A couple of gunboats are able to fire 8 guns in a single direction, such as the explorer and the corsair bus. The amount of output from these ships, especially with cerbs, is just withering. The intended downsides of large target area and running out of core don't seem to work as well, since there are not really gunboat classes that area available to balance within an area (a house Navy can't go get the light gunship, for example, since it doesn't have one). I'm wondering if they should be limited to 6 in any direction, which is still more than the class average of 5. Just thinking on it, not a proposal
The Corsair gunboat falls down in handling and size. I can't speak for the Ahoudori, since I've never used one. Also remember that Corsair gunboats are designed to be heavy; therefore, more powerful than others, but stronger hull, powercore and weaker agility. It balances out.
Heavy gunboats will always win the GB vs GB war. You might find a Corsair boat with Cerbs less terrifying than a Bottlenose with Primaries in a fighter or bomber though. Then again, it's all relative, as gunboats are very scary to snub swarms. In fact, they're really quite scary period, speaking from the point of view of having flown the Bretonian gunboat a tad.
Explorer has 7 guns, please explain how it can fire 8 in any direction? There are four Gunboats in the entire game with 8 guns. The sair boat, the Hathor and the Bretonian and Liberty Gunboats, although one of their guns is a forward gun and their arcs have changed as far as I'm aware, at least the Liberty Gunboat has.
[font=Comic Sans Ms]While the Corsair boat can fire all 8 forward, bear in mind that up, down and from the sides it's typically firing 5. Which is what counts more in turret steering versus snub craft. Also, that ship will run down it's core when firing directly forward. IMO, it's balanced, as I've both killed and died flying that boat in various engagements against snubcraft, transports and gunboats.
it seems you never fly an explore it just fire 7 guns forward and it got a bad agility, turning rate and low armor. (just 100k for a very heavy gb).
Since ts gunboats are "real" Gunboats. Their targets are Snubs. In .85 3 subs were able to take down a single gb. Now you need 5 or more. Its fine as it is. Gb's are built to take down enemy Fighters or Bombers.
VHGB are able to destroy lighter Gbs but on the other side easyer to destroy caus a way larger, fater and slower.
its a good system now and i dont know why people always try to change that..
' Wrote:Explorer has 7 guns, please explain how it can fire 8 in any direction? There are four Gunboats in the entire game with 8 guns. The sair boat, the Hathor and the Bretonian and Liberty Gunboats, although one of their guns is a forward gun and their arcs have changed as far as I'm aware, at least the Liberty Gunboat has.
Sorry if I counted wrong on the explorer, I don't own one in the game and probably goofed my testing with IONCROSS.
The big ships are easy to hit from every direction, but if you are able to just kill every other ship with excess firepower, it doesn't matter. I have a bret GB and I don't really fear any other GBs. I have been beat with cerb bottlenose that could jump in and out, otherwise staying in range is death for opposing ships. I have a corsair boat too and if the nose points at the target, it's gone.
Liberty can only fire 5 in any direction. It is pretty well balanced, hard to hit from the front but easy to hit from the side. I don't really put it in the big-gunboat category, even though it and the rheinland boat have large side profiles.
I don't know anything about the Hathor.
I renamed the subject since we are talking about heavy GBs with 7+ turrets
The Corsair boat is big and not very maneuverable. It will fall easily to concentrated bomber fire, or focused fire by multiple ships. It has little to no evasion - but a lot of firepower.
The Kusari Explorer has a low hull and low core for the firepower and surface it offers.
It's a tradeoff. As for lighter gunboats, I've requested models to be made in the vanilla CTE and Borderworld style for a future update, with light stats similar to that of the Bottlenose. No takers thus far.
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Corsair GB hardly dodges snacs and torpedoes and have very fragile thruster position- thrustless it is kinda easy to kill. It have a lot of fire power but it dies easy vs bombers. Balance is not only GB vs GB all ship clases are involved, for example if you shoot salvager in light gb- chop off 2-3 turrets first otherwise it would out hull you beacause of its bots- if you want to shoot corsair boat- take a bomber with your boat- corsair would die without doing any dmg.
About thruster hardpoints:
I find it annoying - some ships loose their thrsters rather easy due to the position of the hard point- some would die first before loosing their thruster.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I love my ''Imperator''. I can fight on it quite easy, and It have good weapon slots and armor. I died on it only 3-4 times, but killed many opponents.
All that uou need to know: learn how you can fight with different enemy. As my experience showed, Gunships with cerberus is bad for me to fight, and agile bombers is hard too, but kill a salvager, transport, OC GB or slow snubs is not so hard.
So pick opponent carefully, you cant be good vs anyone. Turret steering helps as well. And remember that every ship has weaknesses