be following lanes unless you're a complete moron.

to be honest, ive never smuggled, ever. i wouldnt know where to start:P
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Offline Evan_
01-10-2012, 09:14 PM,
#68
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' Wrote:i always have that armor, let me tell u, its worth the space sure. i never minded losing 20 cargo space for some armor, i mean, i have 4980 left. but rly, it doesnt make that much of a difference, it just takes 10 seconds longer to die
The bigger the armor and the base armor it multiplies, the longer the distance you can travel under fire. You can also lengthen it by shooting and forcing the pirate to dodge instead of shooting. 5Ks are not amongst the most durable ships. And I neither mind the 150-200 cargo filled with armor.

[Image: evan_85.gif]
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Offline ngforever
01-10-2012, 09:21 PM,
#69
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Posts: 86
Threads: 6
Joined: Jul 2011

' Wrote:The bigger the armor and the base armor it multiplies, the longer the distance you can travel under fire. You can also lengthen it by shooting and forcing the pirate to dodge instead of shooting. 5Ks are not amongst the most durable ships. And I neither mind the 150-200 cargo filled with armor.

id have a good cap armor on my transports if i could, but truthfully i cant afford it. i only have 1 transport, i maybe have 300m. im not rich, never have been. im not much for powertrading, ill do a few runs then do something else.
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Offline Tachyon
01-10-2012, 09:39 PM,
#70
Freelancer for Life
Posts: 2,664
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Joined: May 2011

You are aware, that with 300 million credits you can buy a CAU6 Battletransport, while still having the money for a first trade run ?

[Image: vJQQbhu.png]
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