Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev
All I've gathered from this so far is, bring back Zephyr, jump trading nerfed qq, dev killing community that i don't care about, and "adweghajfkeuareuhfj --insert russian here--"
' Wrote:Tagging along with Kaiwяen i posted at 27 id like some thoughts on that possible way of regulating the Slaver RP as well >_>
You'd have to put an ID restriction on the Pilgrim, too, so you wouldn't get Zoners and DSE pirating for human cargo in it. Something like this?
*May only be used with pirate/unlawful IDs/junker ID
*Regardless of ID limitations, this ship may be used to pirate human cargo/organs
Or something like
*Semilawful and unlawful IDs can pirate with this ship
Still, I'd prefer bringing back the Slaver ID.
' Wrote:All I've gathered from this so far is, bring back Zephyr, jump trading nerfed qq, dev killing community that i don't care about, and "adweghajfkeuareuhfj --insert russian here--"
Then you haven't been reading the thread. Take your deconstructive +1ing elsewhere, would you kindly?
Well some fair and true points were presented at page one, the rest is flood. Kudos to Dubsteb btw.
Balance team do need a change for sure, but people like the Jaek are funny because they are as biased as the current people in charge carring only abut "their" friends and "their" factions, nobody gives a sh about the CR and CR ships really except CR players- sadly this is the truth.
The jumping stuff was also brutally unfair- barge owners were able to make 300-400m per person per hour(tested, I even have the calculations somewhere made around 7-8 runs then get bored),brutal unfair for those without barges to powertrade with- the nerf is good thing actually. JUmping Zoners did not make any money compared with 2 people barge/jumper combo on Delta/Gallia route.
Indeed all jumping devices and cloaks are retarded from Balance PoV- none could deny this.
But all players are bugged by Devices with double cargo space, ugly stones everywhere that makes your brain /stuck if you fly cap, idiots that ram your ship so you cannot aim- admins removed the rule because are too lazy to process this hard type of reports, several unfair OP ids and ships together with several unfair nerfed IDs and ships, generics with more options then the small factions.
Actually this roblems could be solved really easy- but none would do it because the people that are supposed to do it care like Jaek about "their" stuff and they wont nerf themselves and "their" buddies.
In general the same story with the 8 nomad guns on Scorp- admins were "unable" to paint one column red in one excel spreadsheet around 1 year because they got somekind of "gentleman agreement"
The current "gentleman agreements" are OSI ID and IMG mining Loop together with already known "agreements" like RM snubs and some other 2 years old "flaws" that are "sooo hard" to fix.(understand 3-5min time to fix them- like give bergel light bomber stats or nerf Katana a bit etc. You got the funny circus with "oh noez we need to change bergel but we cannot make the model bigger, it needs new model but none is willing to make it oh noez"- ye who would kill its OP ship? Balance are totally unable to give it stats of light bomber totally not possible to write a couple of numbers, like RM have no heavy bomber..)
So deal with it- no wonder why good people are leaving everyday and this place gets emptier and emptier.
However I still believe Friday to make some difference taking fair input from the faction leaders.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:You'd have to put an ID restriction on the Pilgrim, too, so you wouldn't get Zoners and DSE pirating for human cargo in it. Something like this?
*May only be used with pirate/unlawful IDs/junker ID
*Regardless of ID limitations, this ship may be used to pirate human cargo/organs
Or something like
*Semilawful and unlawful IDs can pirate with this ship
Still, I'd prefer bringing back the Slaver ID.
Then you haven't been reading the thread. Take your deconstructive +1ing elsewhere, would you kindly?
Granted Certain IDs cant use it But I still feel that it should be Freelancer ID allowed So that way its not a " Full time" Slaver you can also make legitimate trade
Such as ore and such.
Ok i got tired of reading pure WHINE after page 4, so if someone said this my bad.
Dev team the lolwuts here seam to think you do nothing. So everyone of you take 3 months off. No teaching, helping, modding, nothing. Just STOP, and play or have fun or what ever. And after 3 months see how many of these lolwuts beg for you to come back.
No matter how much you try, you know that the player base here will bitch and whine. So i say frack them, and go enjoy yourself for awhile away from working on Disco.
' Wrote:Well some fair and true points were presented at page one, the rest is flood. Kudos to Dubsteb btw.
Balance team do need a change for sure, but people like the Jaek are funny because they are as biased as the current people in charge carring only abut "their" friends and "their" factions, nobody gives a sh about the CR and CR ships really except CR players- sadly this is the truth.
Lol who did the sneak Bolding? xD
- Also I think rage ran its course when people jumped on the band wagon by hating on the haters for hating.
Problem is that the haters are right to some extent.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)