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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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7- and 8-gun gunboats

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7- and 8-gun gunboats
Offline Ursus
09-06-2012, 12:55 AM, (This post was last modified: 09-06-2012, 01:04 AM by Ursus.)
#61
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' Wrote:So Ursus is suggesting to limit heavy gb firepower while leaving their other stats intact.
No I'm suggesting give them bigger weak spots that more-agile GBs can exploit (not just light GBs but the mediums too--give the Hessian GB a chance against Imperator). This is the way it works now with small cap vs heavy cap--if the small cap is in front it dies but if it can use its agility to get to the rear it will win. Its like that with snubs too. Gunboats are *not* like that, and I am trying to figure out a way to make them like that. Blindspots on the heavy are the obvious way to do it.

The other way is make all the light GBs small like bottlnose. Then we will have OP heavies and OP lights. That is actually a good way to balance except the medium GBs will be screwed by both sides. And the snubs will hate it more than they already do.

Quote:Also heavy gb's and light gb's share same shielding already in terms of arment.
No, bottlenose and Lane Hacker GB are limited to cau4. Kusari GB and Claymore could also be limited if they were made much smaller.

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Offline Yber
09-06-2012, 01:02 AM,
#62
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' Wrote:Yber wanted to say that in right hands light gunboats/gunships are way better than the heavier ones.
This applies to GB 1*1 as well.
You got what I meant.

GBs in general are fine. Removing the bottlenose is a fairly good option though. Or give it a new model. I've a harder time snacing bottlenoses than karasus, AND PEOPLE WHO KNOW ME KNOW THAT THAT'S WEIRD.


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(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Veygaar
09-06-2012, 01:03 AM,
#63
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Fellas, it's clear that Ursus has no idea what he's talking about.

Just leave the thread be, it's like arguing with a deaf and blind guy. He's never gona get it.

Veygaar for Admin Moderator 2013!!!
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Offline EisenSeele
09-06-2012, 01:20 AM,
#64
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' Wrote:Fellas, it's clear that Ursus has no idea what he's talking about.

Just leave the thread be, it's like arguing with a deaf and blind guy. He's never gona get it.

Seconded =__=

Light gunboats are NOT meant to be just plopped down in front of a full 8-arc zone of a heavy gunboat and stationary while shooting at the enemy. If you realize that light gunboats are good at dodging even close range gunboat turret fire, you'll notice that the best armor is evasion and actually tanking is not a viable tactic for light gunboats.

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Offline Ursus
09-06-2012, 01:26 AM,
#65
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' Wrote:If you realize that light gunboats are good at dodging even close range gunboat turret fire, you'll notice that the best armor is evasion and actually tanking is not a viable tactic for light gunboats.
That's the problem. You and Veygarr are saying, they are balanced because it can run away. Dunno where you get the idea that is balanced, it sounds horribly broken to me. No other class is like that either. Thanks for chiming in tho



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Offline Veygaar
09-06-2012, 01:31 AM,
#66
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' Wrote:That's the problem. You and Veygarr are saying, they are balanced because it can run away. Dunno where you get the idea that is balanced, it sounds horribly broken to me. No other class is like that either. Thanks for chiming in tho
Again you are incorrect. That is not what we're saying AT ALL.

Not only throughout this thread are you failing to understanding the basics of Gunboats, but you are misunderstanding the very simple corrections to your "blind man's" argument.

Figure it out... Please please do so. I hate entering into threads where all I find is someone complaining about a situation to which they have not an inkling of understanding toward.

Veygaar for Admin Moderator 2013!!!
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Offline Ursus
09-06-2012, 01:42 AM,
#67
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be useful: take 2 of your pals and give them 5 turns each in the KuEx and the LH GB. If they come back with 5-5-5-5 I'll admit I'm wrong on balance. Otherwise we agree that they are not balanced. Otherwise just take your own advice and leave, I'm tired of your posts as much as your tired of mine.

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Offline EisenSeele
09-06-2012, 02:46 AM,
#68
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' Wrote:be useful: take 2 of your pals and give them 5 turns each in the KuEx and the LH GB. If they come back with 5-5-5-5 I'll admit I'm wrong on balance. Otherwise we agree that they are not balanced. Otherwise just take your own advice and leave, I'm tired of your posts as much as your tired of mine.

:| you're cherrypicking on the very low end of the light gunboat spectrum. The LH GS is not balanced for combat against much of anything (other than 2-3 snubs, or light transports) - much less, a competent enemy gunboat of ANY turret count. Try a KuEX on a Kusari gunboat, an asco, a bottlenose, a hydra, an RM GB, a Nammu, or a rogue gunboat. These boats are all very capable of going toe to toe with the KuEx.

But I digress. Even a LH GS that does not wish to fight a KuEx can easily avoid combat by dodging it and running.

Edit:
Everyone's seen how terrifying a bottlenose can be in the right hands (it's not even difficult to fly them properly).
Even more people have been at the business end of the RR ascoes - and that's with basic turrets and a nerf.

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Offline Ursus
09-06-2012, 04:02 AM,
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' Wrote::| you're cherrypicking on the very low end of the light gunboat spectrum. The LH GS is not balanced for combat against much of anything (other than 2-3 snubs, or light transports) - much less, a competent enemy gunboat of ANY turret count.
It's also the second most agile behind the bottlenose. The argument is that there is no need to balance because agility is king. Well alright, here ya go. Except the second most agile cant beat a run-of-the-mill heavy:no:

bnose is the exception here, not the rule, since it has everything going for it (good strafing shape, good agility, 6 arcs in multiple directions, etc). LHGB is closer to the rule in terms of limited arcs and bad shape. There are some other ships that are good in their own ways, KuGB certainly has nice shape but it is very limited arcs and they are not good for turret steering. Claymore has great shape and horrible arcs for turret steering. Dont use bnose as a reference anymore than use Asco as representative of medium GBs, none of the others have a hull that consists of two big holes next to the center mark.

Quote:But I digress. Even a LH GS that does not wish to fight a KuEx can easily avoid combat by dodging it and running.
Here we go again, it's balanced because I can leave and come back with my KuDessie. C'mon that's not balanced its broken. No other class is balanced like that.


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Offline farmerman
09-06-2012, 06:02 AM,
#70
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I must say, while I have often times disagreed with Ursus in the past, I don't think I do here. Balance should be about fighting skills, not ability to escape. I've also noticed several mentions about good pilots doing x previously in relation to balance, but give someone far enough up on the curve anything and they can be successful with it; Balancing should be based on averageness.

But overall, it seems the issue with this discussion is that it's two arguments competing against each other (Or so it looks to me at least) - it's like categorization of gunboats vs gunboat fighting.

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