This post is made from the perspective of someone who hasn't played the game for long, so be gentle.
What i don't like about Discovery:
1. This universe you have created is filled with rich people, everyone has a capital ship, destroyers, cruisers, big effin' battleships. Besides the fact that they are so easy to buy (that's outrageous) they only have to buy the capital and that's it, no more money to pay for it. My friends, a capital ship in my opinion needs maintenance, upkeep, crew payments, it should not be that easy to own one.
2. Indie players. What in the world? If you have the Id of an Outcast, you should be in the outcast player faction period. If you don't want to in the faction, then be a freelancer, that's the name of the game you know.
3. If i buy the GRN id, i should get the GRN iff, because you know i should be in the faction (see 2.)
4. When you die, you instantly revive, that not cool.
I also thought of some solutions for these problems:
1. When you buy a capital ship you will have to pay an amount of money per week for upkeep. That way, not everyone can afford a battleship.
2. When you buy an Id you will have to pay that faction a memership fee, because you know, they let you use their ships and weapons. Same thing: once a week an amount will be substracted from your account. The money can be used by the faction leaders to upkeep the faction battleships, reward members, post bounties, and whatever comes to their mind.
3. Autorep, just like droprep works.
4. At least half an hour when you can't login into your character, this way you can avoid the breaking of the 4 hour rule (it's too much time and if people can break it, they will) and give a little sense to dieing.
Yes this thread again. Logic into Freelancer. Now ill point out a post from topic I was just reading out of sheer lul, made by Knjaz on 11th January 2012.
Knjaz
Ok, tell me then, how
Hellfire Legion, a bunch of rogue ships, managed to survive, create shipbuilding capabilities that are technologically on par with Liberty ones, etc? Just imagine a USA CBG that went rogue into africa and started to build their own fleet thats technologically on par with USA? lol.gif lol.gif lol.gif
How the hell bunch of rogue miners (Hessians) managed to a) create capital/military shipbuilding capabilities of their own b) create capital fleet of their own
Mollies/Rogues. That isn't even funny. Where the hell did they learn to build destroyers? Anf if they can, why junkers can't.
Zoners. Olol. Few thousand (just look at population of their bases in vanilla) people that were struggling for survival in omicrons in vanilla freelancer suddenly pop out behemoths like Jinkusu. They would struggle to build a decent combat fighter that's on par with Houses!
Bounty hunters. Especially Core. Show me a commercial organisation in today's world that have enough resources to field and maintain at least one CBG, with full wing. Also replace losses. Also wage all-out war on someone in some God forsaken place. At same time. Then we'll speak.
IMG. Loosely affilated miners organisation (vanilla) with capfleet. H4h4. Mind showing me Kruger/Daumann/BMM capfleets? Or, say, British Petroleum/Exxon Mobil battlefleet?
GMG and their 80 years war, pure trolling on game creator's side.
Corsairs/Maltese, with just 1 planet (in Vanilla/85) suddenly get their hands on capfleets comparable with House ones.
Tell me how the hell Bretonia is going to survive with current odds (150 vs 30). ESPECIALLY hold Leeds, against a force that consists of 5 times larger number of significantly more powerfull vessels, that also have the best sieging capability in the whole Sirius. Also, cruiser ratio is 2000:500, afaik. Gallics can just point their fleets towards Leeds and roll over open terrain, keeping distance from asteroid fields/clouds. GG Leeds.
Did I forget anyone/anything?
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when you get to answer that, ill pay daily fee for each of my battleships (I have ten)
Freelancer was designed to be a single player game with some multiplayer pewpew options.
Turning it into a full scale RP world was an add-on idea by the mod creator.
The dynamics of the game doesn't allow many things to happen. It creates a rather lulzy environment. Most of the community is here for that relaxed world. They are not looking for a serious RP environment where every action has a consequence.
I am one of those players who wants a richer, deeper and more realistic RP environment, it is why I try to find it in other games and play Disco only to hang out with my Order| buddies.
I suggest you do the same.
You said you are new here. It was like this three years ago when I joined, it was probably like that even before me.
This is all this game and community has to offer. If it fits your needs, have fun, if it doesn't, search fun elsewhere like some of us do.
' Wrote:Bounty hunters. Especially Core. Show me a commercial organisation in today's world that have enough resources to field and maintain at least one CBG, with full wing. Also replace losses. Also wage all-out war on someone in some God forsaken place. At same time. Then we'll speak.
Loads of corporations have the resources/money to, none have any need to though, so they don't.
