sorry to break this to you, but if a ship was nerfed every time someone dies to it and creates a thread about it, we would be flying slugs. and i dont mean wraiths.
The Kusari lawfuls are whining about their -enemies- having an agile cruiser class vessel? I don't tend to hear the Blood Dragons complain about hatchets...
' Wrote:I may add here that this is not the opinion of ALL KUSARI LAWFUL PLAYERS. Thank you.
pretty much what Dennis said there. And with West and me you already had 2 higher-ups on the lawful side admitting that the hatchet was better before your post, Aet.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
' Wrote:Those were TURRETS. Not guns. There is a difference - guns can't be mounted on big ships, except armored transport (well, "big"), while turrets can. Actually, caps can't carry fighter turrets, but transports can.
And, does BD BS really fire just 1 medium turret backwards?
And I bet that Kago was afk. Or just Russ.
i thought that the turrets from fighters couldn't mount on transports on 4.86
' Wrote:Then you must've been doing some really silly turning, because AFAIK, he was zoomed out, so he very likely couldn't even see your turns, much less match them on purpose xD
Correct me if I'm wrong, Helo-san.
Exactly. I was turret steering all the fight.. and believe me, I couldn't feel my fingers after all. And two cerbs mixed with primaries can be very good against snubs which aren't watching cruiser's moves.. Because I think all of the snubs were caught by double cerb salvo.
' Wrote:Now they just gotta see the Togo in action.
The raba screen is 4.85 one nubs sceens got a date..- and the kago pilot was nub, and raba is cool, before the nerf tizzie turrets had 5 refire so they were brutal desielders. I still cannot believe there are so much nub people around with forum accounts- after he double tape one you should start watching not wait in the line to double tape rest of you...
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
The current Kagutsuchi had its statistics altered to become an agile cruiser that could, if necessary, fight back against Stortas and Hatchets alike, being on even footing with those provided the driver knew what he was doing, and to be able to survive small battles against snubs which bigger cruisers couldn't survive due to their sluggishness. But the Kagu would suffer against heavier Cruisers and Battlecruisers, yet have the advantage of a FWG and agility that would enable it to dodge effectively against battleships and their primaries while dishing out the occasional pain - especially in fights against larger or rather less-agile ones (Pocket-Knife, Ranseur.)
It features one FWG, five regular cruiser slots and two heavy cruiser slots.
Last I remember the FWG fires only straight forward.
One heavy is 360.
The bottom heavy only covers the rear.
One of the cruiser regulars mostly covers only the front.
The two on the axe-blade were almost-360 if I remember right with the blind-spot to the rear so a switch from rear+up to rear+down required them to turn around the long way.
Last two are 360.
Total guns front: 5R 1H 1FWG.
Total guns rear: 4R 2H. (2R require full-turn if aim switches from top to bottom rear.)
Total guns sideways: 3R 2H.
Total guns top: 5R 1H.
Total guns bottom: 4R 1H.
You were fighting an agile cruiser with Snubs. You only had one bomber if I gathered right. You were up against a good pilot apparently. And I guess you stuck to the thing's ass.
Without a plan, you're meant to die in that scenario.
Put 2 and 2 together and you'll realize that a ship with such a limited amount of guns will only have limited flexibility in terms of loadouts and coverage. You can generally rule out Solaris on it - too few regular slots to mix with Cerbs or Razors effectively, even with 6 too little damage output due to limited arcs. (Limited much in comparison to the prime Solaris Cruiser, the RPC with 7x 360s, of those two heavy, and 2x almost-360s, regulars, total 9.) The way the guns are placed, you don't want to sit on the rear but approach from the bottom, the sides, or the front - depening on what's on those two HSlots. If it's Cerbs, avoid them. If it's BRs, avoid them. If it's a LM or Missile, don't care. You're flying microship paperplanes. Guns bad. Big guns miss. Cerbs eat your soul because you are paper. Kekeke. And it'll never be doing a lot of damage if it has Solaris (unless if the driver's fullpro but there's oh so many of those.)
Anyway, scan the ship and bring an appropriate counter for it. Does a Kagu have 4 Prims and 2 Cerbs? Get a GB or two. Kusari GBs are very agile and will be able to dodge Cerbs easily while the Prims will do negligible damage.
Does it have a BR or a missile or even both? Call in a Hatchet. A Hatchet is smaller, agile as well for its size and shape, may only have a light plant, but it comes with 8 regular cruiser slots + 1 heavy. - Enough firepower to overpower the Kagu sometimes, and suited for an even fight 1 vs 1, and should kill the Kagu with snub support usually, especially if the Kagu lacks anti-cap punch. (BR's trash, Missiles ain't DP/S machines and Hatchets can dodge them no sweat, same with LMs, etc.)
And if you just want to get rid of it quick? Call in one of those .86 additions called Komainus. Get close, brute-force, enjoy your explosion.
Komainu show up.
Kagu no dice, blow up like squid.
Leaves us no Sushi, only Kyushu Rice.
Let 'em duel if you want. Should be fun to watch.
That said, because the limited amount of slots and the FWG and the turret placements ruled out making the Komainu something like a heavy front-line cruiser as Obstinates or RMCs are, it turned into a Cruiser more ideally suited to survival against whatever crap is thrown at it. - Provided it doesn't cross the magical "too much" line.
That does include surviving snubs. It does not include surviving a called-in surprise Hatchet and four or so snubs with the Hatchet sitting on the Komainu's arse. But it can dodge some Bomber fire and really big guns. - It was meant to be that way. - It can't dodge the smaller ones that well however, and it can't go toe-to-toe against a bigger and meaner ship without support - or a ****ty driver on the other side, or luck, whatever, but it's not exactly made of paper - it's a cruiser afterall - so fighters'll take their sweet time to get rid of it.
Light cruisers, if flown well are very fun vs. snubs and funboats. He said he was using a cerb/primary combo which basically negates strafe dodging. In fact, it almost makes strafing easier to hit because of the spread.
The light cruisers are just absolutely fun in this scenario. A person in a light cruiser using turret steer can dodge just about every snac and nova fired from more then about 800m. At 500, it is hard but can be done. Between 6 and 400m is the sweet spot for shooting snubs.
Now, the flip side. If a medium or heavy cruiser shows up with a moderately skilled pilot... that light cruiser is done. Not just like kind of done, but left rocking in the corner babbling to themselves done.
So, what am I trying to say? Back off and call a friend to take care of it if you don't want to get into a knife fight with a LC. There is no reason to nerf a class that can just hold on with its finger nails to a normal fight. Spazzmama put it really well too.
' Wrote:Nope, the player that was piloting is good and you're not.
Yep - what he said.
Come down to the Omicrons and see what happens when you bring an equivalent combination of small ships up against a Thresher that's flown by Stoat. Heck, even in MY Thresher, I'd probably take out half of you, and I completely suck at PVP. Because that's what light cruisers are designed for in the first place - taking out large quantities of snubs. If you didn't bring in bombers - and especially against a pilot that's really good - you're screwed.
That's sort of like saying you brought in two gunboats and 10 fighters against a Solaris Ossie ... and then complaining why the Solaris Ossie cleaned your clock. You didn't bring in the right tools to do the job. You want to take out caps? Bring in 3 - 5 bombers. He'll die. Heck, 5 bombers can pwn 5 caps ....
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
And Vlko proves my point - and the point of everyone else that posted here - concerning player skill against at least a halfway decently flown cap ship ...
Nice video.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.