Though the past has plenty of examples of companies that maintained their own fleets and armies. The British East India company being the most notable, as it also basically ruled a country (India) on behalf of the British government, as well as fighting wars with its own private army and maintaining it's own private navy.
Basically, if a corporation has a need for a fleet of warships and has the money to buy, crew and maintain them, there is nothing stopping it doing so.
Well then it seems i understood this game wrong, to me it was like any other mmorpg, because you have rules for all kinds of things, and it has a huge roleplay part. I will not post my other ideeas, they would be to crazy for this community. Thanks for the replies.
Yeah you have to adjust your expectations to fit the game. It's not really an MMORPG, it's just a MORPG and not particularly deep or immersive. Just the fact that there is no character development or ranking (level only reflects the amount of wealth, in ship value and cash)... its not that kind of game. Instead it is quick game of space bandit, or fleet warfare, and the rest of it is enabler for that.
Also the game does not really have the underpinnings to make it work like an immersive MMORPG, and there is only so much you can do with the mods to fix it. Just the reputation system alone... it is unworkable for an MMORPG and probably unfixable. Also the limit on simultaneous players makes it hard to have full-time character development.
So you have to think about the game for what it is, and not try to make it something that it cannot be. Good thinking though
Points 1, 2 and 4 are matters of opinion, but I can explain to you why point 3 has not been included in the mod, and that is to prevent abuse.
Basically, the way things currently work, automatic adjustment of reputation based on ID is done via an FLHook system known as the 'Rephack.' Essentially what this does is set your ship's reputation towards a specified faction at a specific level (On a scale of -0.9 to 0.9) every time that you undock. That is to say that the rephack is applied to your reputation sheet every time you undock. The main problem with green rephacks arises when a person uses a green rephack to farm NPC ships that have been rephacked as allied to them. Lets use your example of the GRN for a second. Lets say I have a GRN Valor with a GRN ID. If a green rephack is applied to my ship, then I will receive a full green bar, and subsiquent IFF, towards the GRN faction every time I undock. Now, lets say I want to abuse this mechanic for profit. I undock from a base, fly to an area which spawns GRN NPCs (Which are green to me) and proceed to shoot them. The NPCs in the immidiate area turn red to me, but I kill them and tractor in the loot that they have. But, oh no! I've now lost several bars of rep towards the GRN, and I'm now neutral to them! But wait; I just dock on a station, sell the loot I got from the NPCs for a huge amount of credits, and then as soon as I undock, volia! I have my GRN IFF back, and those NPCs that I shot an hour ago are full green to me again. Now, I can continue to repeat this process for an infinite amount of time, killing GRN NPCs for profit but still remaining green to to the GRN faction. And that's why we don't have full allied rephacks.
In fact, it is very, very rare for any IDs to recieve even neutral rephacks, and even these only happen in instances that involve player-exclusive factions, such as the SCRA, Colonial Reminant or Hellfire Legion, because those factions are default red to everyone and don't offer accessable missions.
Now, as for the other points, the hypothetical faction you are describing, with no indies, are called player exclusive factions. Persons not in the official faction that the IDs represent are not allowed to carry those IDs. In player exclusive factions, npcs are a representation of the Player faction and its lore. These factions are very diffrent from NPC factions, which anyone can play as whom has the proper ID. For these factions, the player faction is a represntation of the NPC faction and the lore, not the other way around. It takes some getting used to if you come from games which have guild/factions as a part of their programming, but over time you learn to understand the diffrence between an indie player, an official faction member, and the overall lore of an NPC faction.
As for capships, I agree, it is very daunting to see the sheer number of capital ships flying around, especially since they are described as somewhat of a 'special occurance.' However, caps are not really that special, and if you fly around in a bomber for a while, you will soon see that Discovery's pvp system is balanced such that two bombers can easily take down a battleship if they are all of the same skill level. As for a supply system for battleships, where they have to be repaired and such, I can only tell you that a decision to apply realistic repair and retrofitting quotas to Discovery is concidered to be a players choice, in that they can choose wether or not they want to have to repair their ship inRP. If you want an example of people voulentarily giving themselves restrictions on the number of capships they can fly, as well as acting out the RP of supplying those ships in-game, I suggest you look at the Colonial Reminant subforum. These are a group of players that have chosen to voulentarily subject themselves to semi-realistic supply systems for their capital ship fleet. However, I beleive the system will remain a voulintary system for some time to come, and I doubt capital ship pilots will ever be forced to pay upkeep to fly their ships. Which, in a way, increases their accessibility to people besides powertraders. Which is kinda a good thing.